racdenis 6 Posted August 23, 2013 (edited) http://dayzdb.com/news/weapon-changes-in-arma2-162 LOOK AT THIS! This sucks? Why?? Because you cant kill a player with 3 Makarov shots in DayZ. Your AK-74 is worthless! Your handgun is nothing! You can't even have 1 hit kill with CZ-550!! Bullshit!Don't complain about "realism", because this is not realism! And dont say "it makes game moar challenging (I am just bad at spotting enemies, thats why I say it)"! Because only groups survive, each squad member has its own spotting sector, it makes spotting enemies easier for squad. Thats fucking why you should shut up. Human can't handle even 1 7.62mm bullet in chest and continue shooting or walking. THAT bodyarmor what survivors have can't protect from rifle bullets. Only from pistol ones. As result - 2 M9 shots are ok, 3d one is deadly. Edited August 23, 2013 by racdenis 2 Share this post Link to post Share on other sites
rossums 2190 Posted August 23, 2013 Shoot them in the head.It's not meant to be 'realistic'. Share this post Link to post Share on other sites
-Gews- 7443 Posted August 23, 2013 In the beginning Rocket created the mod and the concept. And Rocket said "Let there be 12000 blood". I don't know his exact reasons but the 12000 number isn't bad. The damage changes were good for ArmA 2 and relative realism, not so much for DayZ gameplay. Personally I think every kind of gun should be much more lethal, and I think there should be WAY less difference between the damage different calibers do... 4 Share this post Link to post Share on other sites
AP_Norris 1018 Posted August 23, 2013 I like how people are knocked out when shot by snipers.I'd like it to be scaled so that upper chest shots will 1HK with most gun calibers.Then make the 7.56 AKM and stuff guns knock out with abdomen leg and arm shots respectively for their importance.5.56 won't knock you out as easily as 7.56 and 5.56 damage is seriously depleted by ballistic vests.Chest or rather vital organs like lungs and heart should have a high damage multiplier but not as high as head.Snipers shouldn't always 1HK abdomen arms and protected chest should remain a high blood loss unconscious situation where there is a lot of drama and bandaging blood transfusions in the heat of a battle. Share this post Link to post Share on other sites
AP_Norris 1018 Posted August 23, 2013 Shoot them in the head.It's not meant to be 'realistic'.You can argue that's its just a game and isn't meant to be realistic.But I think a lot of people including me want more of a simulation that you can feel immersed in.However one thing that stronger guns would likely cause is increased paranoia and probably lessen the friendly encounters that Me, others and Rocket want. Share this post Link to post Share on other sites
enforcer1975 1111 Posted August 23, 2013 Shoot them in the head.It's not meant to be 'realistic'. I'm sorry that you are ignorant but the ArmA engine is supposed to be as realistic as possible, ACE even takes it closer to realistic. The blood system is what doesn't fit into the damage values, i still wonder why they didn't change it. 7 Share this post Link to post Share on other sites
Hosty 647 Posted August 23, 2013 This was a year ago. 1 Share this post Link to post Share on other sites
rossums 2190 Posted August 23, 2013 I'm sorry that you are ignorant but the ArmA engine is supposed to be as realistic as possible, ACE even takes it closer to realistic. The blood system is what doesn't fit into the damage values, i still wonder why they didn't change it.I'm ignorant?Get your head out your ass, Rocket has said time and time again that's it's not meant to be realistic, it's meant to be authentic.If it was realistic we would be playing a bloody game full of zombies, if you haven't realised, zombies aren't real - we aren't playing base Arma, we aren't using ACRE so it doesn't matter if those are meant to be realistic or not, we're playing DayZ mod - essentially a different game.This was for 1.62, it got scrapped so I have no idea why people are crying about it now anyway - the whole point is if it was purely realism we were going for there wouldn't be a game, even low calibre rounds would essentially kill any character so weapon damage wouldn't really matter at all - there has to be a balance between realism and fun that still keeps it a good experience. 1 Share this post Link to post Share on other sites
