mattt* 17 Posted April 17, 2013 The idea of different backpack sizes is great but i have thought about something that could add some interesting extras.Iindeed, in real life, if you take a backpack and you put everything inside without organising it, 1st it will be harder to find what you are looking for and second, you won't be able to put as many things inside as you could if everything was at the perfect place with the perfect position.I have then thought about a system of square which represent the space available in the backpack (as the Reseident Evil 4 inventory). Every item has a different shape and has its own square size, if you set everything good, you will be able to take more things but if you are totally unorganised, you won't be able to use 100% of your backpack capacity.I don't know how to explain it better so get a look at the picture below : You can also check this youtube video (havent found a better one) : I guess you will understand so YES, it means more time in the inventory but YES it means more realism, in a real situation, you would need to get the backpack off your back, open it, and try to put an item inside without loosing too much place. You couldn't take 3 soda cans + 5 food cans and 2 gun magazines in 3 seconds... Share this post Link to post Share on other sites
Element47 2480 Posted April 17, 2013 "but my backpack in real life isnt in 2D, i can put a shirt -around- a bunch of mags!"one could also implement the inventory system in 3D and use PhysX to just shake the bag until all the items found their place... :Di agree that yours is an interesting idea, but i would caution against trying to bring maximal realism to every aspect and game mechanic. "its a running simulator, not a warehousing simulator!" B) Share this post Link to post Share on other sites
Require 10 Posted April 17, 2013 I like the idea, but I also have to agree with e47. Share this post Link to post Share on other sites
BSB Jimmy 360 Posted April 17, 2013 use PhysX to just shake the bag until all the items found their place... :Ddont you dare shake the pepsi... or else Share this post Link to post Share on other sites
DirtyCry 118 Posted April 17, 2013 "but my backpack in real life isnt in 2D, i can put a shirt -around- a bunch of mags!"one could also implement the inventory system in 3D and use PhysX to just shake the bag until all the items found their place... :Di agree that yours is an interesting idea, but i would caution against trying to bring maximal realism to every aspect and game mechanic. "its a running simulator, not a warehousing simulator!" B)But with his idea dayz would be more realistic as now ... sooo ... your post is hard to interpret :) Share this post Link to post Share on other sites
applejaxc 2500 Posted April 17, 2013 This reminds me of Soldier of Fortune. Good game. Share this post Link to post Share on other sites
King Beans 2 Posted April 17, 2013 I think the new SA inventory will be based on space. Nice idea though, so props. Share this post Link to post Share on other sites
colekern 1364 Posted April 18, 2013 The new inventory is using this actually. Share this post Link to post Share on other sites
JIJOK 49 Posted April 18, 2013 I never saw a guy carring a engine on his hands or on a bag, so repairing vehicles will be impossible . some stuff must have high lvl or realism and some others are just waste of time Share this post Link to post Share on other sites
nnccmm 3 Posted April 19, 2013 But I don't want to play Tetris inside my backpack... Share this post Link to post Share on other sites
mattt* 17 Posted April 19, 2013 (edited) It wouldn't be like Tetris. You would have on the left part of the screen your backpack with squares and what is inside, on the right side of the screen the items which are on the ground or in your primary/direct inventory (Tabbed browsing to switch). You would have to choose which item you want to put in your bakpack and then choose its position inside the backpack and the place where it goes.Of course, if you want to sort items which are already in your backpack, you will have to right click the item(s) to put them on the ground (reprensented byt the right part of the screen) and re-put the item(s) in your backpack, choosing the best position/place for it/them. Edited April 19, 2013 by mattt* Share this post Link to post Share on other sites