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carbine781 (DayZ)

Character's Traits Improve As They Get Older

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A small thought i was thinking about is that every player, from one being 1 hour to 1 week old isn't much different from each other. Example: They all run the same speed. So i thought, what if the character's begin to adapt more to the zombie apocalypse as time goes by?

 

 

 

Why Do This? First, it rewards a player for staying alive, after all, the game is about survival (or at least it was until people began to shoot on sight). Also, it encourages people to think smarter (maybe going into this town isn't a smart idea...) and want to survive, as they wouldn't want to lose there character.

 

As you get older, a player can:

  • Adapt to the environment (such as the temperature) better.
  • Can sneak around faster and much more silently
  • Can see in the dark better / better eyesight in general
  • Has more stamina (won't get as tired so easily)
  • Sprint and Jog faster
  • Won't run as slow when carrying a lot of items.
  • Can climb / run up hills faster
  • Won't limp around as slowly w/ a broken leg (begins to develop if he/she has gotten her leg broken a lot)
  • Has a better aim w/ weapons (won't shake around as much when aiming, etc.)
  • Better immune system (less likely to catch an infection or cold)
  • And some more useful traits... (think of some in the comments and I will add them to the list w/ your name as credit)

Please tell me if you like this idea and maybe some suggestions. Also, please check out some of my other posts.

 

Thanks for reading,

Carbine781.

 

P.S. The character begins to improve assuming the player keeps his character fed, etc.

Edited by carbine781
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Some good ideas. I don't like the idea of improving aim. You should have to control your aim yourself. Have some HeinZ BeanZ :D :beans: :beans: :beans: :beans:

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The problem I see, and forgive me for being a pessimist here, is that the opposite could also hold true in such an event.

 

You may not be able to run faster for longer periods due to a prolonged bad diet of beans, pasta, coke, and bacon.

You may get sicker faster due to no real medical treatment and living out in the environment.

You certainly wouldn't be more agile or silent if you sustained multiple injuries over the course of a week.

 

I could go on but I think you get the idea. 

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Nope. Time should only add knowledge, dexterity, diy skills. If you survive you learn lots of stuff, but you don't get a better physical condition in any way.

 

Btw have a look at a real life four months survivor. Now compare said pics to your OP. He sure as hell knows how to catch rats now, how to make diy traps, what kind of bait to use, the best ways to cook a rat etc. But he's also lost 44 pounds, got no body fat at all, dehydration, vitamine deficiency, and he looks incapable of walking.

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I don't think "time" should be the factor to decide improvements. But I do think the fact that all survivors are exactly the same is in need of change.

 

Any adapting should be due to real-world factors.

Eg. The condition of your overall health and ability to perform physical feats should depend on your diet, exercise and whether or not you've been injured etc.

Poor diet would mean your wellbeing suffers. Driving everywhere would mean you're less well prepared for long bouts of running.

 

Actions like shooting and driving should NEVER be affected by stat-changes. Injured states and "debuffs" (cold, hunger/thirst, pain etc) should have a negative effect, where it's reasonable, but other than that it should be totally down to player-skill.

 

Skills related to actions, like cooking, gathering wood, harvesting food, medical treatment and mechanics should increase with practice, as they would IRL. Making the activity go faster or become more effective as applicable.

Any action which a player can't control should be a skill with opportunity for advancement. But not using your skills should also decrease them over time.

 

All this should be able to reward players who take more care in their actions and encourage a more survival-oriented gameplay overall.

You're not just trying to prevent yourself from dying. You're keeping yourself alive and healthy.

This will add value to player lives, as the more you learn about the skills you need in the apocalypse the better a survivor you become.

 

On death and respawn, all physical stats should return to an "average" not good, but not bad state and all your skills should be lost.

Starting from scratch.

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i like the idea of decaying abilities more than improving

like if you get shot in the leg and survive, you dont fully recover and you wouldnt run as fast and might even fall over

etc etc etc etc

Edited by Zuulass

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Some good ideas. I don't like the idea of improving aim. You should have to control your aim yourself. Have some HeinZ BeanZ :D :beans: :beans: :beans: :beans:

Well, maybe you just don't shake as much (when tired, etc.) The actual aiming is player controlled

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Nope. Time should only add knowledge, dexterity, diy skills. If you survive you learn lots of stuff, but you don't get a better physical condition in any way.

 

Btw have a look at a real life four months survivor. Now compare said pics to your OP. He sure as hell knows how to catch rats now, how to make diy traps, what kind of bait to use, the best ways to cook a rat etc. But he's also lost 44 pounds, got no body fat at all, dehydration, vitamine deficiency, and he looks incapable of walking.

In real life, when you run a lot and work out your legs, you gain stamina and begin to run slightly faster. As for the 4 month old survivor, he had a lack of food and water. I'm assuming that the player doesn't make his character starve. 

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Some good ideas. I don't like the idea of improving aim. You should have to control your aim yourself. Have some HeinZ BeanZ :D :beans: :beans: :beans: :beans:

 

think he might mean less scope sway and shaking while in pain i doubt he is talking about autoaim. and a steadier hand would be completely reasonable

Edited by Mikeloeven

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I like this idea very much.

 

I'd like to add to the immunity to diseases could also contribute on how good your diet is such as drinking enough water over the course of your survival or eating properly along with not being so dependent on medications to cure it. If someone were to treat this without medicine, will more likely to recover a lot easier without the aide of medicine.

 

 

My Contribution

 

Often when your character is barefoot, it strengthens muscles to improve stability and overall performance to your feet. (Watch out for sharp objects!) But the problem is, you have to start off very slowly to develop this type of trait which varies on the time where your feet have to deal with those conditions

 

With facial hair growing being a feature Rocket had talked about, I'd like to see an ability that your character can grow their hair out over time. This gives us an ability of personalizatiion over time depending how long those people have survived for; it encourages others to try to survive a longer time.

Edited by TIC321

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so if my team mate shoot me but not killing me, after 100 shots I will be invincible    :facepalm:     

 

go play mu 

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Not liking tge idea. As some stated above, you would rather get weaker in a survival situation.

Now, I leave my character in the woods for a month, while I play some other game. I get back and I have a hulking tank.

Its kind of leveling though. And what if I dont want to play the way you do? Why do I have to be punished, by having (obviously) worse stats. Everyone would be sitting in the woods.

Fortuneteller Frytella says its a bud idea to include that idea.

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so if my team mate shoot me but not killing me, after 100 shots I will be invincible    :facepalm:     

 

go play mu 

Obviously, there would be some balancing. Nothing too overpowered.

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