Jump to content
meat pie

Why the patch is not that bad

Recommended Posts

I see lots of hate on the new patch and because no one ever says why they hate it they all look like they are overacting.

First of all what does it say when you download dayz?

Download ALPHA!!

You did not pay for this game and they are doing open testing for the standalone with this mod,it has always been like that.

Just try hold off playing the game and wait for them to fix it.

And if you think this update is bad,over at warz all of there patches break the game by ruining fps and loot spawns.

So if you have a point about why the patch is so bad let me know,if not then just wait it out.

Share this post


Link to post
Share on other sites

Okay, here is one of the reasons why the patch is bad: the tackle feature.

The tackle feature triggers when a zombie close to the player "tackles" the player to the ground. In reality the player is being forced into the prone position. How this works is the player runs forward in the direction that the player is standing and then dives to the ground.

If a zombie is standing in front of a player while the player is standing still, say three meters apart, and the zombie "tackles" the player, the player will run forward towards the zombie and then dive to the ground. In other words the feature has absolutely no correlation to real-world physics.

Not exactly the quality of code I would ever have attached to my name. Alpha or not.

Edited by MikeZA
  • Like 1

Share this post


Link to post
Share on other sites

Not exactly the quality of code I would ever have attached to my name. Alpha or not.

You did not pay for this game and they are doing open testing for the standalone with this mod,it has always been like that.

  • Like 2

Share this post


Link to post
Share on other sites

ITS ALPHA BRO YO MAD MOTHER FOOKAS !

man how tiresome is that shit in every game . ultimate excuse for everything that is not working or broke.

took my car to garage other day its alpha bro can you fix it ? car mechanic sorry chap looks like its a beta issue well fix it later :lol:

  • Like 5

Share this post


Link to post
Share on other sites

Not exactly the quality of code I would ever have attached to my name. Alpha or not.

Tackle should be performed only if player speed is over 5 m/s. Current versions of ArmA beta patch give a wrong speed when velocity command is called, that's why the result is so odd.

Share this post


Link to post
Share on other sites

Okay, here is one of the reasons why the patch is bad: the tackle feature.

The tackle feature triggers when a zombie close to the player "tackles" the player to the ground. In reality the player is being forced into the prone position. How this works is the player runs forward in the direction that the player is standing and then dives to the ground.

If a zombie is standing in front of a player while the player is standing still, say three meters apart, and the zombie "tackles" the player, the player will run forward towards the zombie and then dive to the ground. In other words the feature has absolutely no correlation to real-world physics.

Not exactly the quality of code I would ever have attached to my name. Alpha or not.

Whilst I see your point (and agree to a certain extent), I feel that maybe you've misunderstood what the aim of the Alpha is - it's (as I understand it) a testing ground for features/balances that could go into the finished Standalone. Now, sometimes, a feature like the tackle will be introduced - sadly ARMA II's engine has more or less no way of accurately modelling such a thing, so it would likely need to be hardcoded into the engine or some such (I'm afraid my understanding of programming game engines is fairly limited!), which is likely going to take a fair bit of skill and time to do.

Now, it's an interesting feature, and they want to try it out, so they work it in there as best as they can with the existing tools. Sure, it's ugly and does the odd strange thing, but the mechanic is in there, and they can now see how it works and what effects it has on the way players play the game (if it makes them more cautious, whether they change their approach at all).

That's my understanding of what they're trying to do - yes, it's not perfect, and yes, it looks ugly as hell, but we are playing an Alpha version of the game, and DayZ is a hell of a lot more complete than most Alphas out there!

  • Like 1

Share this post


Link to post
Share on other sites

Tackle should be performed only if player speed is over 5 m/s. Current versions of ArmA beta patch give a wrong speed when velocity command is called, that's why the result is so odd.

Then maybe they shouldn't have added it in the first place...? Or written their own method of determining velocity. This is really just fundamental: do not release code that you know will not work properly. Did a school child write this bit of code? Is this why I have to point things out that anybody who writes code for a living knows?

Share this post


Link to post
Share on other sites

Then maybe they shouldn't have added it in the first place...? Or written their own method of determining velocity. This is really just fundamental: do not release code that you know will not work properly. Did a school child write this bit of code? Is this why I have to point things out that anybody who writes code for a living knows?

I don't think that your advise is so useful or even needed.

Share this post


Link to post
Share on other sites

I don't think that your advise is so useful or even needed.

Yeah I know right? The alpha is doing so well the developers don't need any pointers!

Wake the fuck up please.

Share this post


Link to post
Share on other sites

All the free updates and supporting community, people are not happy? go buy an Xbox One.

You know, usually software houses have to PAY people to test their alphas... right?

Share this post


Link to post
Share on other sites

You know, usually software houses have to PAY people to test their alphas... right?

If you disagree with their method of testing the Alpha, there's always the option of not participating.

Share this post


Link to post
Share on other sites

If you disagree with their method of testing the Alpha, there's always the option of not participating.

And I will when I feel like it, but until then, as an alpha tester, I will also take issue with developers shitting out poor quality code, sprinkling some sugar on top of it and calling it a feature.

Share this post


Link to post
Share on other sites

*shrug* - you're entitled to your opinions and your right to voice them in a reasonable manner. I'd be lying if I said I didn't think you were overreacting though.

