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Nipernaadi

Idea to stop spawn sycling

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Cycling * So basically, if a player hits a number of average survival days, he'l be awarded the survivalist skin or whatever... Its realy about the average, because 0 days survived can realy bring your average down... I would suggest 100 days or so...

Edited by Nipernaadi

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Oh, nevermind.

Isn't it part of the fun that you really start completely new once you die?

Edited by IOnlyCampMyFireplace

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Oh, nevermind.

Isn't it part of the fun that you really start completely new once you die?

Maybe he means suicide to get out of the Kamenka spawn? The answer would be; a server with a town west of Kamenka.

I vote NO, for a special skin for average days alive.

The Hero skin is enough of a target for grievers. We don't need the "Look, he's stayed a live a long time. Let's kill him for the lulz!" added into the mix.

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"Look, he's stayed a live a long time. Let's kill him for the lulz!"

Dont you like a challange? Besides, by that time you will have a ghillie and what does the skin matter then...

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Or maybe an ingame item, like you learn to use the axe more efficiently(idc, just offering), or the food meter will deterioate slower because you are used to hunger

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Skins will not be in the Standalone, we will have separate articles of clothing that we can pick and choose.

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yeah out with the skins.

Realistically a bandit or hero could dress however they want.

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