Jump to content
Sign in to follow this  
Maarduuk (DayZ)

Make DAYZ Harder

Recommended Posts

Hi everyone,

 

my suggestion:

 

- a hitbox System like in Red Ochestra (where every hitted part chould bandaged seperatly)

- Players shoud have lesser blood

- Zeds chould make more Damage

- less ammunition spawning

- more effects on the player, when you not eat or drink enough (like shaking, running slower, blurry vision)

- More Zeds in the big citys (electo, cherno), the millitry posts and the airfields

 

In my oppinoin every single mistake, should be punished with death.

 

 

---------------------------------------------------------------

Sorry for my english ^^

Share this post


Link to post
Share on other sites

Hi everyone,

 

my suggestion:

 

- a hitbox System like in Red Ochestra (where every hitted part chould bandaged seperatly)

- Players shoud have lesser blood

- Zeds chould make more Damage

- less ammunition spawning

- more effects on the player, when you not eat or drink enough (like shaking, running slower, blurry vision)

- More Zeds in the big citys (electo, cherno), the millitry posts and the airfields

 

In my oppinoin every single mistake, should be punished with death.

 

 

---------------------------------------------------------------

Sorry for my english ^^

 

 

- ArmA 2 makes this impossible but i like it

 

- Possible to do but i would rather adjust the weapons

 

- i like the idea of zeds only dying to headshots (we are toying with the idea)

 

- we are working on that at the moment (you are going to find less amunition and more loose bullets that you need to load into empty mags)

 

- again nice but you are limited to the the ArmA 2 engine

 

- more zeds mean more lag saying that we have a nice number

Share this post


Link to post
Share on other sites

Food poisoning: food spoil and water need to be purified failure to do so will lead to food poisoning: extreme hunger and dehydration due to vomiting, shivers, fever, reduced stamina, anything eaten is almost immediately thrown up. Drinking a lot of water and taking Medications can help to lower the symptoms and remain alive until the condition pass.

 

Bite related infections: Not zombification per say, but the human mouth is a very nasty place, and when an infected bite at you and tear a piece of flesh there is a good chance that you will develop an infection of some kind. Add various bacterias and viruses with their own syptoms and cures (sythetic and/or natural) for the medics at heart.

 

Hypothermia/hyperthermia: What you wear will define your protection from the elements, gunshots and other attacks but it will directly affect your agility/clumsyness. Wearing too much will lead to overheating under intense activity, while waring too little at night brings risks of hypothermia.

 

Delayed medications: Injectables would be the rarest due to the difficulty of finding a clean injection kit but would act the fastest, then would come suppositories (yes , i know), and then ingestible pills.

 

Overdose and side effects: There is such a thing as too much of a good thing, a lot of drugs would carry beneficial and negative side effects, with the danger of overdose.

 

Shared effects: Replace blood bags with transfusion kits, compatible donor is required otherwise you might aswel inject yourself some belladona. Any chemical/disease present in the donor's blood is passed to the receiver.

Edited by Lady Kyrah
  • Like 1

Share this post


Link to post
Share on other sites

A Few other Ideas:

 

- some "special" Zeds should run faster than the player to hunt him down (they shoud have a special skin so the player have to kill or avoid them at all costs)

- weapon jamming

- adjust the Audible range of the weapon so Zeds hear the from far away, so players have to think twice if they fire a weapon

- light refelctions of scoped weapons and the bionoculars, so you can see snipers or other players faster (should add more dynamic in PVP)

- stealth Zeds that make no noise (moaning), you can only hear them silent walking

Edited by Maarduuk
  • Like 1

Share this post


Link to post
Share on other sites

- ArmA 2 makes this impossible but i like it

 

- Possible to do but i would rather adjust the weapons

 

- i like the idea of zeds only dying to headshots (we are toying with the idea)

 

- we are working on that at the moment (you are going to find less amunition and more loose bullets that you need to load into empty mags)

 

- again nice but you are limited to the the ArmA 2 engine

 

- more zeds mean more lag saying that we have a nice number

 

