Ruski 10 Posted May 8, 2013 If you are in the cabin (inside) of a boat you shouldn't lose heat but rather gain heat, also sailboats and more boats in general would add to immersion as a boat is considered to be one of the best survival vehicles, finally sea conditions should affect boat stability, for aiming purposes. 2 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted May 8, 2013 (edited) I'm pretty sure most realism-based mechanics will be taken into consideration for the final version of DayZ.Basically, from the impression Rocket gives, if it makes sense in the real world, it'll be that way in game. (within reason)How useful a boat could possibly be is questionable, since there's not really anywhere to go.Not many zeds out at sea though. Edited May 8, 2013 by mZLY 2 Share this post Link to post Share on other sites
He29irn 27 Posted May 8, 2013 There should be lots of little islands where is some buildings also so you could use boat to get there 1 Share this post Link to post Share on other sites
OrLoK 16188 Posted May 8, 2013 (edited) There should be lots of little islands where is some buildings also so you could use boat to get thereIn the SA it will be called Utes http://community.bis...o.com/wiki/UtesRgdsLoK Edited May 8, 2013 by mZLY Share this post Link to post Share on other sites
Target Practice (DayZ) 1335 Posted May 8, 2013 I'd certainly like to see some method of slowing heat loss in covered boats such as the fishing trawler - in real life you'd have the option of going below decks or into the cabin for shelter, which although not really worth modelling in-game, should certainly have some equivalent in-game.It would also be interesting to model in sea states for varying weather - you could then have the interesting dilemma of a hungry/thirsty survivor trapped on an island with the options of either making a break for land in heavy and dangerous seas or risking death by starvation/thirst by waiting out the storm. Share this post Link to post Share on other sites
enforcer1975 1111 Posted May 8, 2013 It's a problem of the script. It detects you are in the water but not that you are in a boat...i though they already changed that. 1 Share this post Link to post Share on other sites