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zoey45

Help server configuration

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Help server configuration

Hello

I currently have a server version 1.7.7.1 everything works

Except it does not recognize a word server pass

Config: password = "jojo" does not work in the game

How should I do?

DART v0.9.2 software can you do with the console

How to do? To set a password in on my server

Thank you for your solutions

I'm sorry for the French translator

Aide configuration serveur

Bonjour

J’ai actuellement un serveur en version 1.7.7.1 tout fonctionne

Sauf il ne reconnait pas un mot de pass serveur

Config : password = "jojo"; ne fonctionne pas dans le jeu

Comment je dois faire ??

Le logiciel DART v0.9.2 peut -on le faire par la console

Comment faire??? Pour mettre un mot de pass sur mon serveur

Merci pour vos solutions

Je suis française désolé pour le traducteur

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Post your full server.cfg file and i'll look for errors :)

Don't include the real password and server IP :P

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//

// config.cfg

//

// comments are written with "//" in front of them.

// GLOBAL SETTINGS

hostname = "Zombie Island - NO PVP - FR - zombieisland.forumactif.org (1.7.7.1/103718)- HFB servers.com"; // The name of the server that shall be displayed in the public server list

password = "jojo"; // Password for joining, eg connecting to the server

passwordAdmin = "............"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'

reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead

logFile = "arma2oaserver.rpt"; // Tells ArmA-server where the logfile should go and what it should be called

// WELCOME MESSAGE ("message of the day")

// It can be several lines, separated by comma

// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[] = {

"Forum : zombieisland.forumactif.org!",

"Hello,Welcome Zombie Island - Day Z Heroes ",

"Admin Server : Bless Stalker,Zoey45",

"Serveur NO PVP -OR Kick, Ban",

"",

"",

"",

"",

};

motdInterval = 1; // Time interval (in seconds) between each message

// JOINING RULES

maxPlayers = 55; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.

verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).

equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.

requiredBuild = 103718; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect

requiredSecureId = 1;

// VOTING

voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.

voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective

// INGAME SETTINGS

disableVoN = 0; // If set to 1, Voice over Net will not be available

vonCodecQuality = 10; // Quality from 1 to 10

persistent = 1; // If 1, missions still run on even after the last player disconnected.

timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".

BattlEye = 1; // Server to use BattlEye system

// SCRIPTING ISSUES

onUserConnected = ""; //

onUserDisconnected = ""; //

doubleIdDetected = ""; //

// SIGNATURE VERIFICATION

onUnsignedData = "kick (_this select 0)"; // unsigned data detected

onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected

onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected

// MISSIONS CYCLE (see below)

class Missions

{

class DayZ {

template = dayz_5257.chernarus;

difficulty = "Regular"; // change this for other difficulty settings, regular, expert is valid

};

};

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I can't see anything wrong with that, contact HFB and see if they know of any bugs or anything that could cause it to not accept the password.

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thank you

Vehicles must be saved manually (while normally it is automatic)

How should I do??

You know how to increase the loot and vehicles??

Otherwise when you get hit by a zombie to bleed very often there is a setting to

How to do?

And last my server is set to Regular how to put it easier

Merci

Les véhicules doivent être sauvegardé manuellement (alors que normalement c est automatique),

Comment je dois faire ???

Tu sais comment augmenter les loot et les véhicules???

Sinon quand on se fait taper par un zombie au saigne très souvent il y a un réglage à faire

Comment faire???

Et dernier point mon server est régler en Regular comment faire pour le mettre plus facile

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Vehicles must be saved manually (while normally it is automatic)

How should I do??

You know how to increase the loot and vehicles??

Otherwise when you get hit by a zombie to bleed very often there is a setting to

How to do?

And last my server is set to Regular how to put it easier

You can increase the vehicle count by adding in more vehicle spawn locations and changing the chance of spawning higher. Regular is the easiest setting. Edited by Beck
  • Like 1

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hit the spawn vehicles button if it wont spawn anymore youll have to edit the database to get more.. as for the loot the way i used to up the loot in 1.7.7 isnt working right in 1.7.7.1 atm it breaks otherthings

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yes that is the word I expected to pass the support ticket response HB

but I also have another adjustment to make to the server

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Hello zoey45,

I have contacted you via the ticket system to continue support on the password issue.

  • Like 1

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