KoKane 0 Posted June 20, 2012 Cant the actual weapon modification (the silencer in this case) determine the noise of the gun..Why does the ammo, while identical, come in two different packages?Also, why not allow people to "merge" or split their STANAG into SD?Is it a bug atm?I'm making a discussion thread for it here, before making a bug report, which I almost did.Seems a bit odd that you must have the letters SD after your STANAG clip for it to work in your gun, despite that being unrealisitic? Share this post Link to post Share on other sites
Refried 14 Posted June 20, 2012 subsonic rounds are an actual thinggoogle it Share this post Link to post Share on other sites
Cyric (DayZ) 254 Posted June 20, 2012 subsonic rounds are an actual thinggoogle itThis. Share this post Link to post Share on other sites
Soldier of Failure 14 Posted June 20, 2012 Subsonic ammo? How the fuck does it work?Magic. Share this post Link to post Share on other sites
hahawin 1 Posted June 20, 2012 It's ammo with a lower muzzle velocity that doesn' go BOOM as much as other ammo Share this post Link to post Share on other sites
Panama Jack 0 Posted June 20, 2012 Subsonic ammunition is not a prerequisite for effective suppressor operation. It's just a way of making the silenced weapons arbitrarily more difficult to use, out of some sense of balance. Share this post Link to post Share on other sites
alexahr2008 0 Posted June 20, 2012 There is however no reason that a regular M4 cant shoot Subsonic ammunitionworst case scenario you move a gas operation lug.So regular M4 should take any STANAG Share this post Link to post Share on other sites
jblackrupert 308 Posted June 20, 2012 It's bullets with tiny parachutes that drag behind them to slow the bullet down to below the speed of soundso theres no sonic boom. Share this post Link to post Share on other sites
Joyrider (DayZ) 0 Posted June 20, 2012 Subsonic ammunition eliminates the sonic boom.If you shoot regular ammo through a silenced weapon there will still be a loud "CRACK" whenever you fire. Share this post Link to post Share on other sites
2slow4you 0 Posted June 20, 2012 Cant the actual weapon modification (the silencer in this case) determine the noise of the gun..Why does the ammo' date=' while identical, come in two different packages?Also, why not allow people to "merge" or split their STANAG into SD?Is it a bug atm?I'm making a discussion thread for it here, before making a bug report, which I almost did.Seems a bit odd that you must have the letters SD after your STANAG clip for it to work in your gun, despite that being unrealisitic?[/quote']I would assume it is because the vast majority of suppressed weapons use subsonic rounds Share this post Link to post Share on other sites
attorney1977 311 Posted June 20, 2012 It's a limitation of Arma 2, not this mod.Basically, all ammunition within a magazine shares common properties. That is to say, they cannot be mixed. Also, the weapons are not moddable, so you cannot attach a scope, silencer, sound suppressor or any other paraphernalia to a weapon you have.You can get around it (with scripting) by deleting your weapon and spawning in the weapon with the item attached. This creates more work for the modder though as you need to have a model of the weapon for each conceivable combination of accessories.For more in depth reading check outhttp://community.bistudio.com/wiki/CfgWeapons_Config_Referencehttp://community.bistudio.com/wiki/CfgMagazines_Config_Referenceandhttp://community.bistudio.com/wiki/CfgAmmo_Config_Reference Share this post Link to post Share on other sites
Black D. 0 Posted June 20, 2012 "So regular M4 should take any STANAG "According to my M4A1 in Dayz, I can load STANAG SD as well as STANAG. Do other weapons not do this? Share this post Link to post Share on other sites
miqueloz 33 Posted June 20, 2012 My M16 also takes STANAG SD. So does my M4A1 Holo. Share this post Link to post Share on other sites
attorney1977 311 Posted June 20, 2012 Unless Rocket has changed it for DayZ, all assault rifles should accept their SD equivalents. The round won't make a supersonic crack, but the muzzle sound will be loud. Share this post Link to post Share on other sites
nicotinkickballovich 0 Posted June 20, 2012 In a sense it should be compatible, but isn't. For example you can still use M9 SD rounds in a Glock 17. Share this post Link to post Share on other sites
Joyrider (DayZ) 0 Posted June 20, 2012 It's a limitation of Arma 2' date=' not this mod.Basically, all ammunition within a magazine shares common properties. That is to say, they cannot be mixed. Also, the weapons are not moddable, so you cannot attach a scope, silencer, sound suppressor or any other paraphernalia to a weapon you have.You can get around it (with scripting) by deleting your weapon and spawning in the weapon with the item attached. This creates more work for the modder though as you need to have a model of the weapon for each conceivable combination of accessories.For more in depth reading check outhttp://community.bistudio.com/wiki/CfgWeapons_Config_Referencehttp://community.bistudio.com/wiki/CfgMagazines_Config_Referenceandhttp://community.bistudio.com/wiki/CfgAmmo_Config_Reference[/quote']If that were the case, why can you put M9 mags into a G17? Share this post Link to post Share on other sites
attorney1977 311 Posted June 20, 2012 Because when BIS added the G17 to Operation Arrowhead, they decided to allow M9 mags for it.This is the magazines config entry for the G17:magazines[] = {"17Rnd_9x19_glock17", "15Rnd_9x19_M9", "15Rnd_9x19_M9SD"};There's a lot of peculiarities in the ammunition system between Arma 2 guns and Operation Arrowhead guns. Share this post Link to post Share on other sites
dsi24 227 Posted June 20, 2012 Seems to be a lot of confusion here, suppressed weapons only accept SD rounds, but unsuppressed weapons accept either or. (Reference) [Look up your specific weapon, pistols appear to be totally interchangeable between (non)SD ammo and (un)suppressed weapons] Share this post Link to post Share on other sites
KoKane 0 Posted June 20, 2012 Seems to be a lot of confusion here' date=' suppressed weapons only accept SD rounds, but unsuppressed weapons accept either or. (Reference) [Look up your specific weapon, pistols appear to be totally interchangeable between (non)SD ammo and (un)suppressed weapons]Ah ok, thanks.Thanks for the replies.I knew that non silenced guns could take the SD or non SD mags.. and figured the reverse was possible too, and that this was almost a bug.Didnt know about subsonic ammunition either.Love moments like this when you feel like a newb.Thanks guys :) Share this post Link to post Share on other sites