Michaelvoodoo25 3120 Posted September 8, 2013 SA is going to be hard for many, I was hoping to hear from the devblogs about cliimbing, climbing onto roof tops, up cliff faces, mountain ranges etc. I could see players jumping from one roof to another in an attempt to evade, would make sense, and weight could play a factor with effects to hunger and thirst thoughts anyone? 2 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted September 8, 2013 (edited) yes! however i see no land for this...too massive the endeavour (anmiation-wise as well as environmental-wise)if it is almost impossible to create enterable windows in chernaurus+ this one is most likely impossible. Edited September 8, 2013 by joe_mcentire Share this post Link to post Share on other sites
Florx 1326 Posted September 8, 2013 (edited) How about something like this? at 09:28. http://www.youtube.com/watch?v=1PsN_-gljIw&feature=youtu.be&t=9m28s Edited September 8, 2013 by Florx Share this post Link to post Share on other sites
joe_mcentire 2074 Posted September 8, 2013 i suggested something like this some time ago. however such "team animations/mechanics" i saw Rocket posting recently how difficult and dangerous it would be to bring in entirely new animation-trees,,, :/ Share this post Link to post Share on other sites
Bludy 324 Posted September 8, 2013 let's save this for the future..maybe with another map..chernarus has just 1-2 spots with riffs and in urban this would be just an assassin's creed pvp fest (i think) Share this post Link to post Share on other sites
TacticalN29 89 Posted September 8, 2013 The buildings/terrain of Chernarus really isn't set up for climbing. Plus as other people said the ARMA engine really doesn't do that type of stuff. However, Rocket has said he wants to make a mountain climbing game so you can watch for that. Share this post Link to post Share on other sites
OrLoK 16185 Posted September 8, 2013 (edited) Hello there Theres a cool new A3 climbing/scaling mod underway, I dont think it unreasonable to make something similar for the mod/SA etc. Ill find and link it in a min. Here it is. Rgds LoK Edited September 8, 2013 by orlok 4 Share this post Link to post Share on other sites
badluckburt 974 Posted September 8, 2013 I'd like to be able to climb up in a pine tree, everybody's too busy looking around to notice a true tree wookie high above ground. Share this post Link to post Share on other sites
applejaxc 2500 Posted September 8, 2013 Falling 5 feet = death currently. I've "combat rolled" from the power plant by the firestation at the north-west edge of Elektro to the smoke stack's 1st ring and died from full health. It was pretty damn impressive though. >.> Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted September 8, 2013 Honestly, I was expecting this to be a retro "Wall climbing machetes" topic.Still. Pleasantly surprised. If climbing (scaling sheer walls) isn't feasible, I'd still like to see the ability to hop onto those objects which are vault-height but un-vault-able. (if you know what I mean) That mod LoK brought up would be absolutely spot-on. As long as there's a MAJOR cost to player condition.Depending on the medical system for SA, we might be able to have "endurance" as a factor of your overall wellbeing.Most folks will get fairly puffed climbing shoulder height repeatedly. Especially while carrying everything they own on their back. Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted September 8, 2013 A Hot Fuzz fence jumping scene springs to mind Share this post Link to post Share on other sites