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elf cakes

One life per day idea.

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Maybe a 5min cool down for non aggressive kills and maybe a 10min cool down if you're the aggressor and are killed. Edit, or maybe just a cool down timer for people that run for the nearest weapon and go pvpering.

 

I've been trying to work a good solution to stopping the COD style play of this game and havne't figured it out yet, but it's something along these lines. A respawn delay for certain, but with a serious equation involved taking in to account humanity(I know...), time since last spawn, circumstances of death(suicide for a better spawn location? I don't think so), and other things. The KOS mentality I don't like, but do feel it is a realistic play style, so don't see the need to do anything about it. The people I see who die ten times in a night at Balota are what needs to be addressed.

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No... for several reasons.

 

1. The nature of online gaming is the more you give the ability to piss people off, the more people will do it.

 

2. What about people who can't spend every day of the week playing? People who can only play a few nights a day? I'd never play the game if I get to my wednesday night where I can finally play for a few hours, I sit down, and get shot 10 or 20 minutes later.

 

 

People don't understand this concept. Just because you increase the value of a player life DOES NOT mean it will reduce KoS. People will be more cautious, yes, but they will also be more on edge and ready to shoot whatever they see because they don't want to die. Maybe you won't see people as often because everyone is careful, but that dosen't solve the problem.

 

"The problem"? What problem?

 

All I've noticed is ppl seem to be butthurt by pvp. That's not A problem it's THEIR problem. The definition of a sandbox game just won't penetrate the thick skulls of PvE loving extremists on these boards. It shouldn't force you in any direction in any way whatsoever.

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"The problem"? What problem?

 

All I've noticed is ppl seem to be butthurt by pvp. That's not A problem it's THEIR problem. The definition of a sandbox game just won't penetrate the thick skulls of PvE loving extremists on these boards. It shouldn't force you in any direction in any way whatsoever.

Spoken like a true bandit that only ever tried working with another player once before he was back stabbed.

A lot of us try and enjoy working with players when we can just for the experience. But the amount of people that KOS or betray is cray.

It doesn't destroy a game if PVP is less of a tactic than the only tactic it, makes it different and dare I say it... Better.

In a sandbox game we should be able to play how we wanted I want to work together with other players including strangers.

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Spoken like a true bandit that only ever tried working with another player once before he was back stabbed.

A lot of us try and enjoy working with players when we can just for the experience. But the amount of people that KOS or betray is cray.

It doesn't destroy a game if PVP is less of a tactic than the only tactic it, makes it different and dare I say it... Better.

In a sandbox game we should be able to play how we wanted I want to work together with other players including strangers.

Once? Let's say it's been on such a scale that I do not rely on the 1% chance that someone won't shoot me in the face right away. I work with ppl all the time since I always play in a group of 2-4 ppl. Anyone who doesn't belong to that group gets a bullet when the oppurtunity presents itself.

 

I wouldn't mind it being different, I started out on DayZ with the idea of just shooting other ppl if they had a bandit skin. However you cannot change how people choose to play. If the majority just shoots anything that so much as draws breath then that is just what people will have to accept in game. They may not like it, it may even not be what rocket had in mind when he designed the whole thing.. but it is what it is and if any game mechanic so much as slightly tries and change that it betrays what dayz is.

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Once? Let's say it's been on such a scale that I do not rely on the 1% chance that someone won't shoot me in the face right away. I work with ppl all the time since I always play in a group of 2-4 ppl. Anyone who doesn't belong to that group gets a bullet when the oppurtunity presents itself.

 

I wouldn't mind it being different, I started out on DayZ with the idea of just shooting other ppl if they had a bandit skin. However you cannot change how people choose to play. If the majority just shoots anything that so much as draws breath then that is just what people will have to accept in game. They may not like it, it may even not be what rocket had in mind when he designed the whole thing.. but it is what it is and if any game mechanic so much as slightly tries and change that it betrays what dayz is.

I don't think you understand, I would still work with a person if I saw them even though I've been betrayed by every trick in the book.

You might say I'm silly but I still feel the urge to work with others, talk with them on side chat and try to play game how I want.

But I can't you say sandbox game but what you mean is PVP like wasteland.

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"The problem"? What problem?

 

All I've noticed is ppl seem to be butthurt by pvp. That's not A problem it's THEIR problem. The definition of a sandbox game just won't penetrate the thick skulls of PvE loving extremists on these boards. It shouldn't force you in any direction in any way whatsoever.

 

It's not you. It's not the dedicated bandits that I care about. It's the average player that doesn't necessarily want to be a bandit, but it forced by nature of the game into being one.

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It's not you. It's not the dedicated bandits that I care about. It's the average player that doesn't necessarily want to be a bandit, but it forced by nature of the game into being one.

It's the dedicated bandits that you will never fix, but they should still have that option for gameplay purposes.

It should be more plausable to run with strangers however without the high risk of betrayal.

Then you'll have a few bandits keeping the game mixed up and a large majority of people that are happy to trade and fight together when a threat appears.

