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seaweeduk

ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat

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14/12/2013

 

- FPS drops from planes and choppers fixed - For the last couple of dayz patches there have been horrific clientside FPS drops, if for example you are in a city full of zombies and a plane or chopper flies over. I've looked at the changes in the dayzmod 1.8.1 test patch and merged some of them to fix the problem on our server. Zombies will no longer agro on air vehicles.

Edited by seaweed

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15/12/2013

 

- Custom Basebuilding Flag Logos - I'm trialing some code to add custom images to the basebuilding flags. If you want a custom flag at your clans base you can send me a 256x128px JPG image. I am offering this service to any clan who have donated to the server. 

- Snow Makes You Cold Now - I have altered the dayzmod temperature system to incorporate the new weather. Snow will now make you colder, there's many values that can be adjusted and tweaked with regards to temperature in dayz. It's not really a system I think works very well by default in the mod, most people never notice it. I want to improve that somewhat so not only snow will have you searching for heatpacks or fires, but also wind, rain, height and the time of day. All of these factors already play a part in your overall temperature but I never really notice them unless I am not moving in the mod. So I have reduced the amount of heat you gain by movement. 

 

Testing all these values takes a lot of time, and I'm sure I won't have got them just right yet. The amount of heat you lose through snow scales with how hard it is actually snowing. Your feedback will help me get everything setup just right though so please let me know how you find things. I think heatpacks and fires should definitely be a concern for players playing in snow. 

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16/12/2013

 

- Increased how cold snow will make you - I've increased the amount of temperature you will lose by snow slightly. Remember that this value scales depending on how hard it is snowing and other factors, such as wind, time of day and altitude. Let me know if you are starting to get too cold too often, or not cold enough!

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17/12/2013

 

- Lowered Temperatures even more! - Apparently you want it even colder still! In before everyone freezes to death lol 

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18/12/2013

 

- Animated Crash Sites Tweaked - Crash sites will potentially crash over a slightly wider area than before, I have lowered the chances of some loot drops and the total number of items. 

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19/12/2013

 

- Database optimisations - Made some SQL changes that should speed up some of the longer more demanding database queries a little improving performance

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05/01/2014

 

- Custom Loot Tables - Re-implemented some aspects of my old loot tables, most noticeable things are 

 

- New guns, M4SPR, AK107 Variants, SVD_NSPU, L85 Variants

- Less OP weapons in general military spawns and crash sites

- Highest tear loot in barracks and crash sites only

- Fishing rods added to barracks loot table

- Soldier skins can be found again

 

Feedback as always is encouraged, loot table changes will be ongoing for a while, I'll try and post the important changes here.

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07/01/2014

 

- Tent Cleanup Revised - In order to combat the dayzmod tent bug I am going to be regularly running a cleanup script to delete all tents which have not had an inventory update within 4 weeks. If you have tents you need to be using them, if you want them to stay. If you have a bugged tent you need to let me know, as I've mentioned before I will not tolerate abuse of this bug. All you need to do is add or remove an item from a tent at least once every 4 weeks to ensure its not deleted. The same rules apply to stashes too. 

 

The oldest tents currently have about 3 weeks until they are due for deletion.

 

Disregard this for now I have received some more information on the issue from R4Z0R49 and more cleanups may not be needed after all :D 

Edited by seaweed

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08/01/2014

 

- Changed Colour of AI Crashsites - To make it a bit less confusing for the newbies I have changed the camo for the UH1H crash sites. 

 

800px-Vehicle_UH-1H.jpg

512px-Mi-17_DayZ.jpg

 

Desert camo huey or Mi-17 = crash site

 

720px-UH1H_DZ.jpg

Green huey = player

Edited by seaweed

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09/01/2014 

 

Basebuilding Tweaks - It's now impossible to remove or construct basebuilding items when it is close to a server restart. Database sync could sometimes cause people to lose items if they built them right before a restart. 

Loot table Tweaks - I was selecting from a list of 3 tables for each crash site, only 2/3 loot tables actually worked though so one third of crash sites were spawning empty. I've fixed the issue.

Crash site timing adjusted - I've tweaked the timing on the crash sites flying in to add some extra randomness and unpredictability, there should be between 2 and 5 crash sites with every server restart now.

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10/01/2014

 

- Minor Loot Tweaks - Some minor loot table balancing, main changes are fishing rods are more common in survivor camps and assault rifles should be rarer in firestations. 

- More temperature tweaks - Still trying to find the sweat spot with the temperature values particularly in the snow. I thought it was working pretty well for players who were not moving but movement was still warming you up too much. So I have reduced the amount of heat generated by moving and altered the way the script works slightly. Remember to bring heatpacks if its snowing!

