St. Jimmy 1631 Posted April 25, 2013 Don't except any ETA for mods or Bohemia games :D Share this post Link to post Share on other sites
jdtherocker 37 Posted April 25, 2013 (edited) so my makarov should only need to hit 5 times instead of 6 on the chest... XD Edited April 25, 2013 by jdtherocker Share this post Link to post Share on other sites
SteveLord 32 Posted April 25, 2013 (edited) Zombie behavior is hit or miss for me. Sometimes they see me from a good distance. Sometimes I sprint past them and am surprised they do nothing.Their biggest issue with me right now is the aggro/hitting through walls. You basically have to center yourself in a room or tent, otherwise you'll stir them up. This easily alerts other players watching your area.Other gripe. I can't remember the last time I died by something other than an AS50/M107. I use to be killed by DMRs all the time. Now everyone and their brother has 1 shot kill weapons. :( Edited April 25, 2013 by SteveLord Share this post Link to post Share on other sites
r4z0r49 4761 Posted April 25, 2013 Zombie behavior is hit or miss for me. Sometimes they see me from a good distance. Sometimes I sprint past them and am surprised they do nothing.This is by design Zeds have a random factor to ignore players.Hitting tho walls has been disused 3 billion times.I guess your talking about melee weapons it will change when our new melee systems comes into play.Not really bugs could have been posted on skype. Share this post Link to post Share on other sites
rn_max 202 Posted April 25, 2013 * [NEW] - Servers date have been locked to give full moon nights.Is that [A] date locked to prevent avoidance of the full moon when it is supposed to happen? Or date locked to make all nights full moon? I sure hope it is option A.* [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage") + 1 Random Start Item: ("ItemBandage","ItemPainkiller","HandRoadFlare").So no backpack ... that's not too bad, if a little odd, given how common rucksacks are. No Makarov ... fair shout as well and hats off for the decision.But ... random chance of no illuminating device at all? ... or zombie magnet flares which are much rarer than domestic flashlights?Not fancying anyone's chances at night then. Oh unless its option B for the permanent full moon, in which case it won't even be night time. Unthinkable.Sorry, but I'm getting something of a change for the sake of change feeling ... but that being said, this is lab rat alpha land after all.However, some things really don't require 1.7 million lab rats to figure out their proposed effect.I would love to wall-of-text about the many good things in the changelog, but it only takes one or two fundamental clangers to render it all forgettable. I'm really not sure about the night time and starting gear ideas, so the 1.7.6.1 build is definitely backed up and ready for reversion. Share this post Link to post Share on other sites
subtle 29 Posted April 25, 2013 Amazing patch changes. Love everything about it. Can't wait for it to go live.Thank you to everyone that is still working to improve this mod. Share this post Link to post Share on other sites
leviski 2152 Posted April 26, 2013 (edited) I hear that Razor is looking for testers so, help with that might make things go faster.and when i say heard I meant He made a post about it somewhere on the forumshttp://dayzmod.com/forum/index.php?/topic/133235-looking-for-testers/ Edited April 26, 2013 by leviski Share this post Link to post Share on other sites
fluxley 2228 Posted April 26, 2013 I hear that Razor is looking for testers so, help with that might make things go faster.and when i say heard I meant He made a post about it somewhere on the forumshttp://dayzmod.com/f...ng-for-testers/Indeed, been on the test server myself, its looking pretty great, but they need more testers to just play, its the best way to find unexpected bugs. Share this post Link to post Share on other sites
spankerfist 44 Posted April 26, 2013 Great stuff. Cant wait for the patch. Starting with a makarov wont boost kos. People who Kos dont care if you got a makarov or not. Keep up the good work. Share this post Link to post Share on other sites
dappadan95 332 Posted April 26, 2013 You dont start with a makarov now anyway, atleast I dont think you do. Share this post Link to post Share on other sites
r4z0r49 4761 Posted April 26, 2013 (edited) Yea we are adjusting a few items here and there.The bigger news.Zeds hitting through walls we believe is now fixed this is initial tests without any loss of power. fingers crossed :-) Edited April 26, 2013 by Powell 9 Share this post Link to post Share on other sites
subtle 29 Posted April 26, 2013 The bigger news.Zeds hitting through walls we believe is now fixed this is initial tests without any loss of power. fingers crossed :-)If that turns out to be true this will no doubt be the greatest update in the history of the mod. I hope you guys have success. 1 Share this post Link to post Share on other sites
Unidentified 0 Posted April 26, 2013 Old Bandit Skin! Share this post Link to post Share on other sites
leviski 2152 Posted April 26, 2013 Ill update the thread with the testing info to attempt to direct people that are willing to test. Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted April 26, 2013 Great stuff. Cant wait for the patch. Starting with a makarov wont boost kos. People who Kos dont care if you got a makarov or not. Keep up the good work.Perhaps, but they DO care if they have a makarov or not. Share this post Link to post Share on other sites
leviski 2152 Posted April 27, 2013 This Thread is Massive...But for those of you who dont know-The update might not be here for a long time :\- Share this post Link to post Share on other sites
ponc 100 Posted April 27, 2013 nooooooooooooooooooooooooo! Share this post Link to post Share on other sites
Ken Bean 175 Posted April 27, 2013 This Thread is Massive...But for those of you who dont know-The update might not be here for a long time :\-Why? When? How? Share this post Link to post Share on other sites
r4z0r49 4761 Posted April 27, 2013 We have to wait for Dean to return. Share this post Link to post Share on other sites
leviski 2152 Posted April 27, 2013 We have to wait for Dean to return.there is no one that can possibly give this a pass?As in say okay make it live Share this post Link to post Share on other sites
Ken Bean 175 Posted April 27, 2013 (edited) Too bad. Thanks for your efford anyway. :)The update really sounds cool. Edited April 27, 2013 by Ken Bean Share this post Link to post Share on other sites
cyrq 3 Posted April 27, 2013 there is no one that can possibly give this a pass?As in say okay make it liveProbably not, since Rocket is the only person that can sign the *.pbo's with a valid BI key. Share this post Link to post Share on other sites
leviski 2152 Posted April 27, 2013 get his digital sig from everest xD Share this post Link to post Share on other sites
Ken Bean 175 Posted April 27, 2013 He doesn't take his pc with him? So then, what's he doing there?!:D Share this post Link to post Share on other sites
bogroll 35 Posted April 27, 2013 I'm hugely impressed by the way you guys have addressed the shortcomings of the previous patch: you are undertaking an extensive testing period and are listening to the community too; plus I think you may well have the balance just right re: zed's reactions/behaviour etc. Have forgotten Cangate totally. Share this post Link to post Share on other sites