IceBeam 34 Posted August 23, 2013 (edited) Shoot them in the head.It's not meant to be 'realistic'. Tell it to the "hardcore players" who insist on buffing buggy zombies, adding the skill system and vomiting/shitting to the mod. Edited August 23, 2013 by IceBeam Share this post Link to post Share on other sites
Hosty 647 Posted August 23, 2013 Tell it to the "hardcore players" who insist on buffing buggy zombies, adding the skill system and vomiting/shitting to the mod.And the shit meter 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted August 23, 2013 I'm ignorant?Get your head out your ass, Rocket has said time and time again that's it's not meant to be realistic, it's meant to be authentic.If it was realistic we would be playing a bloody game full of zombies, if you haven't realised, zombies aren't real - we aren't playing base Arma, we aren't using ACRE so it doesn't matter if those are meant to be realistic or not, we're playing DayZ mod - essentially a different game.This was for 1.62, it got scrapped so I have no idea why people are crying about it now anyway - the whole point is if it was purely realism we were going for there wouldn't be a game, even low calibre rounds would essentially kill any character so weapon damage wouldn't really matter at all - there has to be a balance between realism and fun that still keeps it a good experience.What does it matter how good the guns are? Everybody has them, it just means instead of being 2HK spam deathed by silly DMR you are taken out by a pistol. Atleast with the buffs the guns will make sense while the game can still be fun. Share this post Link to post Share on other sites
-Gews- 7443 Posted August 23, 2013 [...] the whole point is if it was purely realism we were going for there wouldn't be a game, even low calibre rounds would essentially kill any character so weapon damage wouldn't really matter at all - there has to be a balance between realism and fun that still keeps it a good experience. Although pre-"nerf" many weapons were much deadlier, something which Rocket had not intended to change. In fact the DayZ team did greatly bump up the damage of certain pistols in 1.7.7. 1 Share this post Link to post Share on other sites
Korsbaek 1778 Posted August 23, 2013 http://dayzdb.com/news/weapon-changes-in-arma2-162 Those changes are old. It's been like that for a while. Share this post Link to post Share on other sites
Sutinen 635 Posted August 23, 2013 Shooting a healthy player in the chest with a .308 will make them bleed, knock them out and make them prone to passing out again. I'm sure you'll be able to put one more. Share this post Link to post Share on other sites
geryon 180 Posted August 23, 2013 Where do we stop at the realism? With out any high level medical attention even wounds that are not instant death would be fatal. Add the fact that psychology and physical fitness will be severely reduced fire fights would be extremely dangerous. Basically almost any serious injury would be fatal. It would also mean self-bandaging would be very difficult. What about the recovery time after being shot? You will be bed ridden for months. Do you have enough food to sleep in a tent for months? Let's see, you log in you can't move, you can only drink that coke through a straw. Continue this for months. How fun would that be? We can also go as far as to prevent people from running high level cross country with 4 Ural tires in their back pack with full webbing plus a DMR and 4 clips. They'll have to move at walking speed rolling one wheel at a time. It would be realistic but it would filter out a lot of the casual gamers. Well at least they got the morphine right. My wife is a nurse and she confirms it does mend broken legs. ;) Let's strive for the 'authentic' experience and game balance. Share this post Link to post Share on other sites
-Gews- 7443 Posted August 23, 2013 Where do we stop at the realism? With out any high level medical attention even wounds that are not instant death would be fatal. Add the fact that psychology and physical fitness will be severely reduced fire fights would be extremely dangerous. Basically almost any serious injury would be fatal. It would also mean self-bandaging would be very difficult. What about the recovery time after being shot? You will be bed ridden for months. Do you have enough food to sleep in a tent for months? Let's see, you log in you can't move, you can only drink that coke through a straw. Continue this for months. How fun would that be?Keep the firefights real, bend reality for the healing process. Most everyone agrees it's dumb to take 10 Makarov shots and keep running and not many people want to literally spend months recovering from a "minor" injury. We can also go as far as to prevent people from running high level cross country with 4 Ural tires in their back pack with full webbing plus a DMR and 4 clips. They'll have to move at walking speed rolling one wheel at a time. It would be realistic but it would filter out a lot of the casual gamers. They should replace engines with engine parts, etc, etc. Works the same but keeps everyone happy... 1 Share this post Link to post Share on other sites
