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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

earion

Thanks for 1.7.1.4. Joining game to find your unacceptable failures. And, question :P

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DayZ team, thanks for your dedication.

Of course I still have my alpha-tester whip close to me, and I'm eager to find and file new bugs ;) I'll then write some harsh comments with, as it should be, nothing offensive. Something like :

"Thanks for your dedication, this just isn't working. Now good luck with the angry mob, hope better luck next time. Or even better than luck and blind faith : better in-team QA ;)"

At least it seems your release lifecycle and quality process is now going to streamline a lot, so keep up practicing/doing/experimenting/improving your game mechanics/work processes.

My question is : was that streamlining achieved *thanks* to the community/forums, or *in spite of* the community/forums ?

Attention to all Arma2 elite vets, all CoD players, all BF3 players, all casual, hardcore players, zombie apocalypse pros and noobs, that is, all this fascinating and diverse DayZ community : I once read the original intent of DayZ is to generate genuine emotions within players, and well... Looking at the way we people insult both each other and the dev team itself on these very forums... Seems you are all happy, frightened, angry, frustrated, delighted, scared as hit, both by the mod and its many bugs and flaws... But rarely indifferent. So Dean Hall et al. certainly hit the mark. Don't you think ?

But, why the hell being so offensive ? Can't we simply be pissed off in an orderly, polite fashion ? Can't we make an effort to keep the forum clean of trolls, useless fights, insults ? Improve the noise-to-signal ratio a bit ? Well I'm sure someone already posted a thread like this, but I simply couldn't find it under this huge pile of mess. Among this mess, my own very useless comments, of course.

To me, and to many, DayZ is a tiny revolution *in gaming*. Revolutions can either build a better world, or can end in the return of the worse despotism ever. Of course there is always some blood spilled, but not necessarily a blood bath. Perhaps all that can also apply - figuratively - to a promising arma 2 mod ?

If DayZ happens to be a failure, this might only prove the point of most major gaming companies : that modding and community-driven games are just useless shit, unviable in terms of return on investment. Perhaps they'll just consider that risky gameplay experiments lead to bad public reception, thus less profit. But, you are all playing DayZ, right ? You all like the concept ? You all want it to succeed, right ? Then, don't you think constructive feedback, positive or negative, will lead the team in a better direction than noisy posts full of insults and floods of trolls ? Can't you consider they might get it wrong because they don't even consider these posts ? And that otherwise worded, they would consider the legitimate concerns in those posts as useful information ?

In my opinion, unless you want to play worse than ever "AAA" games :

- That are going to almost equally crippled with bugs than the DayZ mod is going to become once in beta stage (oh wait, is the M26 dart BF3 bug fixed yet ?)

- Whose game designers, lead developpers you won't ever have the chance to meet on a community forum (oh wait, even currently you can't)

- That are going to come along with a $30 DLC on the day of their release to add 2 new weapons (wohhh, perhaps a hatchet and a crowbar :P ?)

Then I would strongly suggest we really give a chance to DayZ, Rocket, team, and BIS. Let's not behead them in front of the angry mob after having thrown as many rotten potatoes as the number of offensive messages in this forum. And let's not shoot each other on sight in replies, there is a great (albeit somewhat broken ;) ) cool arma2 mod just for that.

Or at least, use a whip to slash each other and the team, instead of a fucking full auto RPG. Much more subtle and classy.

DayZ forums now with melee weapons ?

Edited by 3rwww1

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Finally a nice read on this forums.

do you need a bloodjob in the church?

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Finally a nice read on this forums.

do you need a bloodjob in the church?

Rasta, this topic's nearly a month old. He's probably good by now.

Edited by KWilt

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Rasta, this topic's nearly a month old. He's probably good by now.

A shame. This post has many good points. Its always bugged about forums me that attempts at dialogue tend to flounder and die, but we can have 30 page threads of people monologueing or dialogue in the form of arguement where neither side is willing to give ground.

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Rasta, this topic's nearly a month old. He's probably good by now.

Oh, I can always use a blood job behind the church, ya know :P

A shame. This post has many good points. Its always bugged about forums me that attempts at dialogue tend to flounder and die, but we can have 30 page threads of people monologueing or dialogue in the form of arguement where neither side is willing to give ground.

Well, I noticed as well. Nevertheless, I think my post was plain useless, as people won't stop raging just by asking them to behave.

However, I'd really like having a slashdot like comment system, with comment ranking + category (funny, insightful, informative, interesting, carebear, codkiddie, ruthless bandit, friendly moron, etc), that would also hide those comments with a too low ranking unless you explicitly unfold them.

Maybe that would improve that awful noise-to-signal ratio... Maybe not.

Edited by 3rwww1

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