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Sixsillysins

Will standalone see DayZ Origins like features?

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If you can't answer, provide anything helpful, or your comment is off topic. Just don't do it.

Back on topic. Will Day Z Standalone see features like the ones in Day Z Origins ? Do you think there's a chance these features might be added on in the future ? Or maybe even a Day Z Origins port to the standalone?

Examples:

House building

Vehicle Building/reinforcing

NPC patrols

NPC cities

Unique zombies with Unique loot

Clan/Tribe system

Thanks for the info.

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Well I know for a fact there will be no NPCs, because rocket said he doesn't want them. Yes thee will probably be car building from taking parts from broken cars and customizing them.

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Origins is a WarZ mod for DayZ.

I mean, don't expect the SA to have mods for some time. There's a reason the devs want to go for underground instanced building. Cars will be worked on in the future. NPCs are a no go. "Unique" zombies, maybe? Clan system? What for, third party coms work for that.

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I know sa will have cool new stuff like the architecture and some visual upgrades and better inventory. ...however with mods like origins and epoch and now better visuals with arma 3 dayz I feel like SA is doomed to failure because he is wanting to keep it so much like bland dayz with only small features that are made to look huge....what I mean by that is yes the new invintory is a big deal to me cause I hate current one but that isnt going to add hours of playability. ...yes there are new buildings to search but all that adds is instead of walking into a you walk into b....the only way sa is going to make it is if they move forward not just regurgitate the same tired crap....to me sa has a lot of good things to it but with all these mods with better features and other zombie games coming out I feel sa is doomed

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If you mean Unique Zombies as that Doctor bloke you have, no. I think I heard somewhere that will be different aged zombs. Older ones more slower and more recently infected will be faster.

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The SA will be moving forward quite substantially over time, it's very early days.

The mod and all of the variations of it have one thing holding them back, they are mods of Arma 2. With that comes many problems, even if ported into Arma 3 for improved visuals these problems will remain or even get worse as Arma 3 is still in heavy development itself and it will introduce many more issues that the modders aren't familiar with, that's why DayZ is using it's own variation of the RV engine.

Seemingly "small" things being added to the SA will change the overall gameplay immensely. Some mods have basic crafting but it will always be fighting against the engine because as a mod, the developers can't change that, they can just tweak code. The SA devs can actually re-code the engine itself to suit the needs of a game like DayZ, they have people on the team that helped make the engine itself so understand it better than any modder could ever hope to.

For the SA the devs will eventually be adding THOUSANDS of new items ranging from survival equipment, crafted melee weapons, weapon modifications such as butt-stocks and fore-grips, vehicle parts to hundreds of new items of clothing all of which will have their own advantage/disadvantages and not just be there to look nice.. The new server architecture means that the scripting/hacking you see in the mod will literally no longer be possible although of course hacking will always be present as with any other mutiplayer game. It also adds the possibility of GLOBAL loot tables.

The new disease mechanic that's been discussed by Rocket has never been attempted in ANY other game. Ever. It will be complex and a gaming first, it will dramatically change the way we play. The weather will become more important too.

There's so many "small" things being changed that when added together form to make a very different game in terms of how we will approach survival within the game. I haven't even mentioned the plans he has for base-building, vehicle customisation, in-game streaming of live official radio stations or new maps yet but they're ambitious and a million miles beyond anything you've seen in the mod or any of the variations of it.

For me it's pretty simple, the mod and all of the variations of it are going to be left far behind the SA. It will take time though, intitially the public alpha will be released and some my not see the fundamental differences because content WILL be limited. As content gets added over time it will become apparent that the mods just won't be able to compete or keep up, they won't even be close they'll be forever trapped in their constant cycles of patching and bugfixing where adding the simplest thing or making the smallest changes can break the whole mod.

Edited by Fraggle
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The SA will be moving forward quite substantially over time, it's very early days.

The mod and all of the other mods have one thing holding them back, they are mods of Arma 2. With that comes many problems, even if ported into Arma 3 for improved visuals these problems will remain or even get worse as Arma 3 is still in heavy development itself and it will introduce many more issues that the modders aren't familiar with, that's why DayZ is using it's own variation of the RV engine.

Seemingly "small" things being added to the SA will change the overall gameplay immensely. Some mods have basic crafting but it will always be fighting against the engine because as a mod, the developers can't change that. they can just tweak code.

For the SA the devs will eventually be adding THOUSANDS of new items ranging from crafted melee weapons to hundreds of new items of clothing. The new server architecture means that the scripting/hacking you see in the mod will literally no longer be possible although of course hacking will always be present as with any other mutiplayer game.

The new disease mechanic that's been discussed by Rocket has never been attempted in ANY other game. Ever. It will be complex and a gaming first, it will dramatically change the way we play. The weather will become more important too.

There's so many "small" things being changed that when added together form to make a very different game in terms of how we will approach survival within the game. I haven't even mentioned the plans he has for base-building and vehicle customisation or new maps yet but they're ambitious and a million miles beyond anything you've seen in the mod or any of the variations of it.

For me it's pretty simple, the mod and all of the variations of it are going to be left far behind the SA. It will take time though, intitially the public alpha will be released and some my not see the fundamental differences. As content gets added over time it will become apparent that the mods just won't be able to compete, they'll be forever trapped in they're constant cycles of patching and bugfixing.

Basically SA will make it's own mark. =D

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I think we can all agree that SA is going to be awesome!!!!

So excited for it, it may be the best game I've ever played!

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