jubeidok 495 Posted June 23, 2013 ...it was the knock down. Let's face it, you could always outrun the infected, forever. Even with the infection, you could just run past them and keep on going. At least with the knock down in play, you had go wide, jukin' n dodgin' your way through. I think the next thing that needs to happen to make the knock down even more terrifying, is to limit a melee weapons effectiveness while you're down. You can't exactly swing an axe or sword with any kind of lethal force while laying on your stomach. And the final stage of the knock down, probably for standalone, would be that if there are more than one there, you're not getting back up, short of a miracle or some much needed help.Come enjoy knockdowns and the over exaggerated infection rate of 1.7.7 on US2419. (got hit 7 times without bein infected last night) 4 Share this post Link to post Share on other sites
TheDesigner 1197 Posted June 23, 2013 I don't know why it took so long. Every zombie game that's been good lets the zombies immobilize you in some way, like grabbing. The animations a little off, but it's a mod and there's very few assets to choose from. I agree with you. Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted June 23, 2013 How about with every knock down there's a 20% chance of dropping your weapon? Not sure I've seen that suggested yet.That should induce some nice tears. 11 Share this post Link to post Share on other sites
Beck (DayZ) 1768 Posted June 23, 2013 How about with every knock down there's a 20% chance of dropping your weapon? Not sure I've seen that suggested yet.That should induce some nice tears.Nooooo! Not betsy! 1 Share this post Link to post Share on other sites
SoulHunter (DayZ) 233 Posted June 23, 2013 (edited) How about with every knock down there's a 20% chance of dropping your weapon? Not sure I've seen that suggested yet.That should induce some nice tears.A great idea so far! A zed hits and you fly almost about 1 meter and fall down on the ground on ur face/ass.. You should use your hands etc not to get so much damage as a "reflex" which also should sometimes lead you to drop your weapon as well! =)) Edited June 23, 2013 by SoulHunter Share this post Link to post Share on other sites
OhDan 39 Posted June 23, 2013 Lets face it, who the hell could get knocked down with a DMR in the hands and then able to recover without dropping a single thing?C'mon Share this post Link to post Share on other sites
jubeidok 495 Posted June 23, 2013 Ya, I'm down. I could even go for something like a 10% chance you drop something from your inventory, pockets. Oh crap, got knocked down and infected >>> Somehow got away, WOOHOO! >>> Open my ventory to apply meds. >>> Shit, I dropped my anti-biotics! >>> Deep breath... Share this post Link to post Share on other sites
boatie 34 Posted June 24, 2013 If you guys would just stop playing on 5 ppl servers, come on a big one. When you get chased by zeds and knocked down, I will be happy to shoot you as you try to get back up. But since you guys hide away in little towns anyways... Share this post Link to post Share on other sites
WBK 176 Posted June 24, 2013 To be perfectly honest, it wasn't the knock down either for me. It's a nice idea, but a little too useless in its current guise. Definitely needs to be made tougher. For me though it was that you simply could not lose agro. The fact that they were no longer a nuisance, that you had to deal with them, and they completely gave me in-the-moment immersion. I didn't worry about what was next, all that mattered was getting rid of them somehow.With PvP, unless it's a CQC gunfight, I have so many thoughts running through my head."Have they seen me?""Are they a threat?""Could they be a threat?""Are they friendly?""Do they need help?""Who has the advantage if I approach?""Are there any environmental advantages I could utilise?""What's my entry plan?""What's my exit plan now?""What's my post-approach exit plan?"And there's so many sub-questions within each of those. That's what makes the game great. But the awesome thing about zombies in 1.7.7 was that you had two choices: avoid them unless entirely necessary, and kill them if you can't avoid them. They wouldn't give up. There was no chance they were friendly. They hunted in packs. They were killing machines. Because they were so singular, all the questions above are answered. No time to worry about some other threat. I want them like that again! Share this post Link to post Share on other sites
broguenz 333 Posted June 24, 2013 If you guys would just stop playing on 5 ppl servers, come on a big one. When you get chased by zeds and knocked down, I will be happy to shoot you as you try to get back up. But since you guys hide away in little towns anyways...you bad ass you, bet your'e prone in third on roof tops just waiting for moments like that :) Share this post Link to post Share on other sites
thelonewarrior 886 Posted June 24, 2013 (edited) Lol boatie reminds me of the time I was on a server and the population had gone low for some reasonI took the most hidden route to nwaf and got shot on the way in with a spam fire dmr that took at Least 40 rounds to kill meThe guy said on side chat he had been waiting 4 hours there for a kill, there were like 5 people on the server Edited June 24, 2013 by Regulator Lone Warrior Share this post Link to post Share on other sites
victusmortuus 1074 Posted June 24, 2013 It's a very buggy feature. 1 Share this post Link to post Share on other sites
svisketyggeren 662 Posted June 24, 2013 Id like a 3% chance of going down on a zombie if u run to close Share this post Link to post Share on other sites
Trizzo 632 Posted June 24, 2013 How about with every knock down there's a 20% chance of dropping your weapon? Not sure I've seen that suggested yet.That should induce some nice tears.Oh my! Why didn't I think of this sooner...a good knock to the head and you drop your shit like stunned mullet...very sexy Share this post Link to post Share on other sites
timboski 618 Posted June 24, 2013 Funny I played on a private hive server that had knockdowns enabled months ago and loved it. Couldn't understand why more servers didn't have it. Share this post Link to post Share on other sites
WBK 176 Posted June 24, 2013 Id like a 3% chance of going down on a zombie if u run to closePossibly the funniest unintentional humour I've seen on this site. Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted June 24, 2013 How about with every knock down there's a 20% chance of dropping your weapon? Not sure I've seen that suggested yet.That should induce some nice tears.I'd like this idea if picking up your weapon didn't make you stop and do a 6 second animation of wrapping an invisible rocket launcher around your shoulder 2 Share this post Link to post Share on other sites
mzltv 2281 Posted June 24, 2013 Id like a 3% chance of going down on a zombie if u run to closeIt depends.Do they pay for your cab fare home after? 1 Share this post Link to post Share on other sites
WBK 176 Posted June 24, 2013 It depends.Do they pay for your cab fare home after?They're related; there's a 3% chance they'll pay 1 Share this post Link to post Share on other sites