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Target Practice (DayZ)

Am I the only person that really doesn't care for 'base building'?

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Yeah, see thread title.

I just really don't get the appeal of it, and why so many people are clamouring for it so much - part of the fun of DayZ is having to keep moving to survive - keep scavenging and moving from town to town. There's already a significant problem on many servers with organised clans and large groups hoarding all the vehicles and weapons, despite the fact they're never used, meaning smaller groups and single players are left to either fight for scraps or have to spend all their time searching the Northern woods for poorly-concealed hideouts. You'll end up with a two-tiered game, where the only way for players to get anywhere near the higher-tier loot is to join a clan or other large, organised group.

In my opinion, allowing players to build bases is just going to further exacerbate this issue - before we know it, groups of players are staging 'raids' on other players' bases, and we all end up playing Wasteland with zombies.

Don't get me wrong, I don't actually dislike the act of base-building itself, I just don't personally feel it has any place in DayZ - much like heavy armour and high-end military weapons, it's alright in the right circumstances, but I don't think that DayZ fits that bill.

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I'm one of the peeps that like the idea. I'm generally pretty nomadic too in my playstlye but I think there's something within many of us that just wants us to make a mark on the map and call it home.

I think it'll fit with DayZ if done well. As survivors one of our first goals would be to set up some sort of base-camp and organised groups would definatly want to. For me it just hinges on how they go about implimenting it into the game. In the mod there's nothing that makes me want to have a base at all.

Edited by Fraggle
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I used to be like this. Play DayZ Origins, and you'll understand it. It gives you another objective, more end game. It gives you a more permanent place to put your stuff, a place to set up base with your friends.

It's really fun collecting materials to build each others houses and stuff. It's not like you walk into a supermarket, find a tent, then pitch it, and that's your base. You need a whole load of things. It takes time and effort.

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I dont care if its added...if its added "hey nice little feature" if not "meh"

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No, you aren't.

I understand base building gives more of an 'end game' but something that is permanent and persists through your death, to me, isn't really what DayZ was meant to be about.

Aiding players to do the whole 'Die, run back to base, regear, join the fight' shouldn't be encouraged and I feel that base-building will push players to stockpile weapons all at once rather than playing the 'early. game (From spawn to acquisition of military loot).

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I'm not against it, but I know I wont be doing that. I like being a survivor "on the road"

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its simple if you can build a defensible base you can then build a communality. and hold it long enough and you could see shops springing up

imagine finding a town like you do in fallout or stalker but it is 100% run by human players

all shops, guards/police even banks ect. being run by real people

think about being in a mad max 2 style siege with real people

or a night of the living dead defense against zombies

any of this is only possible with defensible areas

Edited by King Tubbs
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Hello there

If "base buidling" could be developed with more depth then I'd welcome it, but at the moment it's just a few defences. If having to live near a clean water source and sustainable food were explored further then I think fort building could develop into community building.

Rgds

LoK

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I personally like base building :) We were on a server once, had a few things set up at a base and a couple cars and some a$$holes hunted our base down ( took em like 2 weeks peeps told us about em in game when we were on) and when they found it they ran over our tents and blew up our vehicles. It was $hitty! Then to top it off, or to be more a$$hole-ish they put a note on the map that said SRY F8L.....it was very upsetting. We stopped playing after that, it is one thing to take stuff from our camp but to be a troll and just destroy the whole thing was a crap move! Anyways with base building we can put up walls and a gate that only we can enter. It is nice to know that when we get on everyday our stuff is more then likely safe and still there. Just my opinion tho! :)

Edited by SaraMichelle

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Yeah, see thread title.

I just really don't get the appeal of it, and why so many people are clamouring for it so much - part of the fun of DayZ is having to keep moving to survive - keep scavenging and moving from town to town. There's already a significant problem on many servers with organised clans and large groups hoarding all the vehicles and weapons, despite the fact they're never used, meaning smaller groups and single players are left to either fight for scraps or have to spend all their time searching the Northern woods for poorly-concealed hideouts. You'll end up with a two-tiered game, where the only way for players to get anywhere near the higher-tier loot is to join a clan or other large, organised group.

In my opinion, allowing players to build bases is just going to further exacerbate this issue - before we know it, groups of players are staging 'raids' on other players' bases, and we all end up playing Wasteland with zombies.

Don't get me wrong, I don't actually dislike the act of base-building itself, I just don't personally feel it has any place in DayZ - much like heavy armour and high-end military weapons, it's alright in the right circumstances, but I don't think that DayZ fits that bill.

basebuilding is cool

and all the "problems" u see in the game are not problems, its how the game is and meant to be...basically when things get hard ppl start to complain, if u dont like that clans take the cars then go blow up their cars...simple as that, and alotta fun

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Thank you all for the replies. Some good points made here. :)

I used to be like this. Play DayZ Origins, and you'll understand it. It gives you another objective, more end game. It gives you a more permanent place to put your stuff, a place to set up base with your friends.

