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jaytmuk (DayZ)

Cant understand KOS moaners :s

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Seen alot players complaining about bandits and kos in Dayz.

Dont think its the kill on sight mentality that is the prob tbh,

Players making themselves an easy target is the prob.

Have played for weeks without even meeting another player in Dayz.

Heard shots and seen zombie movement, and i stay low and scout the area and if im unsure i go in the other direction.

Seen alot players running around in full daylight attracting zombies, and then they get shot and go on a forum and complain the games broken :s

Most bandits arent good bandits, But most survivors are bad survivors, The Bandits are being presented a turkey hunt type game lol.

Keep low, stay in a tree line, play night servers if poss, spend time scouting a town before going in, and even then go in without too much zombie hassle and do it quickly, and move quick whilst always using you look around keys.

Use your axe more with zombies in houses, try not to use a gun if possible.

You can also try to play on low pop servers, and avoid the big towns like chern and electro.

Be paranoid, and dont trust anyone

You will know when your a good survivor when you get a Kamenka spawn and your please with that :P

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The abbreviations for everything made that really hard to read. Is ible that hard to add to poss?

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Skimming over i agree with what you said but i fail to understand why you don't understand why people complain about KOS. People loose their stuff and get butthurt. It's a pretty easy concept to understand.

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The abbreviations for everything made that really hard to read. Is ible that hard to add to poss?

The anal is very strong with this one!

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Have played for weeks without even meeting another player in Dayz.

You can also try to play on low pop servers, and avoid the big towns like chern and electro.

You will know when your a good survivor when you get a Kamenka spawn and your please with that :P

You might as well spawn and play in debug :)
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Seen alot players complaining about bandits and kos in Dayz.

Dont think its the kill on sight mentality that is the prob tbh,

Players making themselves an easy target is the prob.

Have played for weeks without even meeting another player in Dayz.

Heard shots and seen zombie movement, and i stay low and scout the area and if im unsure i go in the other direction.

Seen alot players running around in full daylight attracting zombies, and then they get shot and go on a forum and complain the games broken :s

Most bandits arent good bandits, But most survivors are bad survivors, The Bandits are being presented a turkey hunt type game lol.

Keep low, stay in a tree line, play night servers if poss, spend time scouting a town before going in, and even then go in without too much zombie hassle and do it quickly, and move quick whilst always using you look around keys.

Use your axe more with zombies in houses, try not to use a gun if possible.

You can also try to play on low pop servers, and avoid the big towns like chern and electro.

Be paranoid, and dont trust anyone

You will know when your a good survivor when you get a Kamenka spawn and your please with that :P

Hi,

You are right, most bandits are bad bandits these time... And the worst, many survivors are going to be bad bandits these time.

I was in the north for a long time and i was killed for the first time in the 1.7.7.1 last Sunday :( I'm trying to go back to the north but i didn't manage to achieve that... 5 times infected and try again, 3 times KOS by survivor (not bandit <_< )... Maybe i don't have enough luck but I'm only trying to get a backpack, some food and drink and then run to the north, is it too difficult? My infection rate is around 1 infection for 5 zed hits, I'm damned >:(

A lot of player didn't care about their humanity level and this is not normal !!!!

Anyway, my idea to restore the "help each other spirit" in dayz is to discourage fake bandits and promote heroes.

Simply by changing the blood level at spawn: 9000 for bandits, 15000 for heroes and 12000 for survivors, that's it !

Thanks for reading.

DJ Teschmi

Edited by DJ_Teschmi
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It is what it is - walking along minding your own business and then dropping dead out of nowhere can be pretty frustrating, especially when you've worked hard for a long time for your gear. Some people respond to that frustration by loading up Bulletstorm or Call of Duty and slaughtering everything that moves for half an hour to get it out of their system. Others come on the forums and have a bit of a grumble about it and what they feel would fix it. It's simply the way certain people deal with it, and that's not going to change.