 I disagree with head shot zombies, the infected just need to be made tougher (Withstand more weapon damage) in my opinion head shot zombies are unrealistic, how about give server maker's the option of what zombie they want to have in-game? Head shot shufflers or fast-moving scary infected

Share this post


Link to post
Share on other sites

A Few other Ideas:

 

- some "special" Zeds should run faster than the player to hunt him down (they shoud have a special skin so the player have to kill or avoid them at all costs)

- weapon jamming

- adjust the Audible range of the weapon so Zeds hear the from far away, so players have to think twice if they fire a weapon

- light refelctions of scoped weapons and the bionoculars, so you can see snipers or other players faster (should add more dynamic in PVP)

- stealth Zeds that make no noise (moaning), you can only hear them silent walking

I agree with all of the above, perhap's these special infected could have athlete skin's or something, i think scope glint's are good too, perhap's bird's rising from the tree's when shot's are fired?

Share this post


Link to post
Share on other sites

A Few other Ideas:

 

- some "special" Zeds should run faster than the player to hunt him down (they shoud have a special skin so the player have to kill or avoid them at all costs)

- weapon jamming

- adjust the Audible range of the weapon so Zeds hear the from far away, so players have to think twice if they fire a weapon

- light refelctions of scoped weapons and the bionoculars, so you can see snipers or other players faster (should add more dynamic in PVP)

- stealth Zeds that make no noise (moaning), you can only hear them silent walking

 

I like the idea that gunshots attract more zombies, but sometimes a zombie traps you in a building by standing in the doorway and you have no other choice than to shoot. In my opinion there should be ways to avoid that like melee weapons (which are going to be in the Standalone as far as I know) or just shoving the zombies back so you can get out.

Share this post


Link to post
Share on other sites

I like the idea that gunshots attract more zombies, but sometimes a zombie traps you in a building by standing in the doorway and you have no other choice than to shoot. In my opinion there should be ways to avoid that like melee weapons (which are going to be in the Standalone as far as I know) or just shoving the zombies back so you can get out.

 

I know what you mean, the meele system is in the mod but a little bit buggy and with the infection I try to avoid it, the same goes when you have a Main weapon, the changing to a the Meele weapon is hard and I´m afraid to loose the gun when I drop it.

 

But after playing this weekend, the easiest way to make it harder is:

 

- Let the Zeds run inside Buildings, so you cant loose them so easy.

Share this post


Link to post
Share on other sites

when dayz cant handle the lag then making it harder is a fool idea... zombies walking trough doors and walls at barracks.... ive died many times because of this... and always this takes atleast a hour to go to nwaf and keep your blood high

Share this post


Link to post
Share on other sites

IIRC, they aren't zombies, but zeds (the infected poor dudes). Therefore their dying  only due headshots seems unreasonable. And insta lag make things even worse.

But overall these suggestions seems good, though maybe with some technical difficulties.

Edited by gregor

Share this post


Link to post
Share on other sites

Hi everyone,

 

my suggestion:

 

- a hitbox System like in Red Ochestra (where every hitted part chould bandaged seperatly)

- Players shoud have lesser blood

- Zeds chould make more Damage

- less ammunition spawning

- more effects on the player, when you not eat or drink enough (like shaking, running slower, blurry vision)

- More Zeds in the big citys (electo, cherno), the millitry posts and the airfields

 

In my oppinoin every single mistake, should be punished with death.

 

 

---------------------------------------------------------------

Sorry for my english ^^

We all very much want things like this brother, but the crapness of the arma engine wont allow  them to be refined as such

Share this post


Link to post
Share on other sites

We all very much want things like this brother, but the crapness of the arma engine wont allow  them to be refined as such

the Red Orchestra thing sounds a bit like Fallout 3 where you'd have to heal each crippled limb seperately with your medical supplies.

Share this post


Link to post
Share on other sites

How about not making every player immune to the zombie virus. Like isn't that like making the game as soft as pillows that we can't get sick from zombie bites? I would like to see extreme sacrifices like whether to kill your friend who is infected or leave him.

