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crazykid1297

Satchel charges - stay or go?

Should satchel charges - stay or go.  

37 members have voted

  1. 1. Should satchel charges be removed from DayZ in the next patch?

    • Yes, satchel charges should be removed.
    • No, satchel charges should stay.


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Hello,

 

I believe that satchel charges serve no purpose except to blow things up. In the mod as it is, it's a hacker's favorite item. I personally believe that the item should be removed from the mod entirely, but I want the opinion of the community on the item.

 

Post here with your opinion, should satchel charges stay or go?

Edited by crazykid1297

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I think they should stay, but in a different form. You should have to craft a sort of explosive device with various collectable materials. Not to make DayZ into Terrorist Simulator 2013, but items like fertilizer and other explosive compounds could be made into a bomb with a timer. This is where scrap paper and stuff could come into play, ingredients lists and things like that could be added. This is supposed to be an immersive game, right?

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On public hive DayZ servers satchels are as rare as rocking horse shit, so are a non-issue and occasional novelty.

 

Thus the only real problem is from dwindling duper stockpiles, disappearing fast nowadays and on private hives, who don't count and have control of the solution for themselves anyway.

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On public hive DayZ servers satchels are as rare as rocking horse shit, so are a non-issue and occasional novelty.

 

Thus the only real problem is from dwindling duper stockpiles, disappearing fast nowadays and on private hives, who don't count and have control of the solution for themselves anyway.

 

Agreed.  It's always suspicious to see someone with a life time supply of satchel charges hanging around the hospital.  I remember it just like yesterday when people would log in and blow up all the important buildings in Electro.  

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Let's take it out since hackers use it... yeah let's just remove guns while we're at it cause I've seen hackers use those a darn lot xD

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Let's take it out since hackers use it... yeah let's just remove guns while we're at it cause I've seen hackers use those a darn lot xD

 

Do you even know what you just said?

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Raymond gets my beans as always... I think improvised explosives should be a craftable item in the SA, they just need to be difficult to craft...

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