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SalamanderAnder (DayZ)

A few suggestions for the mod - for once.

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Played the mod for the first time in a while, and I have some thoughts. I'll try and keep this tidy.

 

- add surgical masks and/or paint masks to help fight infection. They don't necessarily have to show up on your player model. Just include it as a "tool" you would wear on your tool belt, similarly to how the Namalsk map handles the PSI helmets. Basically, if you find this object and keep it on your tool-belt, it lowers your chance of being infected by a certain percentage when you are attacked by zombies. This basically simulates how this item would prevent blood and fluids from entering a person's mouth and nose - as they say, a stitch in time saves nine. It would also be interesting to see how those types of preventative items become valuable, like antibiotics. They should be fairly rare, but commonly found in hospital loot, maybe occasionally in grocery stores, and other variants like a painters mask might be found in residential loot spawns.

 

- Pills and antibiotics should function just like glowsticks, flares, and magazines in the inventory system. Antibiotics should contain a few pills and should require the user to complete a full course of the medication to fully cure infections. If the player fails to take them properly, the infection should manifest again after a slight dormancy period. Pain killers should work one at a time so they can be rationed.

 

- allow players to eat, bandage, and use self medication inside vehicles.

 

That's all I can think of right now.

Edited by SalamanderAnder
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<snip>

I agree with all points, except your first.

 

Your character is immune to the virus, meaning air particles, blood, whatever would not result in your character getting infected. From what I've gathered, the infection is from zombies gouging you with rotten, dirty, bacteria ridden nails and teeth. Or from eating raw meat, dirty water. Or from exposing yourself to the elements. The infection you get is not the virus strain that the "zombies" are suffering from. It's a common infection/illness. I believe in the SA, there will be multiple types of illnesses/infections that will all have realistic side effects, and will require certain types of treatment.

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Statik does have a point, would be a very good suggestion for standalone however since there will be multiple diseases we can get, or even transfer from infected clothing.  Make it more prudent for medics/docs to wear a facemask and gloves when helping out someone injured.

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- allow players to eat, bandage, and use self medication inside vehicles.

 

Im pretty sure they used to have this enabled in the old patches, i cant remember why they removed it.

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Im pretty sure they used to have this enabled in the old patches, i cant remember why they removed it.

Long story short, my best friend was eating beans in a car, we hit a bump, he choked, he died, I sued rocket, and they removed it.

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Long story short, my best friend was eating beans in a car, we hit a bump, he choked, he died, I sued rocket, and they removed it.

 

Best changelog ever.

 

[REMOVED] *Ability to consume in vehicles. (Legal Issues.)

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Snippy

 

Doesn't that ruin the hardness of the game? I think that's being a little kind and fair. Some people shouldn't be immune. It would add more depth to see your friend coughing blood and dying. And weather you should make the choice to kill him or not.

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Doesn't that ruin the hardness of the game? I think that's being a little kind and fair. Some people shouldn't be immune. It would add more depth to see your friend coughing blood and dying. And weather you should make the choice to kill him or not.

 

"Fuck, i'm not immune. Kill me and take my rifle"

"K"

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Im pretty sure they used to have this enabled in the old patches, i cant remember why they removed it.

The ability to use items in vehicles was removed because of duping, you could eat the same tin of beans repeatedly giving back full health.

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I agree with all points, except your first.

 

Your character is immune to the virus, meaning air particles, blood, whatever would not result in your character getting infected. From what I've gathered, the infection is from zombies gouging you with rotten, dirty, bacteria ridden nails and teeth. Or from eating raw meat, dirty water. Or from exposing yourself to the elements. The infection you get is not the virus strain that the "zombies" are suffering from. It's a common infection/illness. I believe in the SA, there will be multiple types of illnesses/infections that will all have realistic side effects, and will require certain types of treatment.

 

 

EH? I'm not talking about the zombie virus here. I'm talking about basic infections that you already get from zeds - which are carried via rotting flesh and fluids. The kind that makes your cough up your lungs until you die. I never said anything about the zombie infection.

Edited by SalamanderAnder

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"Fuck, I'm not immune. Kill me and take my rifle"

"K"

 

Yep seems good.

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He's still right though.  While its debatable if the zombies/infected are actually rotting, the way the mechanic works currently in the mod is you only get an infection from being attacked by zombies, from uncooked meat or unboiled water, from being too cold (although from my experience that rarely happens in Chenarus, its gotta be night, raining, and you've been swimming for an hour before you get a cold), or from blood bags.  I've never had it happen but I think it might be possible to get an infection from another player from proximity.  This would be the only way a mask would protect you from infection currently.  Now if we had a chance of catching an infection just from being in proximity of zombies (I can hear the blood curdling cries of 'nerf' already) or from the open mass graves and heaps of dead bodies that now populate the map it might be viable.  I expect this to be in Standalone at some point.

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In what reality can you shoot a target effectively from a ladder? That shit's hard. Most civilians can't even hit a target 14 meters away with both of their feet planted.

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I think he might have posted in the wrong topic as there was one about being able to shoot from ladders. (to be off topic, a Pistol I could see being able to use on a ladder with a heavy accuracy penalty, anything larger, just...no)

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Ehh. Sounds like clunk. It's just another key I would accidentally press when I don't want to and cause me to die or something. The last thing I want is more clunk in the movement.

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If we can improperly take antibiotics can we be evil and create an antibiotic resistant strain and spread it to other players?

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He's still right though.  While its debatable if the zombies/infected are actually rotting, the way the mechanic works currently in the mod is you only get an infection from being attacked by zombies, from uncooked meat or unboiled water, from being too cold (although from my experience that rarely happens in Chenarus, its gotta be night, raining, and you've been swimming for an hour before you get a cold), or from blood bags.  I've never had it happen but I think it might be possible to get an infection from another player from proximity.  This would be the only way a mask would protect you from infection currently.  Now if we had a chance of catching an infection just from being in proximity of zombies (I can hear the blood curdling cries of 'nerf' already) or from the open mass graves and heaps of dead bodies that now populate the map it might be viable.  I expect this to be in Standalone at some point.

 

The idea is to make you more resistant to infection via zombie attacks. Maybe I wasn't clear in the OP.

 

Think of it this way - in real life, a zombie could be carrying other hazardous bacteria and viruses in their blood aside from the "zombie infection." But in real life, zombie attacks might happen in very different ways every time. That is to say, a zombie might bite you, scratch you, tackle you, ect. Also when you attack a zombie, that would send particulates of nasty zombie blood everywhere, which in turn would infect you with whatever pathogens might be present if it got in your eyes, nose, or mouth. Since the game lacks the ability to simulate these particular case-by-case scenarios, it uses something like a "dice roll" to determine whether you get infected by a zombie attack. What I'm saying is that the masks would be like a modifier to the original "dice roll" which would give you slightly better odds when you are attacked.

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Second idea has also been discussed here a couple of days ago. Also same system (flares, glowsticks) should be applied to matches, not just medicine/pill boxes.

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Second idea has also been discussed here a couple of days ago. Also same system (flares, glowsticks) should be applied to matches, not just medicine/pill boxes.

 

I know. It's been suggested a lot, I just wanted to add another one to give that suggestion more weight. I agree on the matches thing. I'd like them to be a more common item, but with a finite number of matches. Also I'd like to see a lighter item, which would have maybe around 100 uses or something.

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In this post there is a fire making layout (matches, tools) taking into consideration the mod's limitations and inventory ui (as far as I understand it). Maybe we should start a fire thread so it's all in one place.

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