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thedukey3

Two days ago I would tell people to buy ARMA for this mod

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As of today, I tell them to wait on my stream. I understand this is alpha and all, but maybe you should consider two builds. One for testing purposes, and a stable current build. This mod was really amazing, very punishing, and overall extremely fun before the 1.7.1 (?) build came out. The build that caused the great famine! :P

I'm sure zombies will continue to be tweaked, but they are completely insane now. Seeing through buildings, aggro around corners, aggro across towns, it would seem they hear across buildings as well. I would like to think they are broken right now, and need to be reverted to how they were or a hotfix is needed ASAP to make this playable again.

I play as a bandit. I kill others, I don't mind starting over when I get killed, but now without a weapon with the way zombies are is extremely frustrating. Besides the aggro issues, bleed on first hit, then random hits cause bleeding and knockouts. Sure you gave us a melee weapon to deal with things early, which kills nicely.. when it hits before the zombies. I've had many fights while using a melee weapon where 1 zombie knocks me out, with 10k blood, and it kills me before the timer goes to expire.

Just wayyyy to many issues with zombies now, please consider a test build and a "stable" build for people to play as well. I think you've created something awesome here, but need a bit better direction with how this is going to go as it gets more popular.

Hope zombies get fixed!

Thanks, sorry for the horrible thread, late and tired :(

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You can use any past build then.

What you should be asking for is for someone to run a server with the previous build on it.

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What's up will all these social media threats?

"I tell my friends not to buy, if you don't do as I say."

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Firstly I would agree about having a stable and dev build separate. Just makes sense.

But wait... You play as a bandit but don't have a tent stash of weapons/supply's to fall back on when you die? Tsk.

Even if not weapons are an easy find. Really they are.

Maybe you need to shift focus from sniping for beans :p and try playing as survivor for a while? Sounds like you need the practice.

The new Z's are hard for sure..... If you let them catch you that is, otherwise not so much.

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What's up will all these social media threats?

"I tell my friends not to buy' date=' if you don't do as I say."

[/quote']

I don't think he was threatening.

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I just died because the update removed my hatchet. I was low on food and losing health and couldn't get wood to cook the meat I had just got, So I went near town to try and find some and agro zombies that I cant even see, then passed out and a zombie saw me through a fence and a bush and came over and killed me, while I was passed out...Lost some good stuff...smh

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You're getting to play this open alpha, because you playing the alpha, helps test new features and stress test servers. If you dont want to "test", maybe you shouldn't play.

You can't have access to an early alpha and demand a perfectly smoot experience. Seems absurd to demand that Rocket works on two versions of the mod, one for those who want to help test and a seperate for those who don't want to help.

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I don't think hes saying to work on different versions I think hes saying that on the download link there should just be say a note that says the last stable build that had been tested and had the least bugs/complaints. It isn't a bad idea to be honest. The people who came just to play get to play and those who want to test can be guinea pigs. They should then setup a reporting system that allows only people on the most current (not most stable) build to report bugs ect. It would probably help tone down clutter.

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It's not about working on 2 versions. It's about keeping a stable version up for people to play and enjoy, listed as stable. And having an alpha version up which is further deved, so all the people who want to help with bug reports and testing get to do so, and the people who are currently just playing anyway can do so. Once the alpha is stable it gets frozen and the new branch continues.

Do you really think all the thousands of people are actually doing any testing? Surely fewer more concise reports from people familiar with testing, is better than the 50 pages of people repeating the same stuff over and over?

Anyway. I guess rocket has his reasons for not doing this, just my opinion.

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If you understand this is alpha, then what's the problem?

There are going to be some updates that improve things, and others that mess things up, make things worse, or cause bugs.

Learn to take the bad with the good or just wait until there's a more stable and polished version of the mod.

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@Dallas I'm not doing any social media threat at all, its not like that. I'm a newer player, its how I feel about the game. I was giving the game complete praise before these updates hit, all besides zombies attacking through walls, I didnt have any situation that made the game itself annoying to play. Now its the complete opposite.

