slorgos 2 Posted August 9, 2013 (edited) The main reason I make this post is because it seems like most people prefer walking zombies and I definitely want to suggest this for dayz standalone. Of course this would mean there is alot of em around, but it would definitely make the game more fun in my opinion. I woud also like to hear what you guys think about it though to see what the community thinks about it. And if lost of people like this idea I think rocket should definetly pay attention to it. Anyways feel free to post what you think about this topic :) Edited August 9, 2013 by slorgos 1 Share this post Link to post Share on other sites
Statik (DayZ) 2695 Posted August 9, 2013 You mean no running? What's the point of zombies..? Share this post Link to post Share on other sites
slorgos 2 Posted August 9, 2013 Well there would be ALOT of them Share this post Link to post Share on other sites
fluxley 2228 Posted August 9, 2013 Hate the idea of walking zombies in dayz, they would only really pose a threat when in a confined space, doesn't matter how many there are you'd be able to just run around them most of the time on a map the size of Chernarus.And there's always going to be a limit to how many you can have on the map at one time. I want to fear zombies even if i'm 100m+ away because they can spot me and come running bringing all their mates with them foaming at the mouth with insane bloodlust in there eyes. 4 Share this post Link to post Share on other sites
Korsbaek 1778 Posted August 9, 2013 People want running zombies. Full stop. End of discussion. Share this post Link to post Share on other sites
creature 1189 Posted August 9, 2013 The number of z's wouldn't matter. It would be easier than it ever was/is/will be. As long as you kept moving, they'd never be a problem. Why have them at all at that point other than aesthetics? Share this post Link to post Share on other sites
AP_Norris 1018 Posted August 9, 2013 It might be a good mod for the SA, but nah not in the original game please. Share this post Link to post Share on other sites
slorgos 2 Posted August 9, 2013 I think they definetly would pose a threat in towns Share this post Link to post Share on other sites
AP_Norris 1018 Posted August 9, 2013 I think they definetly would pose a threat in townsThat would be the only problem, the amount of them needed to make them a threat would be in the thousands per town.They should also track you further beyond when you were last visible by scent so its more like a massive horde behind you that you can run from but not hide from.Stop for ten minutes to loot the hospital, ta da your completely surrounded. Share this post Link to post Share on other sites
colekern 1364 Posted August 9, 2013 (edited) I don't think the server, nor any computer could handle enough slow zombies for them to be dangerous. Edited August 10, 2013 by colekern 2 Share this post Link to post Share on other sites
Prion 61 Posted August 10, 2013 (edited) i'd be happy with a zombie lifecycle that correlates to the path a virus might take. perhaps there is an infection ramp up period, where senses are enhanced (visual, auditorial) and physical performance enhanced (zombies that can run longer than a player can), pcp/crackhead strength, but this changes later as the virus runs its course, and the body is depleted of resources and physically damaged (at this point they can only walk, maybe eventually crawl) this also opens the door that perhaps eventually some people could turn into zombies, and play as zombies. :o Edited August 10, 2013 by Prion Share this post Link to post Share on other sites
slorgos 2 Posted August 10, 2013 Maybe running zombies would fit a game like dayz more, it was just an idea I was stuck with. Share this post Link to post Share on other sites
Mos1ey 6301 Posted August 10, 2013 I don't think the server, nor any computer could handle enough slow zombies for them to be dangerous. ^This. It's physically impossible for the minute. Share this post Link to post Share on other sites
plexico 386 Posted August 10, 2013 They should be more dangerous by being equipped with LMGs and .50 cals. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted August 10, 2013 I don't think the server, nor any computer could handle enough slow zombies for them to be dangerous.Arma 2's Undead mod kind of shows that (And that mod's 'Walker' Undead zombies have a ridiculously high health [Cannot kill them with 8x headshots from a Makarov] and hit you through walls which cause you to become infected.Usually whenever I've played this, even a small squad of soldiers is able to dispatch them assuming they don't decide to run directly into the horde (Which has happened) Share this post Link to post Share on other sites
King of kong 1117 Posted August 10, 2013 Oh noes. Not another "Make zumbiez eazy 4 us kidiez plz" suggestion Share this post Link to post Share on other sites
applejaxc 2500 Posted August 16, 2013 Well there would be ALOT of them The problem is, slow zombies aren't scary. I agree that running ones don't really feel like zombies, but simply throwing a lot of them at the player doesn't make them a threat; they're slow and stupid regardless of size. All you have to do is weave-and-bop (so long as there isn't a 15m hit range ROCKET AND DEVS HINT HINT) to loot and run. I like the idea of less zombies that run slow enough that they can actually be shot. 1 Share this post Link to post Share on other sites