I do agree that there is a bit of a KoS problem in DayZ at the moment, and it's prevalent because the game's currently 'trendy' (god, how 90's is that word?!), and as a result is attracting a lot of those folks who - to put it as gently as possible - maybe aren't the brightest stars in the sky. They've seen zombies, seen guns, and figured that the aim of the game must be to kill anything that moves with your gun, and have no interest in actually preserving their own life - they'll just respawn, go fetch another gun and go back to the big cities again to resume killing. Those guys are the problem, as they're essentially a heavily-armed, unlimited-numbers enemy army - no matter how careful you are, how many times you get the drop on them and kill them before they kill you, they'll just respawn and come right back at you.

The problem is, how do you fix a problem like that without punishing 'legitimate' bandit players, who almost everyone agrees are not just a part of the game, but an integral feature?

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The terms 'Bandit' and 'KoS' are often used to describe the same thing but they are very different things. Both have a role to play in this awesome game and personally I love both types.

A Bandit - A robber, especially one who robs at gunpoint. They are motivated by what they can take from others and often do not to kill their victims. Personally I have a great deal of respect and admiration for skillful and imaginative Bandits, their existence makes playing DayZ a richer and more interesting experience, some of my most memorable moments have come at the hands of artful bandits.

Players who KoS are not motivated by profit, they are only interested in shooting players for the sake of the kill. KoS also has it's place, I don't really respect or like those who blindly kill everyone they meet, especially those who target fresh spawns and unarmed players, but thier existence makes DayZ a little more scary and tense. As I don't personally shoot on sight opportunities for PVP are scarce, however thanks to KoS kiddies who often bungle the attempt on my characters life I get the chance to survive an attack and turn the tables, killing them, this provides me with a moment of extreme satisfaction, they gift me the opportunity to enjoy guilt free killing and for that I am truly thankful.

Edited by (MUC) Feral
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I think many many guys dont really understand the KOS moaners.. its not about death. death happens and should happen in a survival game. bandits are ok as well.. I love enemies I love hunting the bad guys. I complain because fucking EVERYONE SHOOTS FIRST !!!! not the bandit.. its EVERYONE.. and this means there are no suprises, no betrayal, no communication in game, nothing.. because.. you know EVERYONE is going to shoot first. this means there are no bandits anymore either.

did I explain this the right way ?

Edited by badclown
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I think many many guys dont really understand the KOS moaners.. its not about death. death happens and should happen in a survival game. bandits are ok as well.. I love enemies I love hunting the bad guys. I complain because fucking EVERYONE SHOOTS FIRST !!!! not the bandit.. its EVERYONE.. and this means there are no suprises, no betrayal, no communication in game, nothing.. because.. you know EVERYONE is going to shoot first. this means there are no bandits anymore either.

did I explain this the right way ?

That is unfortunate for you! I have had all manner of experiences from being held captive and escaping, teaming with bandits, once betrayed by a hero, these people are out there (just look at any of my videos) Heck today i found an AFKer and didn't kill him despite him having superior weapons and a loaded backpack. Just keep looking. The good friendly people are probally more prone to paraonia and fear.

You might also be missing one aspect. Plenty of people will be aware of, might even aim at you, but lots of people won't shoot at you. You'll just never know you weren't shot at. Cold comfort but it's true. I have a tendancy to help people but i've passed over way more people than i have helped.

Edited by Trizzo
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I think many many guys dont really understand the KOS moaners.. its not about death. death happens and should happen in a survival game. bandits are ok as well.. I love enemies I love hunting the bad guys. I complain because fucking EVERYONE SHOOTS FIRST !!!! not the bandit.. its EVERYONE.. and this means there are no suprises, no betrayal, no communication in game, nothing.. because.. you know EVERYONE is going to shoot first. this means there are no bandits anymore either.

did I explain this the right way ?

If in a real zombie apocalypse you saw a guy walking towards you with a gun pointed in your direction, would you shoot him or say hiya buddy nice weather? :P

Edited by jaytmuk
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You might be missing one aspect. Plenty of people will be aware of, might even aim at you, but lots of people won't shoot at you. You'll just never know you weren't shot at.

good point well made, we notice KoS kiddies because they announce their presence with gunfire, after spotting a player I too often take cover and allow them to pass by without ever announcing my presence, they never knew that I had my sights trained on them and I'm sure there are countless others who have done the same for me.

