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DayZ Standalone suggestion: Ideas + Medical Side-Effects/Complications

Medical.  

16 members have voted

  1. 1. Would you consider this idea?

    • Yes, definitely a good addition for Standalone.
      14
    • Already been discussed/confirmed for release.
      2
    • No, could use some work or are bad ideas.
      2
    • Other(comment below)
      0
    • Beans give me diarrhea :(
      2


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Hey guys, I wanted to recommend this feature for the Standalone and how we shouldn't be totally dependent on medical use without any side effects.


Confirmed So Far:
Splints, known for use in new crafting system
Different health variants(Diet, Blood, Consciousness)
Different bones being broken, ability to add splints and bandages.
Limping, maybe the possibility of speed of movement rendered.
Floating idea of pooping/vomiting from Rocket's early presentation.
Various diseases; Cholera, Typhoid fever, Dysentery, Hepatitis A, Hepatitis B, Hepatitis C, Leptospirosis, Tuberculosis, Viral Meningitis, Bacterial Meningitis, Common cold, Influenza.



 

Medical Items

Each character would have a random tolerance limit towards these medications. Some people can handle a higher amount than others.
Side effects can have various steps, not always starting off as 'loss of vision or constipation'

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Painkillers: Used to treat moderate to severe pain.

Known Side-Effects:
(* mark implies that it's possible for Standalone, others are likely/unlikely to appear)

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Morphine: Used for mostly severe pain. Should not fix broken bones.

  • About the same as painkillers ONLY for the first 3 dots.

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Blood-Bag/Tranfusions: As a process of receiving blood or even products into one's circulation intravenously(Blood flow). Transfusions are used in a variety of medical conditions to replace lost components of the blood such as gunshot wounds, stab/slashed, car injuries, etc.

  • Possibility of different blood types for the right person. Should remain cooperative for 2 players to operate a transfusion.
  • A medium-high possibility of an infection such as Hepatitis C.
  • Keeping it in storage in a pack is preferred for the right temperature.
  • Possibility if the blood inside the bag is too cold, it could turn into sudden death if used for transfusion.

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Antibiotics: Used to cure/treat most bacterial infections.

More Medicines/Symptom Relievers: Cough medicines, nasal decongestants, throat reliever sprays, hydrogen peroxide, gauze pads.







Improved medical(IDEAS).

  • More bones broken/fractures (More broken bones confirmed, not fractures as of now.)
  • Permanent or Long-Term effects from wounds/diseases.
  • Receiving a scar or clothes being torn from an attack.
  • Bruises. Would be good from a bloody fist fight, bullet wounds, falling, etc.
  • Resting should be beneficial for most conditions. Sleep is the best natural cure!
  • Running or walking for a long time, especially barefoot would make injuries for your feet.
  • Cold/heat causing more effects on players such as hypothermia or dehydration.
  • Zombies are basically a walking dead corpse which could hold hundreds of infectious diseases, especially from a bite and not treated properly.

 

Topic Glossary by TIC321(Will be edited for enhanced navigation)

Edited by TIC321
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Very nice post. Rocket did mention "splints" when discussing crafting so you may want to add that.

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Thanks for pointing that out! :)

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I am strongly in favor of anything that adds to the decision making in the game. There should be potential negative consequences even if unforeseen/unintended to nearly every choice we make

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I'd also like to add onto this thread some low-end medical care. Things like using toilet paper to poorly bandage your wounds or even 'rub some mud' on a cut :P

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I hope the complexity level doesn't gets too difficult to the point where you need a guide or another experienced player to understand the jists of it. I love the idea, really, I do; but I think all those side-effects should be either smaller or less common, despite how often it shows up in life.

E: holy moly, I forgot one word and it changed the entire sentence!

Edited by Gesundheit
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I hope the complexity level gets too difficult to the point where you need a guide or another experienced player to understand the jists of it. I love the idea, really, I do; but I think all those side-effects should be either smaller or less common, despite how often it shows up in life.

What I also think should be considered is your history of what you have taken. On average you're suppose to have certain medication only a couple times for every hours so if you use it often then you'd encounter side effects. I do agree it shouldn't be too common but totally dependent on your character's overall health such as diet which was confirmed in Standalone.

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What I also think should be considered is your history of what you have taken. On average you're suppose to have certain medication only a couple times for every hours so if you use it often then you'd encounter side effects. I do agree it shouldn't be too common but totally dependent on your character's overall health such as diet which was confirmed in Standalone.

Exactly; as long as it's not too far from the range of common sense (i.e. if you're eating chips, beans and sodas all day, it's obvious your body is going to be more prone to side-effects than someone who eats clean food, with water).
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Exactly; as long as it's not too far from the range of common sense (i.e. if you're eating chips, beans and sodas all day, it's obvious your body is going to be more prone to side-effects than someone who eats clean food, with water).

Absolutely right. I hope we could see some healthier alternatives for food or even grow some vegetation perhaps but would require time and care :)

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In regards to some medical items I believe certain items should be based more on their real world counter parts. Instead of a non-descript item such as Painkillers, I think there also be some actual names applied to them.

For example, Paracetamol is a common over the counter painkilling drug however one such side effect is that it can induce stomach upsets, Ibuprofen however is another more common over the counter painkiller of which in large doses could induce a heart attack or increase blood pressure (to a point where a fatal heart attack is more common)

Overall I think SA should incorperate some actual names for painkillers and other medical items, something that if you know in real life could potentially apply in-game which if I'm right Rocket is certainly going in this direction

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Hey let me transfuse your blood with this bloodback i found in the snow

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Hey let me transfuse your blood with this bloodback i found in the snow

If it was that realistic, then a frozen bloodbag would actually kill the person because frozen blood flowing through your veins would travel your heart and render it useless along with the wrong type of blood. It'd basically be an equivalent to injecting yourself with poison from a brown recluse.

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If it was that realistic, then a frozen bloodbag would actually kill the person because frozen blood flowing through your veins would travel your heart and render it useless along with the wrong type of blood. It'd basically be an equivalent to injecting yourself with poison from a brown recluse.

Thank you captain obvious?

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Thank you captain obvious?

No problem, general smartass ;)

Captain obvious reporting for duty

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