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AKM vs SA58 series

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Loving these posts. Can you do one for the AKM and SA-58s soon?

And now another comparison - the AKM vs the SA58 series. These rifles all fire the same round and seem fairly similar, but there are some important differences.

COMMON CHARACTERISTICS:

These rifles share certain features.

-damage (see damage section)

-handling (1.57 dexterity)

-rate of fire (all fire at 10 rds/sec, or 600 rpm)

-accuracy (accuracy for all is 1.8 mils)

ACCURACY:

Here's the spreads at 100, 200, and 300 meters (it's the same for all these rifles). As you can see, these aren't very accurate. However, keep in mind they're pretty much the same as the M4 Carbines.

oS8mgkp.png

RECOIL:

SA-58s:

5/10 single

4/10 full auto

AKM:

5/10 single

5/10 full auto

The recoil is the same in semi-auto, but in full-auto the SA58s are more controllable (note full auto uses a different "type" of recoil that behaves a bit different from single shot recoil).

NOISE:

Note this is in ArmA, (read the following quote from R4Z0R49) and this is for players, not zombies. I'm too lazy to figure out how to calculate zombie aggro range.

The noise level hasn't changed. What did change is the range they target at

120 meters <<< Gunshots depending on the weapon noise

80 Meters <<< Sight and Sound

Weapon noise did got dropped also to half of what it should be while we settle other hearing issues.

Anyways, strangely enough, the vz. 58 series rifles are much louder than the AKM. The sound of the AKM's shots carry for a maximum of 1,000 meters - a shot from an SA-58 can be heard up to 1,300 meters away. The actual range you'll hear it from will be far less, but nevertheless the vz. 58s are louder.

On to each individual rifle:

AKM:

51Veu9v.png

This is a pretty good weapon. It does a fair amount of damage, ammo is fairly common and it has a decent range due to its sights, which are (somewhat optimistically) adjustable from 100 to 800 meters.

It does however have a fair amount of recoil, and it's not very accurate. The same applies to the SA-58s.

SA58P and SA58V:

dMBM2qx.png

I consider these rifles a step up from the AKM. They have better sights (the AKM's front blade rests too low in the rear notch and that means a bit less visibility after recoil).

They are also noticeably more controllable in full-auto. They share the 100-800m zeroing.

SA58V CCO:

JZhNHIE.png

This has a non-magnified red dot optic zeroed at 300 meters. Compared to other similar optics, I don't like the dot too much, it seems less transparent than the dots on the M4 CCOs, which slightly obstructs the view of a target. It also has a smaller field of view... it offers more visibility of areas away from the target, but a bit less in the target's actual vicinity.

The above only really applies at long ranges, I think this gun shines in close combat.

This gun also has an infrared laser (turned on by pressing L). This is fairly useless to solo players and it can't be seen without night vision goggles... however it could be useful for pointing out things if you run in a group... at night... and all have NVGs... and your enemies don't... yeah, I don't think the laser is important in DayZ.

SA58V ACOG:

BqMkRb7.png

MOcDUeZ.png

This has a 4x scope and a secondary iron sight, which sounds fantastic... except the scope is zeroed at 100 meters, and has no stadia lines to hit accurately at other ranges. That sucks. It seems as if someone at Bohemia didn't bother finishing this scope... the phrase "half-assed" comes to mind.

It has one tiny tick mark which corresponds to about 500 meters, but from everything in between 100 and 500, it leaves you guessing. Even with the reticle's drawbacks, I still think this scope is an improvement over the standard iron sights. It's easier to hit people at long ranges when they appear 4 times as large.

The backup iron sight is pretty awful... The front blade is massive. It's zeroed at 300 meters. Access it by pressing Numpad "0".

This rifle has a 3-round burst mode in addition to the standard full auto (which I don't find too useful, just makes switching to auto take longer), and it also has a laser sight like the SA58V CCO.

RARITY:

AKM:

Military: 2%

Barracks: 4%

SA58P and SA58V:

Military: 1.2%

SA58 CCO:

Barracks: 0.4%

SA58 ACOG:

Barracks: 0.4%

These guns all use the AKM magazines, which are found as follows:

Heli crash: 2%

Military: 4%

Barracks: 8%

DAMAGE:

000m: 4,500

100m: 3,689

200m: 3,023

300m: 2,479

400m: 2,031

SUMMARY:

I'd almost always choose the SA58V ACOG because of the 4x zoom. Yes, the reticle sucks, but I still find it's better at long ranges than iron sights (even with the iron sight's adjustable zeroing). Having a 4x zoom is also great for scouting purposes. I wouldn't even bother to switch to the backup irons unless I was inside a building, they're really coarse.

After that, I'd probably take the SA58V CCO because I find I do better with red dot sights on running targets (who stands still when being shot at?). I wouldn't use an AKM or an SA58 at very long ranges anyways, so the fixed 300m zero works fine for me. It also looks cool.

Next I would take either the SA58V or P, they're exactly the same apart from looks.

Last comes the AKM. D'aww. No further comment.

Edited by Gews
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I like the Sa-58. Looks really cool and I like using it. I also like the ACR too, with their funny backpacks...

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I like the Sa-58. Looks really cool and I like using it. I also like the ACR too, with their funny backpacks...

I really like the Sa-58 CCO very nice for CQB.

But then again, All guns in this thread are good for CQB.

Except the Sa-58V ACOG

Edited by GOD™

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very informative and concise post gews thank you.

I'd take the CCO errry day

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Next, "Lee-Enfield vs Winchester".

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