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LancerG2

The most detailed Prison topic yet

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I know this has been suggested a few times but this one was discussed amugst multipile people and they decided that the suggestion on prisons in the suggestions part of the forum didn't really cut the cake compared to this.

I (And a few others) had the Idea of a prison being a visitable place on the map (Up north). Being a prison there should only be two ways to get inside. One way would be using explosives to open the big steel gates which would trigger an alarm (Because the prison is guarded by a huge brick wall then rows of razor wire fences). On triggering the alarm the player has five minutes to grab all the loot and get away. The other way is manuver a helicopter to the roof of the prison block/helipad.

The breach method.

On using the explosive entry an alarm will set off for five minutes. Upon this happening zombies will spawn away from the prison and gradually make their way towards the prison. When the loud alarm is set off the only way to turn it off is by going to the alarm/control tower. This is a time system on how the aggro builds up. The alarm is loud enough for even players to hear it from a for 9 Kilometres.

Aggro

First minute - Alarm set off, No zombies.

In two minutes - First zombies appear in groups for 1-3.

In three minutes - Hordes start building up until five minutes. Hordes will be as small as 3-7

After five minutes - A shitton of infected appear and then they constantly keep coming until alarm is turned off.

The prison has many sectors inside such as four watch towers, Yard, Barracks, Alarm tower and cell blocks and these items will have item spawns in the prison which this look will be very valuable for begineers and advanced players. A few zombies will spawn inside the barracks/cell blocks, Inside the prisoner section some zombies could be locked inside the jail cells, trying to reach you though the bars and a dead man hung from the roof of his cell block, the undead trying to get his corpse though the bars to satify their hunger. While walking though the Canteen or Cell block the floors are made of tiles and running will cause a lot of sound to come from your footsteps so it is advised that you sneak/walk in the Canteen/Cell block.

In the barracks you will be able to find ammuniton and Riot Gear (look at the loot list below for more information) and other things in the prison barracks like the occasional high tier pistol or shotgun.

The infiltation method.

This method will be done by flying a helicopter on to the helipad on top of the cell block. Since helicopters are noisy and you land on top of the cell block zombies will be spawned on the few top floors and will be awaiting your presence. You must fight your way down to the bottom of the cellblock if you want to get acess to the prison yard. This method seems safer but because of the addition on helicopter spawns becoming rarer this method would take more time to attempt. Also the helipad can only fit a small helicopter so if you think about bringing a Hind or Blackhawk it won't fit on the cell block so this will take a few hours of gameplay to think of a plan.

The spawn list.

Note: Such places like the barracks will need explosives to open the door, I mean seriously who wouldn't lock their weapons so hoodlums would not get them.

- 1 DMR or sniper rifle: Uncommonly spawned in one of the four guard towers.

- Prisoner jumpsuit: (Very common, Found in cell block)

- Rioter suit: Riot helmet (Is reistant to a few pistol rounds) , padded vest (Not bulletproof), Riot sheld (Yeah they arn't bullet proof but they are melee proof). Uncommonly found in Barracks.

- Shiv: Little prisoner knife. Weak and small knife, Very common in cell block.

- Nightstick: Blunt melee weapon, has fastest melee swing, Takes 1 more hit compared to the axe.

- Random food and drink spawns: Commonly found in the Canteen (Different word from cafateria, Don't mock me please)

- Ammunition spawns: Only in the barracks.

- Prison bus: A rare spawning vehicle that is in good condition (Requires a tyre as It is missing a tyre). It is faster then the previous bus but is missing a tyre. Has a rare spawn.

- Remmington 870: Rare but found in the gun lockers in the barracks.

- Glock 17: Rare handgun but is found in the gun lockers with the remmington.

Conclusion.

In conclusion a prison would be a great place to gather loot and get stuff without going to the big cities or the airfield.

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A great idea, comprehensively written...

I heard a prison being implemented on Utes (an island by Chernarus).

Walking Dead and also Max Brooks - Zombie survival guide mentioned the idea of a prison being a good shelter when zombie apocalypse happens.

There could be a broken wall on one side (outside fence) and it will have to be filled with cars or boards or something to zombie proof it (like a basic base building).

Edited by Va3V1ctis

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Guest

TL:DR

Seriously though I like the idea. What range would the sirens have though?

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Seems like a bit of a waste of time really... low grade loot spawns, nothing really worth the risk of looting. Okay melee proof riot shield might be nice but how often do you engage in melee combat?

Also where would the power for the alarm come from? Nothing else in the game has any electricity.

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Also where would the power for the alarm come from? Nothing else in the game has any electricity.

Well I would say a generator - which can easily be refueled by fuel.

I do like the prison idea, but I'm pretty sure its been confirmed anyway. I'm still very 50/50 because it sounds very walking dead.

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I think there should be other ways to enter, but would be incredibly risky. Because, really, if you are experienced enough to acquire satchel charges or a helicopter then there is no point in getting all this moderately decent loot. Maybe an escape tunnel the prisoners created? It would be filled with excrement and have a high risk of catching a disease.

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Seems like a bit of a waste of time really... low grade loot spawns, nothing really worth the risk of looting. Okay melee proof riot shield might be nice but how often do you engage in melee combat?

Also where would the power for the alarm come from? Nothing else in the game has any electricity.

From what ive seen of the plans for the standalone (which i think is what this idea is aimed at) finding something like a DMR will be an extremely rare occurance, in which case the risk of breaching such a place might well be worth it, and also riot helmet? thats just cool B)

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Zombies shouldn't randomly "spawn", that would kill the realism aspect. The zombies that hear it should be attracted to the sound.

And the prisons in real life do have their own generators, so electricity could still run if they haven't run out of fuel.

(But then the problem is, that if the prison staff were killed/left the prison without turning the generators off, they would have run out of fuel. And if they did turn of the generators, a player would be required to refuel them/turn them on again)

The jumpsuits should be found on the inmate zombies and in laundry. And I'm not sure if I want a toothbrush shiv if I breach the prison fence with satchel charges or a helicopter :D

Edited by Sutinen

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I would break into the prison with an MK 48 with 5 drums and kill all the zeds I can... before ultimately dieing.

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I figure that the weapons would have already been taken out by the guards cept. But I must stress my opinion again that I am against designated spawn points for weapons. Survivors go everywhere and die everywhere, thus it makes sense to find DMR's in petrol stations and barns etc. Weapon spawns should be completely random through the entire maps spawn points. The only thing people should fight over is territory. Creating choke points for equipment means that many places dont see any traffic.

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I like some of the ideas, I would change a few aspects of the loot, though: Flashbangs and teargas, more guns, switch the armour levels of the riot helmet and riot vest, more guns so there is actually a reason to go there. One other thing, though: Nightsticks should not kill in two hits. They're not designed to be lethal.

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TL:DR

Seriously though I like the idea. What range would the sirens have though?

9 kilometers, In Oz we use the metric system (If thats what it's called, we certainly don't use miles though).

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I like some of the ideas, I would change a few aspects of the loot, though: Flashbangs and teargas, more guns, switch the armour levels of the riot helmet and riot vest, more guns so there is actually a reason to go there. One other thing, though: Nightsticks should not kill in two hits. They're not designed to be lethal.

Okay I will change the nightstick aspects for sure, But what if you clubbed somebody over the head with one? The breaking of bones in the skull and then hitting the soft gooey organ known as the brain would surely kill something right?

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