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Draco122

[SA] - Knockdown over Knockout

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Something that I find bizarre in the mod is that there is no "knockdown" instead just a knockout phase where the player just falls unconcious if hit after an attack on low blood.

I think with weapons and attacks overall there should be a more common "knockdown effect" where the player is momentarily stunned but not unconcious but is unable to follow up with an attack and has only a slim chance of retreat.

In my opinion, the knockout phase for example after getting shot by a Lee Enfield or DMR should be far less common in chance, instead a knockdown is more likely where a player is knockdown on their ass/knees/side and forced to retreat

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Well in the current Day mod were going off Arma2 physics and gameplay.

i agree getting shot in the leg maybe result in limping.

there are many ways to better the current snare system, other that passing out or breaking a bone.

just gotta wait for the SA and it will deliver!

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Something that I find bizarre in the mod is that there is no "knockdown" instead just a knockout phase where the player just falls unconcious if hit after an attack on low blood.

Exactly, stumbling, falling to the ground, etc... instead of this long-ass unconsciousness. And more bleeding... like "bleed out before you can run 50 meters" kind of bleeding.

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