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m_mitchell

Fix the hosptials?

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I can absolutely see where the devs are going and why they've made the choices that they made.

However, on our little vanilla server we found that this build just wasn't as fun, as it was out of balance for our taste.

So the admin slightly modded v1.7.7.1, and has been getting some good feedback from the players.

If your behaviour is mature, and you think that player encounters should happen naturally as a result of scavenging, and

you like to build camps that you can keep for a few weeks before they are discovered, then you might want to take a look

at the server in my signature.

Note that the whitelist is limited to 40 people, and players who subsequently don't put enough time on the server are culled

every week. So only bother making an enquiry if you're seriously interested.

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The reasons there are no AB's anywhere is because I get there first and eat them for fun. I also like to eat painkillers regularly, call me a druggie and I'll shoot you for your drugs.

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Now the game is hard. It is what I wanted. It is what we wanted...

And again, people complaining because the game is not exactly what they like...

I love the survival feel that the games offers now. Don't change it.

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Hopefully the infection rate and speed of infection gets fixed, i really don't see how an infection can kill you after an hour.

There should be other ways to cure it as well beside antibiotics. Rest, food, cleaning the wound for example.

I know there is a small chance infection is cured if you rest at a tent.

Suggested this several times myself. Really would balance it out and make it more authentic.

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Suggested this several times myself. Really would balance it out and make it more authentic.

Everything on that list apart from cleaning the wound is already ingame. food delays, Rest can cure

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Does nobody remember the early days when the average life span of a player was less than half an hour? You carebears are ruining this game. Let it be difficult, let it be annoying, it should be harsh and punishing not easy peasy so everyone can skip through the fields happily.

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Everything on that list apart from cleaning the wound is already ingame. food delays, Rest can cure

If I recall correctly, there's a 1% chance to cure infection from sleeping, a bit low?

I haven't touched the sleep button yet tho, so not sure whether you can spam it or not.

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If I recall correctly, there's a 1% chance to cure infection from sleeping, a bit low?

I haven't touched the sleep button yet tho, so not sure whether you can spam it or not.

Based on ?

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Based on ?

I don't remember where I read it, but I think it was somewhere on this forums. I could try to find a source for it.

Edit: Posted by Razor himself, "* [uPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins)"

Edited by morgan32

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i know that i ment

a bit low? < Based on

Well, 1% chance to cure an infection which kills you no matter what. Considering Antibiotics are very rare too and the infection occurs really fast then it's hard to actually get it away. You need a tent to sleep, and if you start off as a lone wolf all alone, finding a tent can be really hard. That gives me a question, can you sleep in any tent or just your own in your current life?

Anyways, 1% every 5 minutes seems a bit low considering how common the infection is, that's what I was trying to say.

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But then who's aspect do we take on "Considering Antibiotics are very rare" read the forums we have many ppl saying they find antis easy and most of the testers have also said they find stuff very easy.

So what view do we take into account. You base it on your own experience. We are trying to get a more broad view from the community hence the reason we haven't mentioned anything about changing this yet. The feedback we are getting is so mixed look around you will see the same.

The main item we know is infection is .2 out on the base calculation. 1.25 to 1.45

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So what view do we take into account. You base it on your own experience. We are trying to get a more broad view from the community

Well, Razor, "My own experience" isn't only MY experience. If you've read around on the forums you can find a lot of people having the same problems, seems like 50% of the population have a hard time finding Antibiotics while the other half is lucky.

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and that means we are 50/50 but is that gameplay or player issues?

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and that means we are 50/50 but is that gameplay or player issues?

Lets say 25 of those 50 people look in thw wrong place.

Don't get me wrong, I'm not complaning or saying that the spawn rates and such are flawed, it just hurts a bit to see people play DayZ less because of the infection.

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It is a fine line balance on everything we have to do at this point.

For example.

Will moving the viral infected into the home locations balance out the infection without needing to change anything.

Will changing the spawn rates of antis change the point of infection. As we can not control how much of it spawns its random to a degree.

Will editing the base line infection rate from .25 to .45 have a big impact on how the infection works.

