Draco122 412 Posted June 9, 2013 Something that I find bizarre in the mod is that there is no "knockdown" instead just a knockout phase where the player just falls unconcious if hit after an attack on low blood.I think with weapons and attacks overall there should be a more common "knockdown effect" where the player is momentarily stunned but not unconcious but is unable to follow up with an attack and has only a slim chance of retreat.In my opinion, the knockout phase for example after getting shot by a Lee Enfield or DMR should be far less common in chance, instead a knockdown is more likely where a player is knockdown on their ass/knees/side and forced to retreat Share this post Link to post Share on other sites
methr1k2dop3 323 Posted June 9, 2013 Well in the current Day mod were going off Arma2 physics and gameplay.i agree getting shot in the leg maybe result in limping.there are many ways to better the current snare system, other that passing out or breaking a bone.just gotta wait for the SA and it will deliver! Share this post Link to post Share on other sites
-Gews- 7443 Posted June 10, 2013 Something that I find bizarre in the mod is that there is no "knockdown" instead just a knockout phase where the player just falls unconcious if hit after an attack on low blood.Exactly, stumbling, falling to the ground, etc... instead of this long-ass unconsciousness. And more bleeding... like "bleed out before you can run 50 meters" kind of bleeding. Share this post Link to post Share on other sites