@c0r3 I play on many servers, I don't snipe, I prefer close quarters combat only :) I run around towns looking for people.. not hiding on hilltops like a little bastard! So yes I do get killed a lot, I should focus on one server maybe and keep a stash somewhere, but then again.. these issues werent really an issue before the updates hit :(

@Dallas#2! Ill be giving more and more feedback, this is a poorly put together post and not the best start, but I really hope that the dev is reading each and everyone one of these and has plans to update it again. Mods or simple games can turn into huge things, take a look at minecraft.. started in alpha/beta and spiraled out of control. Take player feedback, even the people whining about things, and roll with it.

Having a test build would do nothing but benefit the players, and also give specialized feedback to the developer directly. He will get plenty of feedback from the stable build as well, and specialized feedback for new features or updates put into the game.. like the super zombies now. They are stupid. It's obvious they were not tested well enough before going live with it, and this could really calm some of the community down :)

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Its not so much that the Zombies can find you, its that you CAN'T stealth now. Which was 1/2 the fun of the game to some people. Sneaking around is literally impossible now even when crawling.

To give you an example I was perfectly still behind a building PRONE and after about 10min (I was using Binoculars) a zombie starts running straight for me from 150+ Feet away and proceeds to break my legs before I can even stand up to run away.

I don't mind them being hard, or even detecting you from a greater distance when you are being stupid. But there is no way they should have been able to find me under those circumstances.

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Whether we're seriously reporting bugs or just having fun, we're all still testing the features and stressing the servers. I just don't seeing anything beneficial in dividing servers into testing and non-testing servers.

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If you understand this is alpha' date=' then what's the problem?

There are going to be some updates that improve things, and others that mess things up, make things worse, or cause bugs.

Learn to take the bad with the good or just wait until there's a more stable and polished version of the mod.

[/quote']

The problem that I have, and maybe that many people dont realize, is this game is great! So being that its alpha, sure theres plenty to test, but people love to play it how it is. It's not like 99% of the people playing are running around doing specific focus testing. This is basically live, not alpha. Using ALPHA as an excuse at this stage is not possible. The game is considered to be live in the minds of many people :) thats a great thing too! I hope it does well, I'm really enjoying it.. or I was, and I hope changes will come soon so I can enjoy it how I was!

When you have somethings thats as fun as this game, it really blurs the line between testing and playing. So separate it again with two versions, a test.. and a stable.

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Spaw without a gun? AWESOME!

Zombies sucks now? YES! Even prone they can see you. Even 100 meters from them at 2xShift they can spot you. If you aggro some, they follow you, them you shot them, them more zombies spaw.

The fun factor is over with zombies that hard.

I play this since the first patch. And this was the worst patch so far. Alot's of issues, bugs etc etc... also the lack of information that this server ha's, is just frustanting.

You guys at Bohemia do a great job since OFP CWC don't get me wrong, i have all the Arma series. But come on you don't need do patch over patch, without testing, this is becoming Battlefield 3, for each patch the destroy a lil bit of the game.

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Most. Constructive. Thread. Ever.

(shoulda named it "2 Builds - Stable & Alpha" or something a tad less.... you know.)

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Spaw without a gun? AWESOME!

Zombies sucks now? YES! Even prone they can see you. Even 100 meters from them at 2xShift they can spot you. If you aggro some' date=' they follow you, them you shot them, them more zombies spaw.

The fun factor is over with zombies that hard.

I play this since the first patch. And this was the worst patch so far. Alot's of issues, bugs etc etc... also the lack of information that this server ha's, is just frustanting.

You guys at Bohemia do a great job since OFP CWC don't get me wrong, i have all the Arma series. But come on you don't need do patch over patch, without testing, this is becoming Battlefield 3, for each patch the destroy a lil bit of the game.

[/quote']

Uhh... I agree with you. But DayZ isnt being developed by Bohemia its a Mod being developed by an independent team (who arent paid by the way).

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Whether we're seriously reporting bugs or just having fun' date=' we're all still testing the features and stressing the servers. I just don't seeing anything beneficial in dividing servers into testing and non-testing servers.

