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Uncle Zed

Can't get mods/scripts working on 1.7.7.1

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Edited by BetterDeadThanZed

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Selfbloodbag and Sarge AI hasent changed, dont know about healing tent.

I got this working so far:

Auto Refuel

Sarge AI

Strip Vehicles

Selfbloodbag

Towing/Heli Lift

Animated Plain that drops Carepackage

Debug Monitor (get some error in the rpt but dosent affect the game)

Street Lights

House Lights.

Tower Lights

Ammo/Weapon Boxes (buggs out full moon)

Fred's Wardrobe

Check out the link mite help http://opendayz.net/...ng-1-7-7.11159/

Edited by Drbane
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Edited by BetterDeadThanZed

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I have these working also you just need to go through the edits of the files and insert them into the correct places if you just use the files off open dayz.net site your using parts if the old server code

Also bane do you have any ideas how to add snow to the current dynamic weather I have a snow script that I can feed variables into for different snow effects similar to rain but can't seem to get it to add to the mix

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Edited by BetterDeadThanZed

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You still using vilayer as these scripts work fine on my vilayer server

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Edited by BetterDeadThanZed

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I have these working also you just need to go through the edits of the files and insert them into the correct places if you just use the files off open dayz.net site your using parts if the old server code

Also bane do you have any ideas how to add snow to the current dynamic weather I have a snow script that I can feed variables into for different snow effects similar to rain but can't seem to get it to add to the mix

Never had the snow script on my server, but from what i read i dont think any one got it into the dynamic weather, its either snow or no snow.

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How did you add the scripts to the server? As the patch changed the mission.pbo and server.pbo

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Edited by BetterDeadThanZed

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Edited by BetterDeadThanZed

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