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pbrunk

I just had a baller idea for SA regarding Banditry

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It's not murder if they don't die.

:)

I'm going to use that in court someday. I just know it.

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I can see robery already being something that will happen more often in the Stand Alone with a few changes they have already made. The first thing that comes to mind is that your character will get passive skills. Like the mechanic skill for example as rocket has already hinted to. Who knows you might get a faster longer running distance as you run more.

Any ways, your character will have passive skills that is gained only with time. Many players will want to keep what percs they have gained from surviving for a long time. Bandits will still exsist, but a number of them will think about the percs they have gained and if it is worth loosing those skills.

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