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13/01/2014

 

- DamageHandler Updated - I'm altering some of the functionality of the damage handler code in DayZ. This won't affect your gameplay its purely to change some of the information made available to me in the server logs. I have been coding something to parse these logs so I can record information such as the distance on each successful shot to the database. One problem I came across is any time you shoot a vehicle there is a log message for you hitting each of the people inside that vehicle. It sort skews the data having vehicle hits in with guns so I've stripped these out so only hits to players are logged. 

 

I am working on some really exciting and interesting new server statistics at the moment, not sure when everything will be completed yet but I have big plans which you won't have seen on any other server :) 

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14/01/2014

 

- Infection Chance on Self Bloodbag fixed - Self bloodbagging (which only works inside of a hospital, medical tents and the large basebuilding tent) was causing an infection to the player 100% of the time. I've fixed this now and removed the infection for the time being. I think the location restrictions are enough to stop it becoming the stupidly OP mechanic that it is on other servers. 

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15/01/2014

 

Hedgehog_DZ Can be built without a flag - I know back before basebuilding was restricted to only areas with flags people used to find it useful for things like pushing planes out of trees or flipping vehicles. I've updated the hedgehog_dz object so it can be built anywhere without the need for a flag. These objects will be cleaned up regularly by the server so don't use them for anything but temporary purposes. You cannot build them in an area another group has marked with their flag. 

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16/01/2014

 

Tent/Stashes Serverside fix - Tents and stashes no longer use position coordinates for their unique identifier, this should prevent the problems we were previously seeing with tent inventories no longer updating. If you destroy a tent it will also be deleted after restart now instead of popping back up empty as some were doing previously. Thanks to RAZ0R49 from the dayzmod team for pointing me in the right direction for a fix it was being caused by some basebuilding functionality. 

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17/01/2014

 

Serverside Kill Logging - Another update relating to logging, I wanted to log kill messages as well as hits so I could parse them to an SQL table. I've added these to the server now, you guys won't see them in game but I will see them in my logs. I had messages for each bullet hit previously but there was no separate message for "Attacker Killed Victim". I've added these now, rather than being able to view them in game you guys will have access via the webpage which I am currently working on. 

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17/01/2014

 

Removed Server Watermark - Might bring it back in a smaller font but going to disable it for now hopefully you can all remember where you are playing still! 

Temperature Modifiers Tweaked - Night factor reduced, snow factor increased (nights aren't quite as cold, snow is colder).

Edited by seaweed

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19/01/2014 (after 6pm restart) 

 

Back slot monitor script updated - I run a script that checks players aren't exploiting a glitch which enables them to hold 2 weapons without using any of their backpack slots. This was having unfortunate side effects of deleting peoples guns sometimes when they were switching weapon. I have updated this script so that instead of deleting the weapon it drops it on the ground.

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20/01/2014

 

Loot Table Tweaks - SVD NSPU (night vision with iron sight you can toggle) now spawns at HeliCrashEast, M14 can now only spawn at barracks same chance to spawn as a DMR currently. 

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21/01/2014

 

Switched restarts to every 3 hours - Should help with the lag when there are > 40 players online, last two nights have been pretty bad for the last hour before a restart. I'm also going to be looking into some other optimizations this week, all the humble bundle noobs are good for stress testing. 

Loot Tweaks - FN_FAL spawn rate reduced, G36C spawn rate in general military locations reduced. Infected camp loot table improved - less junk items, more fishing rods, tents, clothing, maps, compass, backpacks etc. 

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22/01/2014

 

Fixed some small bugs - Fixed a couple of small issues which were spamming clientside logs with errors. Shouldn't be anything noticeable in game. 

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23/01/2014

 

Added 2nd Server - HARDCORE BITCHES - DayZ the way it should be. I'm mainly just gauging interest at the moment and of course testing performance. If it impacts on server #1 heavily it won't be staying, I thought it would be a good time to see how much interest there is in a HC server whilst there's so many humbundlers around though. I've always wanted ZS to be a 1st person server but community interest has never been high enough. 

 

I'll add a couple of my mods to this server but nothing heavy, probably just debug monitor and maybe my loot tables too since they are more hardcore than default. Wish I could share your characters on both but there's basebuilding exploits + ghosting stopping that from being possible :( 

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US based but good connection. Will have to give you guys a try. I like the lack of vehicles and super weapons most servers love to give freely.

Also no donor crap? Pure win.

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24/01/2014

 

Debug Menu Tweaked - Added a message at the bottom for "(F2 to Toggle Debug)" for people who don't read the message telling them on login. 

Loot Changes - Added the Shovel back in (found in barns currently) you can use it to bury bodies. Foodbox0 also now has a chance to spawn in supermarkets.

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26/01/2014

 

- Crash sites fly in on fire - So people can easily tell crash sites from normal helicopters they will now fly into the level already burning. I still need to tweak the amount of smoke, let me know what you think so far. 

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