harley001 315 Posted August 23, 2013 So your saying a CZ-550...WHICH IS A HUNTING rifle should be able to one shot... So a leg shot should one shot? The ak-74 is fine. It has high rate of fire to make up for low blood dmg. Pistols do need to buffed. Also you would be surprised what humans can survive. People have taken bigger bullets and injury's then a 7.62 to the chest and walked away. That's the funny thing about the human body. A lot of it is luck based. Also I don't like how you just cursed and yelled. "Don't complain about "realism", because this is not realism! And dont say "it makes game moar challenging (I am just bad at spotting enemies, thats why I say it)"! Because only groups survive, each squad member has its own spotting sector, it makes spotting enemies easier for squad. Thats fucking why you should shut up." That is really mature. Telling people that don't agree with you to shut up. I think dayz is fine. Maybe I am just good at getting head shots. But if your honestly expecting every bullet to one shot your doing it wrong. That would be no fun. You would die before you can react Its still a GAME even though its labeled simulator they need to make sure that it is fun over realistic. I am sure in standalone the DMG model will be better and injured survivors will have more syndromes. I am not trying to be rude but this is the suggestion forums. I don't see a suggestion here. I just see you angry over something you don't agree with. Share this post Link to post Share on other sites
-Gews- 7443 Posted August 23, 2013 CZ550 should of course be able to one shot, it's supposed to be in 9.3x62mm, the bullets weight almost 5 times as much as a 5.56 and it was designed for taking dangerous game in the colonies... :huh: So a leg shot should one shot? Almost never, they should make it so you can't kill people with leg shots (except through bleeding). People don't magically die from being shot in the legs... The ak-74 is fine. It has high rate of fire to make up for low blood dmg. I don't think it's fine at all. Lots of people would take an Enfield over it, almost everyone would take an AKM over it, and that's not even mentioning the larger battle rifles. That's not "authentic", same goes for the 5.56 (4 shots to kill someone vs 1 shot instant knockout from a 7.62x51?). All the damages should be brought closer together for less difference between weapons, that would also fix the weak pistols. 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted August 23, 2013 People wouldn't necessarily walk away from a 7.56 without 'instant' medical attention, and the other thing is it would not a chest multiplier but a vital organ multiplier. Share this post Link to post Share on other sites
geryon 180 Posted August 23, 2013 That's not "authentic", same goes for the 5.56 (4 shots to kill someone vs 1 shot instant knockout from a 7.62x51?). All the damages should be brought closer together for less difference between weapons, that would also fix the weak pistols. I agree with this. I think they are too far apart as well. Also agree with your comment on AK74. It's too neutered. There is a reason why most typical combat engagements modern armies would choose an assault rifle over a turn of the century infantry rifle. 1 Share this post Link to post Share on other sites
racdenis 6 Posted August 24, 2013 The ak-74 is fine. It has high rate of fire to make up for low blood dmg.WAT? Too much Call of Battlefield in this post. Did you know, that most of fights in ArmA 2 happen in middle or long ranges. And the best fucking way to not miss 2 of 3 bullets in burst is to singleshot. Rate of fire is nothing for assault rifles in middle range. As tests say, 5.45 and 5.56 have similar damage.We also need realism. We dont need it if YOU CAN HANDLE 4 5.45mm BULLETS WITHOUT DYING in real life of course.Or go play WarZ. Share this post Link to post Share on other sites