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It's the dedicated bandits that you will never fix, but they should still have that option for gameplay purposes.

It should be more plausable to run with strangers however without the high risk of betrayal.

Then you'll have a few bandits keeping the game mixed up and a large majority of people that are happy to trade and fight together when a threat appears.

 

 

Exactly. Banditry is by far the dominant playstyle currently, and that's "the problem". I want a more varied and balanced experience in the game.

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Exactly. Banditry is by far the dominant playstyle currently, and that's "the problem". I want a more varied and balanced experience in the game.

i couldnt agree more. i read your thread on how you think ideas like mine would simply increase KoS, and you make some good points. i guess only time will tell if the KoS mentality can be beaten at all. here's hoping!

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. They may not like it, it may even not be what rocket had in mind when he designed the whole thing.. but it is what it is and if any game mechanic so much as slightly tries and change that it betrays what dayz is.

 

Everybody is so caught up in what DayZ is. In the end, it's a game. You can't ever get past that fact. It's really not this super special, better-than-everything-else ultimate sandbox everyone believes it is. And like all other games, it needs to be balanced; it needs variety.

 

Maybe the mod was different. Rocket even said himself it was an experiment. It did a very good job at that. Now that it's a game, now that people are paying money specifically for it, it needs the other elements of games. The completely free and do whatever the fuck you want sandbox is a better idea than it is a game.

 

Nobody really decides what DayZ "is" besides Rocket and the development team. Whatever you want to say about the community input is a more or less moot point. It is what they make it, and however much you want to fight what it should be instead is irrelevant.

But for what it's worth, the mod's complete realistic sandbox freedom could be altered and I wouldn't care. I don't care how much people get upset about how there are incentives and advantages of different playstyles. They were always there, and everybody knows it. Now, the field of play would be much more even, much more balanced, much more fun

 

And isn't that what DayZ really is? Fun?

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i couldnt agree more. i read your thread on how you think ideas like mine would simply increase KoS, and you make some good points. i guess only time will tell if the KoS mentality can be beaten at all. here's hoping!

I think it definately can, people came into this game wanting to play it like the walking dead and work together with people they find munching on beans at the super market.

With a new start a purposeful change of treatment on bandits from the developers I think a lot of the people who were sorta forced into the ways of the bandit might jump at the chance to play the game differently.

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This has been suggested too many times.

 

I can't stress how much this would ruin the game. If something like this is implemented, I'll keep my money, thanks.

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its an interesting stab at the idea but i think thats to harsh..

 

it just cant be that long.. maybe 2 hrs i dont know.. this would probably just make me want to break something even more after dying from something so fuckn retarded it makes your blood boil 

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The average lifespan ticker on the main site is 1 hour and 9 minutes!

 

So basically you would suggest that someone would play one hour and 20 minutes, die, and then be fucked for the rest of the day? Guess what buddy, some of us have lives and we can't just play games any day of the week. I can't be planning my day around a video game. It's completely absurd. WarZ did this crap and look how damned terrible that game is. It's putrescence disgusts me.

 

Plus, this would only increase banditry and kill on sight, not decrease it. Trolls would troll harder because they would know that you have a whole day of death. They wouldn't care more about interactions, they'd care less. Eventually at the end of every day, all the servers would have 1-5 players, all the same group, who have murdered everyone else to join the server. It would paralyze the game.

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The average lifespan ticker on the main site is 1 hour and 9 minutes!

 

So basically you would suggest that someone would play one hour and 20 minutes, die, and then be fucked for the rest of the day? Guess what buddy, some of us have lives and we can't just play games any day of the week. I can't be planning my day around a video game. It's completely absurd. WarZ did this crap and look how damned terrible that game is. It's putrescence disgusts me.

 

Plus, this would only increase banditry and kill on sight, not decrease it. Trolls would troll harder because they would know that you have a whole day of death. They wouldn't care more about interactions, they'd care less. Eventually at the end of every day, all the servers would have 1-5 players, all the same group, who have murdered everyone else to join the server. It would paralyze the game.

This might seem like an overreaction, but it is completely true.
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This might seem like an overreaction, but it is completely true.

yep, and i agree. don't implement my idea :P

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I do kind of like the ideal of a spawn timer after you get killed, but most will die very quickly or get shot  entering a building or some stupid death. So give them the ability to spawn as a zombie near there death sight so they can have a chance at killing there killer.

If you kill them you get to spawn with your gear. If your zombie is killed or 10 min pass you can spawn and start new character

Edited by Mouse_73

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I do kind of like the ideal of a spawn timer after you get killed, but most will die very quickly or get shot  entering a building or some stupid death. So give them the ability to spawn as a zombie near there death sight so they can have a chance at killing there killer.

If you kill them you get to spawn with your gear. If your zombie is killed or 10 min pass you can spawn and start new character

 

Spawning as a zombie has been denied many, many, times.  How the infection works, the player/survivor, is immune to the disease and therefor can not become one of the zombies.

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