KernelKlink 1 Posted June 12, 2013 Hey I just watched the E3 Standalone demo and was already hookedWatching the zombie movements and reaction times I have guess you guys still fine tuning AI behaviour, also noticed zombies clipping into walls lolSo from demo these are rabid Zombies who can run fast at you, also seem die from torso hits so they are technicaly infected biologicaly but still technicaly alive (28 days later style) and not classic, shambling undead (Dawn of Dead style).So here are some questions and ideas JUST ON ZOMBIES!1) Can zombies form into large groups (20-30) or possibly into a Horde of 100s (Hide or Run you wont have enough bullets haha)2) Are there going to be different types of Zombies? The Zombies in demo can run and long distance jump, a very recently infected type with lots of energy. Will there be slower zombies who have been infected longer time so they rotted away visibly and lost mobility?3) Will the ability of zombies to track players once spotted end up endless pursuit for days or will zombies lose interest if you can find good hiding spot for short period time?4) Decapitation Physics, I think Day Z really needs have realitic decapitation for zombies (you could apply this to players/humans). Swing Axe at zombie take off arm, Grenades could cut zombie in half (half zombie still crawling after you is scary), headshot up close with shotgun could explode skull, brains everywhere :) or hitting them with vehicles have real crash physics and not cartoon bounce.5) You could still make the Zombies 'Undead' by making things little more hardcore with 'HeadShots Only' mode, destroying brain only true way stop a zombie ;) Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 12, 2013 1) they try to implement it, although dean doesn't understand why we want it2) different in terms of different stages of disease yes. in terms of super-abilities no. they are still human. the disease is not supernatural, more rabies-esque. so YEs to your question3) three stages: passive, attentive/alerted, raging --> line of sight as well as noise will matter, you can get rid of them by stealthy action (latest info)4) unlikely at this stage. the engine was made for a mil. sim initially therefore things like these were not implemented. Let's see if they can come up with something.5) no --> infected humans remember? everything that would kill a human will kill a zed as well. 1 Share this post Link to post Share on other sites
dulix11 731 Posted June 12, 2013 1- Suggested before, I personally don't like the idea of it, unless it was very rare and avoidable.2- As joe said above, different in terms of age / stages of infection. Newly infected zombies would be faster and stronger, where as older zombies will be slow and brain dead.3- I hope you can get rid of them, otherwise you could end up with people doing CoD rape trains.4- Yes, that would be awesome, I do hope they incorporate dismemberment.5- No, way too game-y. Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted June 12, 2013 Welcome to the forums.I would like to see a lot of your suggestions, Gore, hell yeah, But alas not everyone in every country will see it. Share this post Link to post Share on other sites
Blondedash 403 Posted June 12, 2013 Welcome to the forums.I would like to see a lot of your suggestions, Gore, hell yeah, But alas not everyone in every country will see it.germany is the most notable one i have heard gets gore or even the games blocked. Australia only didn't get mortal kombat and another game i can't remember but frankie mentioned once, Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 12, 2013 germany is the most notable one i have heard gets gore or even the games blocked. Australia only didn't get mortal kombat and another game i can't remember but frankie mentioned once,that's why they simply buy in austria ;) Share this post Link to post Share on other sites
MikeZA 5 Posted June 12, 2013 They need to fix the AI in general before even considering these suggestions.Based on the quality of the "tackle feature" code... good luck on that. Seen better code out of a 13 year old kid. Share this post Link to post Share on other sites
Rekli 995 Posted June 12, 2013 They need to fix the AI in general before even considering these suggestions.Based on the quality of the "tackle feature" code... good luck on that. Seen better code out of a 13 year old kid.This is the STANDALONE the standalone fixed the AI many months ago they also follow a different development path from the MOD so what you have just said is utterly retarded.read,try again. Share this post Link to post Share on other sites