Share this post


Link to post
Share on other sites

Yeah i want to see players getting infected, but the incubation period should be long enough so when it finally manifest itself it's already too late to save the guy. Keeps everyone paranoid.

  • Like 1

Share this post


Link to post
Share on other sites

In my opinion, IF developers want to make SA more harder, they need to make it only "first person view"  and implement long-term punishing after death - something 6 - 12 hours until possibility log into game.
But unfortunately, seems it isn't possible.

  • Like 1

Share this post


Link to post
Share on other sites

I like the idea that gunshots attract more zombies, but sometimes a zombie traps you in a building by standing in the doorway and you have no other choice than to shoot. In my opinion there should be ways to avoid that like melee weapons (which are going to be in the Standalone as far as I know) or just shoving the zombies back so you can get out.

Rocket has mentioned using the buttstock of you gun and even bayonet attachments shown in the devblog eventually.

Share this post


Link to post
Share on other sites

In my opinion, IF developers want to make SA more harder, they need to make it only "first person view"  and implement long-term punishing after death - something 6 - 12 hours until possibility log into game.

But unfortunately, seems it isn't possible.

 

Yes. I hate 3rd person. It fucking sucks and ruins everything.

Share this post


Link to post
Share on other sites

In regards to your lesser blood comment,

I think instead they should just make guns do realistic damage.

Share this post


Link to post
Share on other sites

DayZ DOESN'T HAVE ZOMBIES IN IT! Headshots only may sound like a difficult game, but it doesn't fit in at all. So no to that.

 

Also, no to less blood. I'd like bleeding to be slower for the smaller caliber weapons, too (but not make them do any less damage).

Share this post


Link to post
Share on other sites

- ArmA 2 makes this impossible but i like it

 

- Possible to do but i would rather adjust the weapons

 

- i like the idea of zeds only dying to headshots (we are toying with the idea)

 

- we are working on that at the moment (you are going to find less amunition and more loose bullets that you need to load into empty mags)

 

- again nice but you are limited to the the ArmA 2 engine

 

- more zeds mean more lag saying that we have a nice number

You say 'we' when you are a part of an unofficial group of modders working on your own DayZ modification. That doesn't apply to this forum, which is specifically for the official DayZ mod and the DayZ standalone. 

And with the current zeds, dying only to headshots would be absolutely atrocious, not to mention that canon-wise they are not 'undead' and will still die from most things that can kill humans. If it's part of your mod, then I don't really care, but stop talking about other's suggestions in connection to YOUR mod.

 

In my opinion, IF developers want to make SA more harder, they need to make it only "first person view"  and implement long-term punishing after death - something 6 - 12 hours until possibility log into game.

But unfortunately, seems it isn't possible.

Why should people be punished so severely that they cannot play after death? I actually used to support this idea, but having these long wait times would heavily encourage spawn-camping people (People already do this to troll the 'new spawns' enough.) 
Add to that the problem of players, and you would quickly lose people's interest in the game. At any given time, there would be very few players alive in the game and servers would get depopulated dreadfully quickly, and then people would just start to leave out of boredom. 

I think disabling third-person should be a serverside option, but some people really prefer third-person, so it shouldn't be something that is forced onto all of the players.

 

How about not making every player immune to the zombie virus. Like isn't that like making the game as soft as pillows that we can't get sick from zombie bites? I would like to see extreme sacrifices like whether to kill your friend who is infected or leave him.

That's an interesting concept, but why the zombie virus? I can understand that getting bit by a zombie would get you something like Tetanus (I mean, that's one unsanitary mouth) but (from what we know) having players getting infected by the infection that killed nearly everyone itself sort of kills the realism that your character is even alive when they are. Besides that, if you actually get the zombie virus, you're basically saying that the player is going to die and has zero choice just because they got hit by a zombie. I mean, when you consider the population of Chernarus versus the number of players (Which can be 128 at the very most), it's a relatively small number of immune.
Edited by Chaingunfighter

Share this post


Link to post
Share on other sites

I like all the ideas. Accept for 1,2,3,4 and 7. DayZ for sure needs more Zs in more previously populated areas.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×