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jaytmuk (DayZ)

Standalone suggestion

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Playing Dayz today and some guy talking in chat saying he looking for hes body to get his gear back, and that got me thinking that maybe in the standalone your body should rot (maybe with an animation) and despawn within a minute, This would stop players re-gearing from their dead body and 1 minute would probably give the killer enough time to loot it before it rots.

 

It would also help with any potential lag from many dead bodies on the server.

 

Just an idea i think would benefit the game in standalone and even the mod.

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and destroy a vital part of dayz: scavenging

 

this is a problem for sure but i don't think this is the best solution to it

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Just disable someone's ability to loot their own body. (the only way around it would be if you know you're going to die, dropping all of your stuff as quickly as possible. But that just makes a huge, inconvenient mess for the killer and probably won't leave a lot of stuff behind for you anyway)

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DayZ is never going to be 100% realistic, and I don't really see a reasonable fix for players looting their own corpse. Bodies "rotting" and despawning within a minute is just unrealistic, and would ruin the game in so many aspects (i.e. no more stumbling across bodies, and very few people can loot someones body within a minute after killing them)

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Just get rid of the ability to loot your own body?  Some of my best loot finds are from random body's I find.  

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No, the system of corpses allows snipers to shoot people all day long, and then at the end of the day come down from the hill or other spot and take all the loot, at least that's what I do when I play sniper

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The best idea i've seen so far is to have zombies attracted to bodies, and the longer they are there ripping it apart the more the gear gets damaged,

 

Not only would this make running back to your body a waste of time but it would encourage more up close and personal player killing as shooting someone from a distance would mean theres a good chance that by the time the killer gets to the loot some of it would be destroyed.

Edited by Fluxley
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The best idea i've seen so far is to have zombies attracted to bodies, and the longer they are there ripping it apart the more the gear gets damaged,

 

Not only would this make running back to your body a waste of time but it would encourage more up close and personal player killing as shooting someone from a distance would mean theres a good chance that by the time the killer gets to the loot some of it would be destroyed.

i was ripping apart that idea until i realized that my action made absolute no sense at all :D

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How about making you respawn as far as possible from your gear?

 

That pretty much happens anyway every time someone dies at the NWAF, doesn't stop them just running straight back there in the hope of getting their gear back.

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I usually have no problem with folks looting themselves. IMO skipping the first while after spawn is their loss.

That said, I think a mixture of some ideas here could provide a nice little solution without too much gameyness.

 

Instead of bodies insta-rotting, which takes random "stumble-upons" out of the picture, or disallowing access to your own corspe, which you could easily bypass with a buddy to hand you stuff, your body should stay in the server for a pre-set time, but force-rot when you come within ~500 metres of it.

 

If a partner was with you when you died and wants to take all he can carry, that's fine. Anyone else would do the same upon finding a random corpse, so it's no big deal.

It's very unlikely they'd get everything. And if you go back, the body will be gone.

 

Zeds attracted to bodies would be cool, but again, it reduces the chances of lucky "stumble-upons" after the fact.

It's better for scavenge/salvage gameplay if most gear can outlive its owner.

Disease mechanics in SA will make looting bodies a HUGE risk, so taking the chance has to still be tempting.

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"loads 20MM depleted uranium rounds into weapon"

 

Pew pew pew

 

shoot down this guys idea like a WW2 airplane.

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That pretty much happens anyway every time someone dies at the NWAF, doesn't stop them just running straight back there in the hope of getting their gear back.

I mean i don't see any other way to prevent corpse runs, the map isn't that big and chernarus plus won't be much bigger. Friends will always loot your dead body if they can so denying you to loot your own body won't work either. Lastly, the 300 meter engagement distance mean that in many cases its not possible for your assassin to go collect safely.

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Some time ago I played on a server that when you die you are kicked, so die = 10 mins kick/ban is possible ? Anyway if thats possible friend still can loot you then w8 until reconect , but at least ppl can't loot himself 

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Bodie rot every hour? I think the "One minute and your body is gone" idea is flawed. What if the killer's game crashed and it took more than a minute to fix it and continue playing?

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Like Statik said, DayZ will never be 100% realistic.  

 

I don't really think there is much that could be done to stop someone from looting their body after they die.  While the zombies ripping apart a dead body is kind of good, it has its own issues.

 

Not being allowed to loot your body after you die isn't a good idea either imo.  Especially since it's so easy to die to random glitches and bugs.  Hopefully SA won't have glitches and bugs that can kill you but there is still the chance that there will be.

 

I think that if someone wants to run back to their body to grab their gear, then let them.  I myself don't usually like to loot my body after I die.  Sometimes I'll have my friends grab a few items off my body like a backpack, or gun, but I generally like to start over with looting after I die.  However I have nothing against players who loot their body after they die.  They took the time to run back to their body so let them get gear from it.

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I may be in the minority, but I don't really see players looting their own body as a problem. The fact that if you just run straight back to your body you'll probably get killed at least a couple times is a disincentive enough IMO. Could just be me, but I actually like the scavenging/starting over part of the game, so when I get killed I rarely go back to my body unless I KNOW no one else is going to get to it and I had something I REALLY didn't want to lose.

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