harley001 315 Posted August 25, 2013 WAT? Too much Call of Battlefield in this post. Did you know, that most of fights in ArmA 2 happen in middle or long ranges. And the best fucking way to not miss 2 of 3 bullets in burst is to singleshot. Rate of fire is nothing for assault rifles in middle range. As tests say, 5.45 and 5.56 have similar damage.We also need realism. We dont need it if YOU CAN HANDLE 4 5.45mm BULLETS WITHOUT DYING in real life of course.Or go play WarZ.Call of battlefield? You sound like a hipster. What does most fights happening at long range have to do with anything? Then I will try to avoid long range firefights but staying in towns. Also I found most of my fights happen at short range because I tend not to get noticed (or notice) at long range. If I wanted to fight at long range I would get a DMR or a m16 with a scope. All the guns in arma have certain uses. No one is going to snipe with a AK-74... I never said you could handle 4 5.45's to the chest, don't exaggerate what i said please. Also its in my opinion the last thing you want is realism. If you make dayz so that one bullet is a kill then your asking for trouble. Most fire fights would go like this. *walking. Gets shot instantly dead with no chance to react*. Don't counter argue saying "don't get shot" you can't simply not get shot. Your going to get shot. It would be nice if not every shot kills me instantly so I can at least try to fight back. ITS A GAME. People seem to forget that sometimes. I think arma is as far as we can get in realism while it still manages to be enjoyable (for FPS.) I like the weapons the way they are. If you don't disagree with me then fine. Do what the other smart people did and leave some constructive criticism instead of just telling me I am a noob and I should go play something else. I play what I want and use the guns I like. Deal with it. Share this post Link to post Share on other sites
AP_Norris 1018 Posted August 25, 2013 ^you say arma is realistic and still fun, yet most rifles will kill in a single shot in arma.DayZ was toned down to deal with this idea of OMG I got 1HK! This happens everytime I get shot in Arma, and if by chance I am shot by a pistol or hit in the leg you are nearly always pinned down or in the open with no chance anyway.Realistically if you're shot you shouldn't have much fighting chance on your own. 1 Share this post Link to post Share on other sites
-Gews- 7443 Posted August 27, 2013 The point the OP was making was that pistols shouldn't feel like water guns and that assault rifles shouldn't have the effectiveness of .22 rimfires... If you line up your crosshairs and shoot someone straight in the chest, they shouldn't be able to start zig-zagging like Marathon Man. In fact there's not a single gun in the game that has any chance of killing someone with a single shot (and nobody mention head shots, head shots are not being complained about and therefore have little or nothing to do with this thread). No guns should always kill people with a single shot, but no guns should be unable to. ArmA 2 is just about as unrealistic as DayZ... the non-functional body armor for one... 2 Share this post Link to post Share on other sites
Chaingunfighter 917 Posted August 27, 2013 (edited) http://dayzdb.com/news/weapon-changes-in-arma2-162 LOOK AT THIS! This sucks? Why?? Because you cant kill a player with 3 Makarov shots in DayZ. Your AK-74 is worthless! Your handgun is nothing! You can't even have 1 hit kill with CZ-550!! Bullshit!Don't complain about "realism", because this is not realism! And dont say "it makes game moar challenging (I am just bad at spotting enemies, thats why I say it)"! Because only groups survive, each squad member has its own spotting sector, it makes spotting enemies easier for squad. Thats fucking why you should shut up. Human can't handle even 1 7.62mm bullet in chest and continue shooting or walking. THAT bodyarmor what survivors have can't protect from rifle bullets. Only from pistol ones. As result - 2 M9 shots are ok, 3d one is deadly.The CZ-550 in Arma 2 is a .17 HMR which usually wouldn't be a one-shot kill to the body, but yes it would to the head. ArmA 2 is just about as unrealistic as DayZ... the non-functional body armor for one...It's still pretty realistic, especially with mods like A.C.E. and Project Reality. Edited August 27, 2013 by Chaingunfighter Share this post Link to post Share on other sites