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Clumzy (DayZ)

On loot respawning

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I was thinking about how loot is spawned in DayZ and how you can so easily find high level loot just by going up north, and how you are pretty much guaranteed food or drink if you walk into a supermarket.

Some suggestions have been made such as removing the higher end military weapons or making loot not respawn. These have their flaws, but I think the direction they try to move the game in is appropriate. The apocalypse should be a time of hardship, scarceness, and famine.

I've got a couple of ideas for changing the way loot spawns and respawns to create more of an impoverished and desperate aspect to the game. Or, at least high end weaponry to ensure that they are not available for everyone.

My idea is to treat weapons the same way as vehicles, so that there are a set number of them that can be spawned on the server that do not respawn until the current one despawns. No matter how much the spawn rate for weapons is decreased, it is still entirely possible to stockpile 10 .50 cal rifles in your camping tent if you are patient, thorough and lucky, with the way things currently are. With the suggested method, the availability of guns can be changed to create a different experience.

And the same could be done with all loot. Food doesn't respawn until it is used. This could make it very difficult to come by food, which I think is appropriate for an apocalypse scenario. There would be no source of food, other than hunting.

Now, I'm sure my idea is not without its flaws. That's why I urge you to share your thoughts and criticisms here to see if this feature is something that is worth implementation.

Thanks for reading.

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If I get an AS50 and log off. How would the server handle that? While the server may only allow 42 AS50 (for example) would that mean that after 42 AS50 have spawned and the owners logged off that the server will spawn more? Its really the crux of the issue with the thing you are suggesting.

Basically put, how would the server track weapons?

Id say that drop rates should be lowered accross the board, and that instead of having spots with lots of high-end loot (such as the NWAF) that the loot is just distributed accross every spawn point on the map. I know a lot of people would be like "but why would there be an AS50 in a house in Kamenka?", to which I say "the same reason that you find an AS50 on a player hiding in the bushes at Kamenka", someone brought the weapon there at some point.

Once again, basically put, weapon placement accross the map can easily be explained by people putting the weapons there before/during the apocalypse and they either were killed themselves or had to leave supplies behind.

(but even then Im of the opinion that a large amount of the "high end loot" should either be removed, or the drop rate lowered to an amount that only allows the spawning of 1-10 in a month)

Edited by Talibambi

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If I get an AS50 and log off. How would the server handle that? While the server may only allow 42 AS50 (for example) would that mean that after 42 AS50 have spawned and the owners logged off that the server will spawn more? Its really the crux of the issue with the thing you are suggesting.

Basically put, how would the server track weapons?

Like I said, the loot doesn't spawn somewhere else until it despawns. The server checks player inventories and loot on the map and decides if loot should respawn based on the amount that are allowed to spawn.

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Like I said, the loot doesn't spawn somewhere else until it despawns. The server checks player inventories and loot on the map and decides if loot should respawn based on the amount that are allowed to spawn.

Perhaps I didnt articulate myself as concisely as I would have liked. Lets say that 42 people find AS50s. Then log off.

What happens? What happens if they never log back on again? Is there a timer? What if they log on after a 3 month break or something? Will the game still have that person logged as an owner and not allow any more AS50 to spawn? until that person dies and the gun despawn or some such?

Edited by Talibambi

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Perhaps I didnt articulate myself as concisely as I would have liked. Lets say that 42 people find AS50s. Then log off.

What happens? What happens if they never log back on again? Is there a timer? What if they log on after a 3 month break or something? Will the game still have that person logged as an owner and not allow any more AS50 to spawn? until that person dies and the gun despawn or some such?

A timer sounds reasonable to me. Not short or anything, but if someone leaves the server for a few months then I think it's fair.

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Rocket has said that since loot will be able to spawn pretty much anywhere then that has allowed them to drop the percentages right down. I am not sure if this means AS50's will be able to be found in houses though, surely there will still be loot tables for particular building types?

As far as food goes i would like to see cans be quite rare. I want Bean Warz 2.

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people might hoard the good weapons, and as soon as they got the maximum number of a certain weapon type, hidden in a tent somewhere far away, they will be the only ones with these guns... people will exploit this idea, exactly like they do with vehicles, although atleast those are less easy to hide.

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people might hoard the good weapons, and as soon as they got the maximum number of a certain weapon type, hidden in a tent somewhere far away, they will be the only ones with these guns... people will exploit this idea, exactly like they do with vehicles, although atleast those are less easy to hide.

Yes, but people could just as easily hoard weapons in an actual apocalypse scenario. That doesn't mean more should come out of nowhere.

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Yes, but people could just as easily hoard weapons in an actual apocalypse scenario. That doesn't mean more should come out of nowhere.

first we got to fix tents.

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