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Joji

DayZ Standalone suggestions. "Crowbar"

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Hello.

I'd like to start this with thanking the developers for putting the efforts into creating DayZ Standalone. You deserve to succeed with this game, and I'm sure the community will see to that.

I have been looking at the videos you have put out and it looks like you are enjoying shaping this game.

Here are some suggestions I'd like to see added into the game:

*** I saw from the last video this month that you will have wrecked cars with loot in them, and that the doors and baggage in the back can be opened and closed. My suggestion is that you add a Crowbar as a necessity to open some of them. (If it is possible, make jammed/locked doors to appear at random so people don't learn which doors can be opened and which are not accessible.

(The crowbar could be used to gain access to certain buildings as well with same random appearance of jammed/locked doors to make things more interesting. If you decide to make lockable doors in the game, the crowbar could be the counter measure to this. Entering a building other players have used as a base camp)

*** Make crawling zombie animations and zombie models that have lost limbs, broken legs and so on. Should be a smaller % chance of these spawning.

*** Killed zombies should have a small chance of giving certain loot, it should occur rarely and have small/little rewards, checking pockets for lighters/matches, snackbar etc.

*** Make use of all the items previously used in DayZ mod (ARMA II) It adds to the immersion of this game, Even more items is preferable, like medics for certain types of injury/sickness like the original. Sneezing from a cold could attract zombies and you'd have to find a bottle of eucalyptus honey or something like that to get rid of the illness. Weapon arsenal should stay just about the same, but rifles should not be mainly military types, but weapons like hunting rifles/shotguns etc people more likely have in their homes.

Of course if you get to a military station/building/area, these military type weapons should be more likely to spawn there.

*** When you die, make zombies in certain radius of the deceased feed on the player. Animations of zombies tilting their head up and sniffing the air before running to the dead player adds to the immersion, and would look absolutely amazing.

I'll add more in here if I get some more ideas, if someone else has a good idea or additional suggestions, I'll add it to the list.

Later for now.

Edited by Joji
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Oh, that reminds me, depending on how they are implemented, crowbars could possibly be used to get into underground bases.

On several occasions I've used one to get into someone's underground base... smelled like ass if I'm honest.

IMGP9837.jpg

Your suggestions seem good... not sure about missing limb zombies, but people have been wanting more use from the crowbar. "Eucalyptus honey" made me chuckle.

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  On 3/27/2013 at 8:03 PM, ShokeR said:

most of your suggestion rocket already confirmed

That's ok, If there is something to salvage from the suggestions that you find interesting, let me know.

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  On 3/27/2013 at 8:07 PM, Gews said:

Your suggestions seem good... not sure about missing limb zombies, but people have been wanting more use from the crowbar. "Eucalyptus honey" made me chuckle.

Thank you, my intention of suggesting eucalyptus honey worked then. I laughed myself when I wrote that.

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I actually really like the idea. It would make the crowbar useful.

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