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m_mitchell

Do you like third world Chernarus?

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It's not bad but at the same time I wish we could have a map in a first(er) world country with local sporting good stores in rural counties (Mostly looted but you never know. :o) and Ferris wheels. (Chernobyl maybe? ^_^) Even if it was just Chernarus with modern stuff. (Same landscape) I mean there is no real lore to dayz and even if there was it can always be reworked. :P

 

And uhh maybe 50cals could come back...

Just kidding don't yell at me!

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It's very likely that in the future we'll be getting new maps (a long way off though atm) so anything is possible.

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It is not third world in my opinion, it is second world, Y U NO HAVE SAINT PATRICK DAY?

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It is not third world in my opinion, it is second world, Y U NO HAVE SAINT PATRICK DAY?

 

Well I guess any country able to produce a lifetime supply of Heinz Beans :beans: has to at least qualify for second world :rolleyes:

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I would call Chenarus a 2nd world country with a lot of rural areas.  Rocket has spoken about wanting to do a more 'Western' map, as well as ways to connect maps/servers together (take a boat or car to the edge of the map and you get a 'transport' option or some such), but that'll probably be sometime after the ACTUAL release of Standalone (not the alpha release).

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I'd like to keep Chernarus a 2nd world country. Modern, but still recovering from the Soviet days were it was a poorly funded satellite state with limited rights. If you've played the ArmA 2 campaign, Chernarus is actually trying to become a democracy and a world power, and I believe it has become a member of NATO by the time of Combined Operations. Also, I'd actually like to see Rocket develop new maps based of other parts of Chernarus(we're playing in a province), like Miroslavi or the capital Novigrad(there is actually a fan made Miroslavi map).

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I would love to see people able to travel through borders and wilderness, until they reach a province...like you have to drive 600 miles to get to the capital from Chenarus...That would be a awesome SA feature...

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I would love to see people able to travel through borders and wilderness, until they reach a province...like you have to drive 600 miles to get to the capital from Chenarus...That would be a awesome SA feature...

Get ready for long loading times then... I am predicting a 1 TB game

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I would love to see people able to travel through borders and wilderness, until they reach a province...like you have to drive 600 miles to get to the capital from Chenarus...That would be a awesome SA feature...

I don't normally support grammar nazi's...but its a damn good idea.

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hello there

 

I dont think of Chernarus as a 2nd/3rd world country, rather a rural area. I'm quite fond of the place.

 

Personally, I would prefer more european countries represented in Dayz/Arma.

 

Each to our own I suppose.

 

A good urban setting would be a change of pace, but I just dont know how our pc's would cope with it.

 

Rgds

 

LoK

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I would love to see people able to travel through borders and wilderness, until they reach a province...like you have to drive 600 miles to get to the capital from Chenarus...That would be a awesome SA feature...

 

 

Get ready for long loading times then... I am predicting a 1 TB game

A way around this would be breaking up the maps into different servers on the same Hive, IE say there's 10 Chenarus+ Maps per Hive cluster and 4 Novigrad map servers.  You could start on either map, but once you make your choice you have to travel to the other map or die and select a different one.

Lets say Novigrad is west of Kamenka, there'ed be an area a few miles from Kamenka next to a road sign where a message would pop up, "There's nothing in this direction for quite a ways, you should make sure you have enough supplies (food, drinks, gas) before going further.  Game would figure out how much supplies you have and consume them as you load into the next map.  IE say you have 4 canteens and 3 MREs and have just eaten drunk a lot of food and water before hand, you'll consume maybe 2 canteens and 2 MREs before you get to the Eastern edge of the map.  If you have a car you'll consume 1 food and 1 drink and about half a tank of gas depending on the vehicle.  (if you were on a bike youd consume a little less food and water than on foot).  If you only have a can of beans, have a broken leg, and no water and are starving or near starving you'll die on the trip.  If you have less gas than you need you'll lose your car (with a chance to take things you really need from the car before you abandon it) and consume a little bit of food and water along the way (unless of course you have a fully jerry can in your car, then'll just consume that)

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A way around this would be breaking up the maps into different servers on the same Hive, IE say there's 10 Chenarus+ Maps per Hive cluster and 4 Novigrad map servers.  You could start on either map, but once you make your choice you have to travel to the other map or die and select a different one.

