fluxley 2228 Posted July 29, 2013 The Primary Weapon is supposed to be on your back and therefore not hidden. I think his point is that you can't actually see it on the model, so when you change weapon it does just appear out of nowhere. Share this post Link to post Share on other sites
tommes 331 Posted July 29, 2013 I think his point is that you can't actually see it on the model, so when you change weapon it does just appear out of nowhere.Well, it should be on the model. But be honest! You'd tap it anyway. Twice. ^^ Share this post Link to post Share on other sites
SpudmanWP 27 Posted July 29, 2013 There is no way to use existing reload animations (which work while moving) and basically force a reload when switching weapons is there? The weapon would switch instantly but then force a reload so you would still need to wait before you could use it, that's probably the closest you could get. This please.. Option 1.5 :) Share this post Link to post Share on other sites
gstyle1988@gmail.com 44 Posted July 30, 2013 Option 1. The smashT idea would be great, though. Share this post Link to post Share on other sites
p4triot 207 Posted July 30, 2013 Animation Version please, this is supposed to be "realistic" But having to stop is so annoying and not realistic at all. I would go for 2 but with a delay, but if I may ask R4Z0R, why is not possible to have animation to run while running? (joke intended xD) Share this post Link to post Share on other sites
AP_Norris 1018 Posted July 30, 2013 Why not get new switching animations possible while running. Share this post Link to post Share on other sites
fluxley 2228 Posted July 31, 2013 (edited) Why not get new switching animations possible while running. I don't think they have anyone available to make new animations so they are limited to the existing arma animations, remember it's just a small team of community volunteers working on the mod in their spare time. Edited July 31, 2013 by Fluxley Share this post Link to post Share on other sites
Rkelt 46 Posted August 1, 2013 1st one is better, but why it cant be like the ACE mod two weapons system, like going into the gear and and instant change there... Share this post Link to post Share on other sites
r4z0r49 4761 Posted August 21, 2013 1st one is better, but why it cant be like the ACE mod two weapons system, like going into the gear and and instant change there... You can. Action menu and number keys will have animation. Opening gear menu and hitting the swap button has no animation. Share this post Link to post Share on other sites
Logan Winchester 1 Posted September 16, 2013 I prefer the 1st, why? ... Very simple, the 2nd looks like WarZ changing weapon too fast, we want to play DayZ, a real game, so.. Is it... Share this post Link to post Share on other sites
Dr.Duff 211 Posted September 16, 2013 (edited) Hmmm well, you can reload whilst running, I don't see why you cannot implement swapping weapons whilst running with an animation? If there are valid reasons as to why not then please, enlighten me. I don't think they have anyone available to make new animations so they are limited to the existing arma animations, remember it's just a small team of community volunteers working on the mod in their spare time. Surely just use the reload weapon animation that enables you to continue running? Edited September 16, 2013 by Dr.Duff Share this post Link to post Share on other sites
Imafighter 236 Posted September 17, 2013 1st. Permission to shoot this man? Share this post Link to post Share on other sites
Mos1ey 6301 Posted September 17, 2013 Permission to shoot this man? It's already done, they went with the first option with the animation. The instant swap isn't right for DayZ IMO. 1 Share this post Link to post Share on other sites