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Humanity and groups in DayZ

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I don't know if there will be an option to form a group in DayZ Standalone with friends.

In DayZ mod whenever you travel with your friends and one of your mates get shot at, let's say he is in such a position he cannot answer the attack, you end up being punished if you defend your friend if you are able to kill the attacker. This in regard to the humanity points.

With a grouping system in place, it would be fair that you gain points to humanity by defending the friends you get in group with when they get shot at.

Something I really would like to see added.to the standalone.

I would like to apologize in advance if this has been suggested before.

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Humanity is a WIP, i dont think it is working as intended (whatever that may be)

Being punished for defending a friend doesn't seem right, in fact it should increase your humanity if anything. But then you will get bandit groups gaining unwanted humanity for helping each other out.

I don't like humanity tbh (gee, that didn't come out right!). Give players the option to wear whatever clothing they like and be done with it - i would like to wear the bandit skin but i am no bandit.

Perhaps the idea to give murderers a different stance or a different way of holding their gun is good enough, but make it subtle.

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There will be no "humanity" system in DayZ standalone as far as I'm aware. So defend your friends as much as you'd like. Or just go around shooting fresh spawns in the face.

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But then you will get bandit groups gaining unwanted humanity for helping each other out.

I thought of this before posting and was foreseeing the possibility that it could damage the bandits.

However, it could maybe be possible that the devs can work around it so once you have become a bandit, defending your bandit friends will affect it the opposite way.

Humanity is kind of important in DayZ in regards to having a slight understanding of how wary you should be if you spot another player out in the fields.

I can also understand why some people want it gone, but the best solution in my opinion is to keep the humanity system and try to work out a better system for it.

Becoming a bandit is the easy part, surviving as bandit should be worse, and that is the purpose of humanity and the skin that follows, it adds balance and that gives it all an edge when you make your decision "Do I dare to kill that player?"

Just food for thought.

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Humanity is a WIP, i dont think it is working as intended (whatever that may be)

I don't like humanity tbh (gee, that didn't come out right!). Give players the option to wear whatever clothing they like and be done with it - i would like to wear the bandit skin but i am no bandit.

Players will be able to wear whatever they want in-game, fortunately; bandit-or-hero is only going to be a face-value claimed status, nothing something "Achieved." The humanity system is as a good idea as it is flawed. I have heard nothing about humanity continuing to the SA.

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The current hero-bandit humanity system is flawed; wearing a ghillie suit or camo clothes overrides both, so there's no way to tell if one or the other is good or bad... I just shoot both.

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The current hero-bandit humanity system is flawed; wearing a ghillie suit or camo clothes overrides both, so there's no way to tell if one or the other is good or bad... I just shoot both.

Well, when it comes down to ghillie suits, The purpose of these is max camo, so having remarkably different suits would defeat its purpose. There would be a favourite suit people in general would prefer.

It is a difficult thing to adjust, that's for sure. If nothing else, having different textures on the backpack could be the solution. A subtle difference between hero and bandit would be nice.

If we aim for realistic feel of DayZ standalone, I think there is certain aspects we cannot replicate into a game, like body language and facial expressions, things that we humans read as aggresive or passive. Not yet anyways. To compensate that, humanity and skin was introduced.

I believe it is somewhat important to have in the standalone, but by all means, if there are other ways to make this work. I'm all for it.

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I completely ignore humanity when I play, if it goes up fine if it goes down I really don't give a shit. tbh I don't know why people say losing humanity is punishment, Ive yet to see any down side apart from a skin but those now are pointless anyway.

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There's nothing human about killing other people, not even in self defense.

My personal code is I never fire the first shot.

I usually become a hero, simply because of the way I play DayZ. I help people, when I can. I disengage and evade, whenever I can. I only shoot at other survivors, if I'm left with no other options. When I'm left with no other options, I pack my humanity away and start the killing.

After I've killed someone, I always feel the same thing. That maybe I should simply begin KOS and stop allowing other players to get the initiative, but then I remember, that this is the excuse every bandit uses to justify his inhumane actions. Whether I lose enough humanity to lose my hero skin really doesn't matter, but whenever I've lost humanity both ingame and psychological, I always take a long trip into the wilderness to avoid additional confrontation.

If you play with a group already, you're never shy of friends needing medical aid anyways.

I've got no problem with people covering up humanity with ghillie suits and camo clothing, I never trust anybody fully, not even a hero skin. I've killed enough hero skins to know that you can't blindly trust a book by it's cover.

I actually think the current humanity system is both brilliantly simple, but like all other simple DayZ mechanics, their simplicity makes DayZ both a complex and psychological experience.

Edited by Dallas
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Well, when it comes down to ghillie suits, The purpose of these is max camo, so having remarkably different suits would defeat its purpose. There would be a favourite suit people in general would prefer.

You missed the point entirely... My argument was against there being a hero/bandit system at all. I said nothing about hero-ghillies and bandit-ghillies. >.>

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You missed the point entirely... My argument was against there being a hero/bandit system at all. I said nothing about hero-ghillies and bandit-ghillies. >.>

But you did say something about the ghillie suits.

What is with the hostility? I responded to this:

The current hero-bandit humanity system is flawed; wearing a ghillie suit or camo clothes overrides both, so there's no way to tell if one or the other is good or bad... I just shoot both.

If there is something you feel I oversaw or ignored, please feel free to elaborate.

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But you did say something about the ghillie suits.

What is with the hostility? I responded to this:

If there is something you feel I oversaw or ignored, please feel free to elaborate.

Your response suggested you had misinterpreted my post as suggesting something I had not; I felt as if you were attempting to put words in my mouth. I apologize for the confusion.

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Your response suggested you had misinterpreted my post as suggesting something I had not; I felt as if you were attempting to put words in my mouth. I apologize for the confusion.

Nah, I was merely quoting you to forward the discussion further with my own opinion. Sorry if it seemed that way.

And I agree with the humanity system in DayZ mod to be flawed, if there is a way to make it work into the standalone, i'm glad.

If the devs decide it is not gonna be implemented, I'm also fine with that.

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