Edited by (MUC) Feral
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That is unfortunate for you! I have had all manner of experiences from being held captive and escaping, teaming with bandits, once betrayed by a hero, these people are out there (just look at any of my videos) Heck today i found an AFKer and didn't kill him despite him having superior weapons and a loaded backpack. Just keep looking. The good friednly people are probally more prone to paraonia and fear.

You might be missing one aspect. Plenty of people will be aware of, might even aim at you, but lots of people won't shoot at you. You'll just never know you weren't shot at. Cold comfort but its true. I have a tendancy to help people but i've passed over way more people than i have helped.

This pretty much nails it for me - in my experiences in DayZ, I've had more friendly relationships with other players than hostile ones. It's about being careful, making sure you see them before they see you and above all, controlling the situation. If I see a guy in a bandit skin lurking on the roof of the Elektro Fire Station, I'm not going to go up to him and ask him if he needs blood. On the other hand, if I'm approaching Msta and see a guy in the normal survivor skin backpedalling furiously whilst trying to hatchet a group of zombies, I might well decide to call over to him in direct and tell him that I'm friendly and I'm going to try and help him out a bit.

On the same note, if I happen to be looting a supermarket and realise that someone's in there with me, I'm not going to cover the door with my AK and wait for him to come round the corner - I'll call out in direct and let him know I'm there whilst covering the door with the AK. If he responds and seems cool, we'll both get on with our looting. If he doesn't respond, I'll probably look to get the hell out of there.

Interacting with people in DayZ isn't hard - you just have to be prepared to think ahead and communicate in ways that don't involve pointing your gun at someone.

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It's about being careful, making sure you see them before they see you and above all, controlling the situation.

In a nutshell =)

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To be honest, when i first read the headline, I thought it was going to be another post about moaning about moaners. But you do actually bring up a valid point.

In the end, as it has already been said, if you want to avoid getting shot, you watch your back, think carefully, control the situation you are in, engage... not mostly with wepons but with conversation and interaction when you have to, and all in all think before you act.

Running around like a maniac in the open is only going to lead to one thing.

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I'm not a KOS person, except to those acting suspicious ( bandit skin + sniper or camping a roof with a scoped rifle I'm going to kill you, or more than 1 bandit skin in a group, 1 Ill let pass as he might have been forced to defend himself, 2 it more bandits together = certain hostility)

Just the other day I was tracking some spawn killers on side chat ( noobs but actively targeting newspawns only on the beach by driving up and down it)

3 players passed by my tree in that time, 1 gilli who I only noticed because a zombie aggroed to him while he was scoping the city with binoculars some 30m away ( I'm also in a gilli)

The other 2 guys were both survivor skins making a fire a few hundred metres away

So yes there are probably a lot of players that just "let you pass"

Once or twice I've even spotted a heavily armed player watching me from the bushes and not shot me and I just kept on running like I hadn't seen them watching me as turning around to face them suddenly might just get me killed

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In zombie apocalypse would you hunt people that try to save humanity or zombies that try to kill all the humanity? In mod it seems that we just want kill each other until there are only zombies left.

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I don't get one thing. Letting somebody "rob" you. Maybe if I didn't have a gun, I'd talk a bit with somebody who wanted to "rob" me. Who knows, might team up for a bit. But I'm not giving up anything I have.

Go ahead and take it from my dead body if you want it that bad, you thieving "robber." Earn your bandit skin.

Gee, why would you give a "robber" anything, or let him toy with you? I don't get that.

It's different than handing over your wallet to a guy pointing a gun at you in real life.

In Dayz you just respawn. What am I missing here?

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You sound like me. I was in the Elektro treeline and I saw zombie movement from the indrustial area. From 900 meters, I knew it was a player. They make it too easy.

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I don't get one thing. Letting somebody "rob" you. Maybe if I didn't have a gun, I'd talk a bit with somebody who wanted to "rob" me. Who knows, might team up for a bit. But I'm not giving up anything I have.