Lets say Novigrad is west of Kamenka, there'ed be an area a few miles from Kamenka next to a road sign where a message would pop up, "There's nothing in this direction for quite a ways, you should make sure you have enough supplies (food, drinks, gas) before going further.  Game would figure out how much supplies you have and consume them as you load into the next map.  IE say you have 4 canteens and 3 MREs and have just eaten drunk a lot of food and water before hand, you'll consume maybe 2 canteens and 2 MREs before you get to the Eastern edge of the map.  If you have a car you'll consume 1 food and 1 drink and about half a tank of gas depending on the vehicle.  (if you were on a bike youd consume a little less food and water than on foot).  If you only have a can of beans, have a broken leg, and no water and are starving or near starving you'll die on the trip.  If you have less gas than you need you'll lose your car (with a chance to take things you really need from the car before you abandon it) and consume a little bit of food and water along the way (unless of course you have a fully jerry can in your car, then'll just consume that)

Thats fucking genius.You deserve some credit.

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Thats fucking genius.You deserve some credit.

Thank you, same could be done for other maps as well.  Say you want to go to Takistan (or whatever official non Chenarus or Chenarus bordering map they make), you'd need to load up a boat/car/aircraft with 10 jerry cans and 40 items of food and water each.  Load up the boat/car/craft and go to the outskirts of the map and same message pops up with a 'choose your destination' option.  Non official maps (when they come around in standalone eventually) will have a minor problem with this however.  But this is all stuff for later on down the road, well after we move from Alpha to Beta to Release.  But I'm sure things can be worked out eventually when private hives/servers can make their own hive clusters (IE Balota Buddies US UK and AUS Chenarus maps would all be linked, as well as any other official/unofficial maps that they add)

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Thats pretty good BigMike, so long as the entry/exit points aren't fixed in one location, otherwise people would just camp for people crossing over.

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Thats pretty good BigMike, so long as the entry/exit points aren't fixed in one location, otherwise people would just camp for people crossing over.

It's true for just about anything.  Just using the road leading out of Kamenka as an example.  You could walk/drive/fly at any western edge of the map (would be a good way to stop people from trying to stash stuff in the debug plains) or even fly that direction, and you'll come out an an aproximate area on the other side.  Might be simpler to have set places to transfer unless your flying or on foot, or have trade offs (Ie chance to pop a tire if you offroad in a non offroad vehicle, use up more gas offroad, ect)

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I don't personally like the idea of having some sort of travel time between maps.  If there's some type of loading screen/time between them... ok.  But just auto eat/drink/use gas does not really appeal much to me.  Neither does rolling the dice on having a flat happen or something like that. 

 

I'm all for bigger/connected maps, but there has to be a better mechanic than basically just respawning with less supplies.

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Well, it looks like me and Big mike have a spot on the dev team :s

 

I wish, could really use a job about now...Maybe I could actually use my now rusty CAD skills to build new buildings in game.

I don't personally like the idea of having some sort of travel time between maps.  If there's some type of loading screen/time between them... ok.  But just auto eat/drink/use gas does not really appeal much to me.  Neither does rolling the dice on having a flat happen or something like that. 

 

I'm all for bigger/connected maps, but there has to be a better mechanic than basically just respawning with less supplies.

I didn't mean a literal 'you take 5 mins to get to the next map' kinda thing.  You'd load as fast as your computer/the sever allows.  And 'spawning with less supplies' is the only thing I could think of to keep it at least Semi Realistic.  That or the next map would pick up right where the last map left off, (IE the 'travel' spot is at mile marker 1.6 in Chenarus, and you spawn at mile marker 1.6 in Novigrad, or whatever its called.

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