It's really fun collecting materials to build each others houses and stuff. It's not like you walk into a supermarket, find a tent, then pitch it, and that's your base. You need a whole load of things. It takes time and effort.

See, Origins actually is the 'worst case' example here - I hate the way it's been implemented in Origins - it's kind of shovelled in there with no real thought or effort as to what the longer-term goals and outcomes are beyond OMG BUILD BASES YEEEEAHHH. I would HATE to see the SA go that way with it. And as you pointed out (possibly unintentionally) - it's something that is mainly done with friends.

its simple if you can build a defensible base you can then build a communality. and hold it long enough and you could see shops springing up

imagine finding a town like you do in fallout or stalker but it is 100% run by human players

all shops, guards/police even banks ect. being run by real people

think about being in a mad max 2 style siege with real people

or a night of the living dead defense against zombies

any of this is only possible with defensible areas

But that's just not going to happen. If dedicated MMOs can't manage it, DayZ isn't going to - the nature of the average internet gamer is just too variable, and people/players too transient for anything like that to happen without some truly phenomenal organisation from a very large (30+ member) clan. I see what you're saying though - base building could very well be the tip of a larger iceberg. I'm just not sure if that's the direction I personally would like to see the game going with populated towns and so on - it's a bit too MMO-ey for me.

Hello there

If "base buidling" could be developed with more depth then I'd welcome it, but at the moment it's just a few defences. If having to live near a clean water source and sustainable food were explored further then I think fort building could develop into community building.

Rgds

LoK

Indeed. That's about the only way I can see this proceeding in a direction that I'd actually be interested in taking part in.

I personally like base building :) We were on a server once, had a few things set up at a base and a couple cars and some a$$holes hunted our base down ( took em like 2 weeks peeps told us about em in game when we were on) and when they found it they ran over our tents and blew up our vehicles. It was $hitty! Then to top it off, or to be more a$$hole-ish they put a note on the map that said SRY F8L.....it was very upsetting. We stopped playing after that, it is one thing to take stuff from our camp but to be a troll and just destroy the whole thing was a crap move! Anyways with base building we can put up walls and a gate that only we can enter. It is nice to know that when we get on everyday our stuff is more then likely safe and still there. Just my opinion tho! :)

That's part of my concern though - clans and groups hoarding stuff is already enough of an issue without them being able to safely lock the stuff away. It's going to get a hundred times worse if they can start doing that.

basebuilding is cool

and all the "problems" u see in the game are not problems, its how the game is and meant to be...basically when things get hard ppl start to complain, if u dont like that clans take the cars then go blow up their cars...simple as that, and alotta fun

Thanks for your well-balanced and thought-out argument.

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But that's just not going to happen. If dedicated MMOs can't manage it, DayZ isn't going to - the nature of the average internet gamer is just too variable, and people/players too transient for anything like that to happen without some truly phenomenal organisation from a very large (30+ member) clan. I see what you're saying though - base building could very well be the tip of a larger iceberg. I'm just not sure if that's the direction I personally would like to see the game going with populated towns and so on - it's a bit too MMO-ey for me.

I disagree that it is not going to happen, but it will be VERY VERY VERY rare and as you say will only be able to happen with a large very well organized group or clan, but clans like that DO exist, I myself have been part of them in the past (50+ well organized clans on cs:s, ogame and minecraft ) and the difficulty and rarity of in game communatys would be half the fun

and with the way base building is going to happen (underground) it will be more like Terminator than populated towns

if on the other-hand they make it that you can barricade doors then the night of the living dead zombie defense will be a common sight and i guessing will be a great way to survive a night

Edited by King Tubbs

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I don't care for it either. On one hand the lack of permanence is much of the appeal of DayZ - for me. On the other, I think endgame should be about restoring infrastructure, finding a cure, ending the zombie situation. But, doing that would sort of end the game as well.

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I like the idea of base building and think it will add a lot if to the game if it takes a while to be able to make a base and not just take 2 hours. :)

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See, Origins actually is the 'worst case' example here - I hate the way it's been implemented in Origins - it's kind of shovelled in there with no real thought or effort as to what the longer-term goals and outcomes are beyond OMG BUILD BASES YEEEEAHHH. I would HATE to see the SA go that way with it. And as you pointed out (possibly unintentionally) - it's something that is mainly done with friends.

How is it shovelled in there? It's basically the core element of DayZ Origins. To get the materials, you need to go to mines, industrial area's, salvation city, and you often need special tools to acquire the materials to build the house. I've seen plenty of people build houses by them selves, it's not any quicker if you have several people, because for ever extra person, you need a crap load more supplies.

I'm not sure you've even played it to be honest. Each to their own I guess, I guess I just don't want the SA to turn into the boring shit that is DayZ vanilla. If there continues to be no end game, and no difficult objectives other than killing everyone, you can count me out.