[/quote']

While you don't see the benefit, I think a developer might. Those people who do test the actual test version would do so to simply provide feedback. Those people who play the game to have fun, like myself, will continue to give feedback, but not feedback specific to an upcoming update. Continuing to throw out random updates and breaking things just creates a bad image of the game, people will play it once and toss it to the side. Keeping a stable version as the current version would at least give people the chance to decide between actually liking the game or not.

I started about 5 days ago, between how it played then and how it plays now, it feels like a completely different game... for obvious reasons.

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lisen guys ask someone to stay on 1.6 to to have the less agro zombi thats just stuped the zombis ar just tomuch now lols, coman think agian, we need them to lower the agro range as i have bean asking for seans the agro/death patch of DayZ, anyone saying anything els is juts a big fat Troll.

if we should stay on 1.6 on ouer server then we will miss out on evrything els and die anyway very fast, the ideer whit no starting wepons is great and allot of things are improved whit zombis not attacking us from outside the walls and killing us throw walls, BUT this dosent make it allright to push up the agro on mobs so they attack us from 200 meters and drag 10-20 zombis whit them.

wen we die in ouer clan we cant meet up anymore and i can promes you all that we hade a great time and a good BLAST in DayZ something so new and fun.

the agro was allright befor maybe just raise it a litlle but not like it is today on 1.7.1.4

wen me and my clan mebers die to zombis wen it should have bean players that was taking us out insted, is just sad.

we get splited up and cant meet up agian far north to one of ouer camps, that was taking us a few weeks to sett up, whit cars 10-15 tents full of all things needed to keep offroad cars and ATVs and bickcykles repired, and wepons ammo etc etc.

today we cant meet up and have anymore fun becours the agro is just insane on zombis.

i agreee 100% on that it was a great ideer to delit the starting wepons. BUT the zombis will kill the game. we moved from ouer outer games to be a part of DayZ but the fun is gone.

here is a link that we frapsed just befor the killer patch/zombis agro range.

pleas lower ther agro range, and if you got a few minutes check this video, was befor the patch and sure zombis was not just to push in to kill needed team work and we were 5 in a offrod car.

http://www.youtube.com/watch?v=fYba1eZV1Qc

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I understand this is alpha and all

I don't think you fully do.

This is basically live' date=' not alpha. Using ALPHA as an excuse at this stage is not possible. [/quote']

Just because you consider it live, doesn't make it so. Alpha is not an excuse, it's an actual stage in the development.

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I understand this is alpha and all

I don't think you fully do.

This is basically live' date=' not alpha. Using ALPHA as an excuse at this stage is not possible. [/quote']

Just because you consider it live, doesn't make it so. Alpha is not an excuse, it's an actual stage in the development.

While its a stage of development, its still basically live. There will be no difference to the public eye between alpha or live. You should really know this, if you don't you havent tested many games. This trend has happened with EVERY game thats not in some sort of closed test. Its easily a double edged blade. While it makes the game look awesome, blindly putting out game breaking patches like this current one make the game look terrible. There needs to just be a bit more thought put into the way this gets developed now, as its become very popular. I personally bought Arma 2 for this mod, and dont regret it. I know it will get better in time, but I want to see it do well from here out.

It's more about making smart decisions with the dev cycle rather than just saying ok GO GO GO! I'm not a dev though, I don't want to speak for them, I do want to see them do well though. It's a very fun mod :)

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I totally disagree with the initial post. The game was NOT challenging or punishing.

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It's an alpha, literally.

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It's an alpha' date=' literally.

[/quote']

So you have said, and will do again no doubt.

Some of us are trying to discuss in a constructive manner the possible benefits of having a stable build and a dev build.

The fact is, most alphas are closed, and partaken by people who know how to test and compile reports. What is being suggested by a split build is not uncommon, and really given the dramatic rise in popularity of people looking to play the game, makes sense.

I came here to play a great mod for a great game. Sure if bugs are found or I can be helpful I will... But I'm here to game, most people who says otherwise are likely lying.

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another kid that doesnt undestand the meaning of ALPHA build...

1_I_Dont_Want_to_Live_on_This_Planet_Anymore-s500x282-295658-580.jpg

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