Will increasing the cure chance from tents change the point of needing antis will players just carry around tents will it force players to place more tents making over issues

How many of those small changes will push the balance from 50/50 to 60/40. We are talking about very small changes now to get the balance correct. But keep the survival aspect intact

Infection isn't an issue How players evolve around the infection is the key and the biggest issue is how many don't wont to. You can survive on food without curing the infection it just takes a little more time.

Players that wish to play the game will evolve. Knowing the map how everything spawns where you can get food fast all helps and speeds the process of hunting up.

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It is a fine line balance on everything we have to do at this point.

For example.

Will moving the viral infected into the home locations balance out the infection without needing to change anything.

Will changing the spawn rates of antis change the point of infection. As we can not control how much of it spawns its random to a degree.

Will editing the base line infection rate from .25 to .45 have a big impact on how the infection works.

Will increasing the cure chance from tents change the point of needing antis will players just carry around tents will it force players to place more tents making over issues

How many of those small changes will push the balance from 50/50 to 60/40. We are talking about very small changes now to get the balance correct.

Infection isn't an issue How players evolve around the infection is the key and the biggest issue is how many don't wont to. You can survive on food without curing the infection it just takes a little more time.

Players that wish to play the game will evolve. Knowing the map how everything spawns where you can get food fast all helps and speeds the process of hunting up.

Yes, you do have a point, I just don't like seeing people losing interest in DayZ for something as little as that. But oh well, they'll be filtered out when Standalone brings more sicknesses anyways.

By the way, I really dislike zeds spawning inside buildings, just throwing that out there.

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Every change will cause this to happen. Not much we can do about it.

We bring in crafting ppl will leave because they cant gear up in secs.

We bring in base building but ppl will leave because of the limits we have to add to stop abuse.

We make zeds harder ppl leave.

We bring in anything new and it will cause issues from some players.

The fact we can not win no matter what we do. So its time to move back to the original ideas for dayz and work towards the future. We cant keep trying to cater for everyone it just does not work.

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We bring in crafting ppl will leave because they cant gear up in secs.

I'd imagine crafting making it easier to gear up.

We bring in base building but ppl will leave because of the limits we have to add to stop abuse.

It would be weird for people to leave when they actually get offered the ability to build bases.

But yeah, you go back to your developing and I wont keep you here with more nonsense.

Good work so far.

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The fact we can not win no matter what we do. So its time to move back to the original ideas for dayz and work towards the future. We cant keep trying to cater for everyone it just does not work.

Every dev or mod maker needs to go in with that in mind which is why i have been such a fan of Rocket so far. He did not make the mod to appeal to the masses, it just did. You should put a sign on your wall Razor.. ' THIS GAME WAS NOT MEANT FOR MAINSTREAM CONSUMPTION ' ..and don't deviate from that.

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Exactly. No point tryng to please everyone, it can't be done. Just do what you gotta do to make DayZ the mod you think it can be, the people the end result appeals to will love it, the people that don't will QQ and leave, such is life. You owe them nothing.

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Every change will cause this to happen. Not much we can do about it.

We bring in crafting ppl will leave because they cant gear up in secs.

We bring in base building but ppl will leave because of the limits we have to add to stop abuse.

We make zeds harder ppl leave.

We bring in anything new and it will cause issues from some players.

The fact we can not win no matter what we do. So its time to move back to the original ideas for dayz and work towards the future. We cant keep trying to cater for everyone it just does not work.

Maybe it's not because it is hard but because we punished by so many bad mechanics such as when (and this gets me the most) you have a viral zombie chasing you or even maybe a regular one and you turn around to shoot it but as you do it zig zags out of your way and then hits you because it sprints so fast to make up for the pathfinding which is restricted by the engine.

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I'd love to play the current build but there simply aren't server's that are good enough. - Too many have strayed from what Razor and co are trying to achieve.

To that end if anyone does know of a private server with... latest build. 1st person. no side chat. no custom content whatsoever.

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restricted by the engine <<< The key

Well it's what I thought and could only hope in SA we have something like where every hit you take you are marked as wounded and you can treat it with alcohol/water to reduce the chances infection.

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