Go ahead and take it from my dead body if you want it that bad, you thieving "robber." Earn your bandit skin.

Gee, why would you give a "robber" anything, or let him toy with you? I don't get that.

It's different than handing over your wallet to a guy pointing a gun at you in real life.

In Dayz you just respawn. What am I missing here?

Some people get attached to their character - some people play the game just to survive as long as they possibly can. If you've got a character you've kept alive for 95 days and someone comes up behind you, points an AK at your back and gives you the option of starting again from day 0 or handing over your shiny M14 AIM and coyote backpack, it's a choice you have to make.

Some people play DayZ as a 'game' and some people play it as an 'experience'. Just because you play one way doesn't mean that the other way isn't a valid way of enjoying the game either.

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Exactly

I value my medical supplies more then my weapon so if someone creeps up and tells me to drop my weapon the chances are they are friendly ish and don't want to kill unless they have to otherwise they would have just done it by now

If imagine they are just being careful and not taking any chances so while I'm putting my weapon and pack down I would keep some basics in my inventory ( 1 food, 1 water, 1 morphine and 1 antibiotics and a hachet or crowbar)

So if I'm left stranded I have some chance of making it somewhere

I've never had someone hold me up, but I would comply because maybe they just want a transfusion

I mean obviously they want you for something If they are keeping you alive

Seeing as they are easily going to shoot you before you can turn around and shoot them your chances are almost 0 if you try and kill them while already at a disadvantage

So why not just play along if someone has the drop on you and tells you to surrender

Your probably just going to blood bag them or if they take everything then sure try and kill them

You might even make a friend

Edited by Regulator Lone Warrior
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Although I agree, big deal, you got killed in a video game. Get over it. I also have to ask, what skills do people who play this game to deathmatch/KoS think they possess? I've seen people say that they are really good at PvP and that the people they are killing are just bad and so on and so on. The people who claim they are player hunting, what does hunting a player really consist of?

I think we also have to understand there are two types of KoS. I think one type, is just by chance. You're running around scavenging for supplies, run around a corner and there's someone over there doing the same. You see him, he doesn't see you, you make a quick decision. What's done is done. The other type though, is the problem type in my opinion. And that is the type that are playing the game for the sole reason to KoS. Their whole mentality when spawning is to find a weapon, find a player, kill said player. These guys, I think are the ones that just can't play traditional FPS'. You know, like the Battlefields and the CoDs. You see, they can't keep up with the action, everything is happing too fast. Explosions are going off everywhere, there's practically an enemy around every corner and they always know you're there due to UAV type systems and mini maps and this gadget and that gadget. These guys are getting killed every 30 seconds and it's infuriating to them. These are the guys that end a round with like 3 kills, 23 deaths. So now they happen into a game where it's slow, it's calm, they can think and damn, half their targets don't even have a means to shoot back. It's heaven for them. Sadly, these are also the guys that couldn't live a day on 1.7.7 so now we're back to "calm" and "quiet" when it should be a shit storm out there.

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I don't get one thing. Letting somebody "rob" you. Maybe if I didn't have a gun, I'd talk a bit with somebody who wanted to "rob" me. Who knows, might team up for a bit. But I'm not giving up anything I have.

Go ahead and take it from my dead body if you want it that bad, you thieving "robber." Earn your bandit skin.

Gee, why would you give a "robber" anything, or let him toy with you? I don't get that.

It's different than handing over your wallet to a guy pointing a gun at you in real life.

In Dayz you just respawn. What am I missing here?

You are missing the fun roleplay can bring. If someone would really ambush me and try to rob me, I would play my role and beg for my life. There is no ingame reward for that, but a cool player-interaction. I would drop my gun on the ground and pay for my life with my nvgs.

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The reason banditry is fun (at least for myself) is the same reason people get mad when they die, it is a real consequence. You lose everything you worked for so firefights have real tension instead of thinking I will just respawn with my loadout after death. DayZ is one of the few games where you can feel actual guilt for killing someone and I think that is the draw, it is also why people get upset when they are killed "for no reason" (there is always a reason even if it is a bad one).

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