Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
strongtent

A question about frames. (Stand-alone)

Recommended Posts

I think I remember it being said that the SA would be better optomized, but I was wondering if it can be answered; are the frames going to be a steady or above 30 all over the map, or is it depend on costly pc hardware to achieve this?

Thanks in advance.

Share this post


Link to post
Share on other sites

Isn't it always hardware dependent on what kind of FPS you're going to get?

It's not like it's the devs that decide what FPS you can get in certain areas.

  • Like 2

Share this post


Link to post
Share on other sites

It has been said that people should expect the kind of frame rate they get when playing the Arma2 editor and that frame rate should be more consistent across different areas of the map.

Think it was rocket who said that but cant be sure so dont quote me on that.

Seeing as a lot of things will be handled server side in the standalone rather than client side in the mod i expect overall frame rate should be better than we have now.

Edited for i only just woke up'edness.

Edited by Fluxley
  • Like 1

Share this post


Link to post
Share on other sites

I'm pretty sure it will be better optimized than the current mod. However, your PC should also have the decent specs if you want to run it at 30fps.

Share this post


Link to post
Share on other sites

rocket said that

" you wont be able to play higher setting but you should get much better FPS"

Share this post


Link to post
Share on other sites

It has been said that people should expect the kind of frame rate they get when playing the Arma2 editor and that frame rate should be more consistent across different areas of the map.

Think it was rocket who said that but cant be sure so dont quote me on that.

Seeing as a lot of things will be handled server side in the standalone rather than client side in the mod i expect overall frame rate should be better than we have now.

Edited for i only just woke up'edness.

Thanks for the reply, thats what I was hoping to hear at least, I get a decent 35 on Med settings in the editor.

Isn't it always hardware dependent on what kind of FPS you're going to get?

It's not like it's the devs that decide what FPS you can get in certain areas.

Hardware is dependant, yes ... but I was asking about costly hardware.

Also, Devs can do things to the game, to tailor it so it will run "smoother" for lower end machines.

I roll with a Radeon HD 6670 with 8 Gigs of ram and I dont want to spend money unless I have to.

Edited by Strongtent

Share this post


Link to post
Share on other sites

Also, Devs can do things to the game, to tailor it so it will run "smoother" for lower end machines.

I roll with a Radeon HD 6670 with 8 Gigs of ram and I dont want to spend money unless I have to.

Obviously they can lower the quality of the game(through graphical options, etc) and try to optimize the game for older hardware, but they can't really write "Here's where the player is going to have 120 FPS." in the code, and expect the game to care.

Edited by Dancing.Russian.Man

Share this post


Link to post
Share on other sites

On latest video he said that High end PC players are able to play it with 60fps with propably higher graphics

Share this post


Link to post
Share on other sites

considering arma 2 doesn't make efficient use of cpu power at all, I would say yes. It does fine with GPU, CPU is the problem.

they also said items/zombies are going to be initialized server-side rather than locally which means your cpu will be handling much less AI

  • Like 1

Share this post


Link to post
Share on other sites

You are so correct i hope they have finally decided to use CPU's too

Edited by Aporis

Share this post


Link to post
Share on other sites

You are so correct i hope they have finally decided to use CPU's too

They haven't talked about any improvement in CPU usage so it's the same in the standlone but there isn't that much work for CPU now so it won't bottleneck so easily.

  • Like 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×