Perhaps if you've got as many solutions to DayZ's problems as you suggest, it might be worth contacting the team and offering your assistance and experience rather than badmouthing them from a distance? :)

  • Like 5

Share this post


Link to post
Share on other sites

I dont want you upset but DAYZ will never ever be more than alpha - even standalone will be max early beta state all its life.

why coz of game engine, even arma2 (vaninla), what is out from 2009, is nothing more than beta - because of all those bugs etc. Well there is comunity members who made this BETA game enjoyable by creating ACE2, JSRS, ACRE .... etc free mods

but look at ARMA2 vanilla it never was finished product - and now there is ARMA3 out

So get used to bugs and glitches and just learn how to live with them - if you like the game like I am

Edited by V3C1C

Share this post


Link to post
Share on other sites
Perhaps if you've got as many solutions to DayZ's problems as you suggest, it might be worth contacting the team and offering your assistance and experience rather than badmouthing them from a distance? :)

I have only claimed to have one solutions and I have provided it above. Nice try at condescension, maybe next time you won't fail so hard at it. Besides which, why would I waste my time trying to teach the current developers when not to include code in a release when they are apparently unconcerned with their shit code's affect on the mod?

That is like trying to teach a cat to read, the cat gives zero fucks about reading, so why bother?

Share this post


Link to post
Share on other sites

I have only claimed to have one solutions and I have provided it above. Nice try at condescension, maybe next time you won't fail so hard at it. Besides which, why would I waste my time trying to teach the current developers when not to include code in a release when they are apparently unconcerned with their shit code's affect on the mod?

That is like trying to teach a cat to read, the cat gives zero fucks about reading, so why bother?

https://help.github.com/articles/fork-a-repo

I look forward to your awesome code.

Edited by Kerbo

Share this post


Link to post
Share on other sites

I have only claimed to have one solutions and I have provided it above. Nice try at condescension, maybe next time you won't fail so hard at it. Besides which, why would I waste my time trying to teach the current developers when not to include code in a release when they are apparently unconcerned with their shit code's affect on the mod?

That is like trying to teach a cat to read, the cat gives zero fucks about reading, so why bother?

Mike I understand your concern over this particular piece of coding. However you being such a massive C^%T is far worse.

Share this post


Link to post
Share on other sites

I look forward to your awesome code.

Not without being paid.

Mike I understand your concern over this particular piece of coding. However you being such a massive C^%T is far worse.

Awww.... we have a thin skin, do we? Poor boy.

Share this post


Link to post
Share on other sites

You know, usually software houses have to PAY people to test their alphas... right?

Hello There

Im currently testing 2 commercial game closed Alphas as well as working on a new large Arma2 mod as well as being involved in some other projects I cannot discuss publicly.

I don't receive a cent and nor do any of my comrades who assist me.

It's not all about the cash.

Rgds

LoK

  • Like 3

Share this post


Link to post
Share on other sites

I have only claimed to have one solutions and I have provided it above. Nice try at condescension, maybe next time you won't fail so hard at it. Besides which, why would I waste my time trying to teach the current developers when not to include code in a release when they are apparently unconcerned with their shit code's affect on the mod?

That is like trying to teach a cat to read, the cat gives zero fucks about reading, so why bother?

Interesting point you raise there regarding teaching a cat to read, because it seems I'm in a similar situation right now - you've been given the advice and seem to be of the opinion that you have the skills to help fix the issue you have such a problem with, but instead seem far happier to just sit here from a distance and make vague assertions about the talents of the people who have made the game you're playing.

Heck, a less polite person than me might assert that you're just engaging in the time-honoured internet tradition of 'keyboard warrioring'. Anyway, have a pleasant day, I shall leave you to your posturing. :)

  • Like 2

Share this post


Link to post
Share on other sites

We should all pool our beans and invest in MikeZA's standalone zombie game. It sounds like his coding is going to be top-notch and will blow DayZ out of the water.

Let me know when it's up and running so I can get in on it early!

  • Like 1

Share this post


Link to post
Share on other sites

We should all pool our beans and invest in MikeZA's standalone zombie game. It sounds like his coding is going to be top-notch and will blow DayZ out of the water.

Let me know when it's up and running so I can get in on it early!

Please, as if you could afford my billable rate.

Share this post


Link to post
Share on other sites

And for the smart-asses who think me not contributing to the alpha code actually means anything:

Not exactly the quality of code I would ever have attached to my name. Alpha or not.

Share this post


Link to post
Share on other sites

Please, as if you could afford my billable rate.

You're new around here I see..?

Don't like it, get out. The mod is incredibly limited in its ability. ArmA 2 was released in 2009, the engine is old and has never been one of the greatest either. What they have achieved with the mod is huge considering the limitations the Dev's face. Which, if you hadn't actually realised, is why the SA is being developed, because it allows Rocket to mold the game/engine is his eyes.

I stopped playing DayZ about 2/3 weeks ago just because it grew old for me, so I haven't seen this tackle feature. But if you're unwilling, which you clearly are, to accept the limitations the Dev's have to put up with and the fact that games will always have features included in them that will be broken/buggy, then I don't see much point in you even being here. 90% of this community is on the same page and accepts that nothing is perfect, and has done brilliantly in helping the progress of both the mod and SA. The fact of the matter is these features must be implemented to help further progress both the mod and the SA, otherwise we wouldn't be going anywhere would we?

Not to mention your inability to be reasonable. You seem to have it all figured out but will not help contribute to both this topic or even the testing of the Alpha, because somehow you KNOW that the Dev's don't give a ****. So you can now read peoples minds...? If that was the case, DayZ would be no where right now. People like you have no place here if you're unwilling to listen, be reasonable, or even contribute.

Personally, I hope you get whats coming to you. But thats not in my hands.

Just my two cents..

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×