Jump to content

Recommended Posts

What.

No to the Vintorez, two reasons:

1. The current ArmA Vintorez is horribly flawed. It does 37,552 damage at the muzzle 18,776 damage at the muzzle, which is stupidly unrealistic (equal to the M107). Here is a graph I made concerning the real-world power of the 9x39mm Vintorez. "The WarZ" made the Vintorez equal to a .50 cal... I expected better from ArmA. Equal to a 7.62x39 at most! >:(

FYrQ0ku.png

2. I don't think you'd find it since only special Russian units use it.

Edit: gonna say a bit more about the VSS...

I don't see what it would be doing in Chernarus since there's not much need to be silent while killing zombies. If the Russians sent troops into Chernarus to try to control the zombie situation they wouldn't be equipped with VSS rifles, they're zombies, no need to be silent when you have a massive army. They are literally unarmed people. You'd have a massive army shooting unarmed people. No need for silent stealth tactics. Right now, judging from the game, I could deal with all the zombies in Elektro by myself given enough ammo. :D

Anyways, let's say a few were in Chernarus... I have a problem with the way games and media portray this gun. That most definitely includes ArmA 2!

It's an exotic weapon and every game seems to make it highly damaging, just like how old movies portrayed karate chops as highly lethal and mysterious attacks. :rolleyes: Ki-ya!

It's a 9mm weapon. It has comparable energy levels to a .45 handgun. The SP-5 bullet is said to yaw, which would definitely increase the damage, but it still lacks raw power. Other rifle bullets also yaw and tumble, or fragment, and those have a lot more energy behind them. Hollowpoint handgun bullets expand to great sizes and still aren't "teh de3dly"

The SP-5 is not said to pierce armour. That's the SP-6, and if the SP-6 is designed to pierce body armour, it probably doesn't have the hollow tip of the SP-5, and therefore would be far less likely yaw or tumble, and therefore would have less stopping power.

The ammunition has a subsonic muzzle velocity, it's designed to be silent, not powerful. They tried their best to make it as powerful as possible while remaining silent, but you can only do so much.

The British had the EXACT same idea with the .45 ACP DeLisle. The DeLisle is like a WW2 Vintorez.

HaCYP6o.jpg

Of course it's still going to be very lethal, you won't find anyone willing to be shot with a VSS, but it's way overblown (of course energy doesn't automatically translate to effectiveness, .45 isn't powerful compared to rifle rounds, either, and .45 still has a great reputation even in full metal jacket form).

Then there's the issue of the rainbow trajectory, I imagine it would be difficult to hit things at long range with such a cartridge. This limits it to use for sniping at close ranges.

As I said it's an "exotic" weapon, few people have access to them and there aren't any available second-hand tests or reports on the ammunition, so who knows? Maybe the bullet design is simply amazing and the cartridge is "super effective" compared to full-power rifle rounds, but somehow, I doubt it...

Getting too "into it" again... :|

Edited by Gews
  • Like 2

Share this post


Link to post
Share on other sites

Well the car was a great idea :D

Everyone needs one sometime! :lol:

JobhGYR.jpg

Share this post


Link to post
Share on other sites

The VSS has been added as a spawning weapon on my server at heli crashes.

From experience. It is a one hit kill on zombies at any range you can hit them. You play hell hitting anything past 400m (400m is above average difficult). I'm pretty sure it is a two hit kill on players from 150m, this due to the fact that I shot someone at 150m and it took two shots. They were laying on the ground the second shot (first knocked them out), and the second may have been a head shot, I'm not sure (but my guess is that it wouldn't have mattered, if the first knocked em out, they probably didn't have much blood left).

I do have them set as very rare right now. In the 5 days it's been on server I think 2, maybe 3 have been found. The worst part is finding ammo for it.... as ammo spawns at the same rate. In all there may have been 8 mags spawn in 5 days at all heli crashes. Whether all 8 were gathered is a different story.

Share this post


Link to post
Share on other sites

From experience. It is a one hit kill on zombies at any range you can hit them. You play hell hitting anything past 400m (400m is above average difficult). I'm pretty sure it is a two hit kill on players from 150m, this due to the fact that I shot someone at 150m and it took two shots. They were laying on the ground the second shot (first knocked them out), and the second may have been a head shot, I'm not sure (but my guess is that it wouldn't have mattered, if the first knocked em out, they probably didn't have much blood left).

Probably not a glitch, it does M107 damage at the muzzle but it drops off pretty quickly. I can check the damages quite quickly...

000m: 18,776

100m: 16,971

200m: 15,341

300m: 13,867

400m: 12,583

500m: 11,331

Oh dang, looks like I was wrong about the 37,552 damage. Still, far too powerful (well over twice as powerful as an M14 when it has 5 times less energy IRL!).

Edited by Gews

Share this post


Link to post
Share on other sites

What.

No to the Vintorez.

As much as I LOVE Vintorez(I'd hump it if I had one.), I'd have to agree after reading the post.

Beans. Have them.

Edited by Dancing.Russian.Man

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×