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I think the appeal of bases is, that it gives you a spot, that you created for yourself, that will remain even if you die. If you put stuff in, you can retrieve it in your next life.

Even if the thought of one life alone increases the immersion for some people, the frequency of dying in dayz can make it a really frustrating experience. And in any survival situation, having a spot that protects you from the weather and stores your possessions is a primal instinct in every one of us. Most of us don't enjoy being in the open when it rains.

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Great topic question.

DayZ satisfies many different peoples urges in many different ways. Some players want PvP experiences; some want tribal associations in clans, groups etc, others want to just explore and observe; still others want a quest like base building; many just want that zombie survival experience. There are a million different reasons we each have for participating and if all of these things (for the most part) do occur in the same game/mod without jeopardizing other player's needs, then you're basically having a more representative simulator that satisfies everyone.

Just like the real world, in a sense, some of us like to join a fraternity/sorority(clans); some like to support a local sports team(tribes); some want a huge house and yard(base building) etc - and they may or may not have those things in real life but in-game they can satisfy those needs.

While a person may not like base building because they feel it promotes hoarding of loot and gives an unfair advantage to some players who can respawn and re-gear easily; hoarding is a real thing (thinking about those survivalists on the reality show "Preppers") and a player who is anti-base building is playing the role of a real life person who simply got "caught in the zombie apocalypse unaware and non-supplied" Nobody said the game is about fairness - it is about personal choices for survival: hoarders, clams, lone-wolfs, bandits, heroes - it is all good in a game-world where everything has gone to hell.

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Did I type "clams" ? I meant "clans" - though, having clams in DayZ would be delicious!

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Great topic question.

DayZ satisfies many different peoples urges in many different ways. Some players want PvP experiences; some want tribal associations in clans, groups etc, others want to just explore and observe; still others want a quest like base building; many just want that zombie survival experience. There are a million different reasons we each have for participating and if all of these things (for the most part) do occur in the same game/mod without jeopardizing other player's needs, then you're basically having a more representative simulator that satisfies everyone.

Just like the real world, in a sense, some of us like to join a fraternity/sorority(clans); some like to support a local sports team(tribes); some want a huge house and yard(base building) etc - and they may or may not have those things in real life but in-game they can satisfy those needs.

While a person may not like base building because they feel it promotes hoarding of loot and gives an unfair advantage to some players who can respawn and re-gear easily; hoarding is a real thing (thinking about those survivalists on the reality show "Preppers") and a player who is anti-base building is playing the role of a real life person who simply got "caught in the zombie apocalypse unaware and non-supplied" Nobody said the game is about fairness - it is about personal choices for survival: hoarders, clams, lone-wolfs, bandits, heroes - it is all good in a game-world where everything has gone to hell.

Couldn't have put it better myself. IMO DayZ is all about giving people options and seeing what people do with those options. If the option to build yourself a base is there it doesn't mean you have to use it. For some I'd imagine their sole aim will be to build an epic base while others will ignore it completely.

It doesn't have to be fair or balanced, it's just there.

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I was invited into a camp one time. They had a UAZ, two GAZ's, two Ural's, two buses, one Huey, a tractor, a Chinook, and an ATV. They also had hundreds of guns and tents, all set up in a massive base. It really wasn't fun, basically every five hours I'd just drive out in my UAZ to go to the grocery store that was only a mile away. It was boring.. no adventure to it.

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I was invited into a camp one time. They had a UAZ, two GAZ's, two Ural's, two buses, one Huey, a tractor, a Chinook, and an ATV. They also had hundreds of guns and tents, all set up in a massive base. It really wasn't fun, basically every five hours I'd just drive out in my UAZ to go to the grocery store that was only a mile away. It was boring.. no adventure to it.

That's hoarding, people will always hoard. I don't find it fun either but it doesn't bother me that others do because it in no way affects my enjoyment of the game. That's the appeal of DayZ, you can play the game however you want.

Also, the base building Rocket has described will involve a lot more than just setting up a tent to store stuff. It's all just ideas ATM but buiding a half decent base could potentially take months.

Edited by Fraggle

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Also, the base building Rocket has described will involve a lot more than just setting up a tent to store stuff. It's all just ideas ATM but buiding a half decent base could potentially take months.

I hope it is stupidly hard to build a base, really give people something aim for.

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I hope it is stupidly hard to build a base, really give people something aim for.

Same. The reason I like the idea is that it's another goal that you (or a group) can set yourself. Because there's no traditional goals in DayZ the fun for me comes from choosing a personal mission/goal to accomplish. If you don't have a goal that's when DayZ gets boring, for me anyway. If I'm just running around looting for the sake of it then I quickly get bored. If I have a long-term aim then it immedietly becomes more interesting.

With crafting being added I can imagine building any sort of base will be a long-term goal, and for me that's what's missing from the mod.

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