Sinaz20 0 Posted June 20, 2012 Now that I'm using the flashlight a lot, it occurs to me that it would be great if weapons and especially flashlights followed freelook rather than walk direction.When it comes to the flashlight, of course if I'm creeping in one direction, and I hear something to my left, and I just want to look left, it defeats the purpose of freelook if I don't actually point my flashlight where my head is facing.I'd be down with being able to swivel my aim with a weapon a bit without actually shuffling around in a circle, too. So if the mechanic is viable for the flashlight, I can only imagine it would work for anything wielded in a weapon slot. Share this post Link to post Share on other sites
bahhh 83 Posted June 20, 2012 There's a solution for you.Go to option-game option- raise the aiming deadzoneProblem solved :) Share this post Link to post Share on other sites
Sinaz20 0 Posted June 20, 2012 Huh. I will check out this feature, thanks. Share this post Link to post Share on other sites
Sinaz20 0 Posted June 22, 2012 Resurrecting, because I tried adjusting aiming deadzone, and it didn't do what I expected it to do (based on my initial suggestion and otherwise helpful feedback.) Share this post Link to post Share on other sites
Swi1ch 39 Posted June 23, 2012 I think it's fine as it is at the moment, and the deadzone works great. If you are carrying a weapon and want to look over your shoulder and behind you, but want to keep your weapon trained on that point, just aim at it. If you want your aimpoint to traverse with your view, push the deadzone to maximum and that's relatively accurate depiction of where you can aim your weapon without actually turning. Share this post Link to post Share on other sites