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Kitami

A huge wall of text of suggestions for the standalone[ophthalmologist advisory for reading a lot required] :p

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Hi and first of all let me tell you "sorry" for the little rant I'm about to do in a suggestion section of the forum and for posting some suggestions ideas in the same thread instead of replying to them if maybe they were posted.

I know I will take a lot of bashing from you guys for ranting my issues related to DayZ but I feel I have to do it.

I did this because I have so many things I feel DayZ is missing and that I feel in some way or another all of they relate to each other.

Rant issues:

I know in the suggestion thread it was clearly stated that the pvp/pve was already hammered a lot, but I can't help state that in the current state of DayZ players don't need other players and you can't even risk to socialize with others because you will be shoot by them in the end and yes I understand the whole concept "you can't trust no one" but you can't give up on being human.

Almost all the time I heard kid voices in side channels, if in fact there are kids and not ppl w/o balls still one issues remains, you can't just simply take a life without a risk.

And this constant pvp is fueled by the fact that zombies are just props, just some over dozed child of Speed Gonzales and Road Runner and the only time they are dangerous is when they stay in the freaking door and u hit with the axe or shoot your bullets into the darn texture of an open door which is just air, and when they pass or hit through walls.

The ratio of zombies is too little, zombies doesn't pose a real threat if they aren't pimped in speed, c'mon! where is the horde of a full alley of zombies that we're all terrified or hoping for? I don't want to go in Cherno again and be chased by a mere 10-15 zombies from the whole down and grin disappointed, "meh... zombie apocalypse" but instead be more worried not to get a bullet in the head from a solo sniper that shoots like a madman w/o any risk from zombies hearing just to shoot someone, not for the fact he would hunt someone just to loot him for the food and any goods that his group desperately needs it or something around that.

All the time when I play DayZ I feel like a play CoD with the zombie mod or CS zombie mode if some ppl remembers that and to be damn honest if people want fast paced pvp with mega-ultra-high-tech gear they can go play that for all I care, is the same thing just not in a bigger map.

Don't get me wrong I like the pvp, I like the fact is hard to trust anyone, but I dislike the pvp w/o meaning for me it feels stale.

I end my rants here and since I started on the wrong foot by going with my rants first then might as well go first with the suggestion that may piss other players by bringing it up.

A project and an online game can't be sustained for long at a good quality if he doesn't bring a steady flow of income to maintain the servers and pay the staff that work on the game.

So game companies either chose the monthly subscription(which sucks btw), by having a micro transaction system via an item mall(mostly fcks it up by selling power and the game is doomed) or some just very few resort to placing ads in game for different companies that buy an ad space in the respective game(you will see where I'm going).

Oh, I almost forgot... a zombie apocalypse doesn't happen in Chernarus only, it happens everywhere around the world, US, UK, FR, DE, JP, CN, CA, IT, EVERYWHERE!

Suggestions:

Patience.

For God's sake Dean, Bohemia, make an ultimate survival in a zombie apocalypse scenario, don't rush things up just to launch a product to impatient kids(don't think I have to remind you the Diablo 3 history that should be damn carved into the chest of all devs out there what happens to something when you rush at the demands of impatient fans).

MMO shard feature.

I think there might be quite a pack of players that would like to see this game as an mmo and it might be achievable if Bohemia is willing to go there and risk to show the world improvement but if we want to be happy that a buggy mod with huge popularity got his own name and standalone then yea we can be fine with that also.

Anyways how I think the mmo side might be possible:

Remake the game location to happen in a huge country(very huge country) instead of having 50servers hosting Chernarus map, make this country's counties into realms/shards w/e you want to call them where each of that county is hosted by a server out of those 50 so instead of having only Chernarus we can have CountryZ(don't wanna point fingers at countries).

You can give the option if a county has room for players for players then players can travel to(by foot or by in game vehicle not just a loading screen(side note the passing point from a county to a county to be any point around their common border not through waypoints/gates that can be camped)) a different county server to scavenge for his group and bring it back to their camp in the county where they have it placed.

Try and re-size the map maybe 5 times as the current Chernarus and then Chernarus itself can become a county in the country where the game "action" is taking... also not to mention is stupid to go in villages which are made out of 6-10 houses, those shouldn't be called villages at all.

The game location at first launch might happen in a very huge country maybe 100 times the size of Chernarus and expand in time, all the time till maybe you reach my previous statement that the zombie apocalypse should happen in the whole world not just Chernarus.

If you decide in the distant future to remain to Chernarus and several other maps only then w/e it's understandable it's hard to accomplish (technical methods on how to do it, budget, time consuming and all other) we just have to be happy with what we will have, but do keep in mind if you don't do it, someone else will come with this on the market eventually and that will mean a feature which Bohemia will lose.

Winning word that made DayZ to be what it is imo is: SIMULATION

People played and plays because of that, things must leap to the next level don't make baby steps a little at a time.

Try and simulate everything(not in a sims way(well if only the whole community asks to go to bathroom that is))..

Surviving in a zombie apocalypse scenario.

At first scavenging canned food can work, but it can fluctuate from finding a lot of stuff to finding nothing nowhere so having a stock would be necessary to have your character to survive a long period of time, where just running with a water bottle and a can of beans the whole Chernarus at you doesn't work anymore.

I can't emphasize this enough as it should but resources must be scarce all the time especially the ones that were manufactured pre-apocalypse days maybe even to the extent where you might see a can of beans as a very rare drop in the game.

Guns, guns MUST be freaking rare to find, most common ones as "high end" gear should AK47, M16, M4 and snipers rifles like the CZ 550.

Guns like DMR should be rare to see not being on everyone's back like it is now and guns like M107, AS50 should be unique drops so hard to find that when u hear one to feel the fear that the bullet from it might come for you.

Ammo should be so darn scarce, even scarcer than weapons if it has to so players must think about preserving their ammo for emergencies like being surrounded by a horde of zombies or being attacked by a group of bandits.

Melee combat system should be introduced to and it should look and feel realistic.

If a small group of players is isolated by a pack or a horde of zombies or even bandits they should be able to barricade themselves into a house, move some tables, a couch and some other stuff to the door, windows and other entrances till things cool off.

Building/repairing/maintaining and inventory management.

From finding a tent where you place it somewhere to sleep for the night, to having his durability broken, to fixing it.

Finding a working car to repairing it when it brakes, to filling it with gas, from having weapons wear out to fixing it if breaks if we have the time to maintaining it... all these should require tools, from a screwdriver to a hammer, a welding machine if you have a car so you can fix it, if there is the situation where you have a camp and u harvest crops then to need a shovel and other tools, maybe even a tractor for the agricultural duties and really many, many more...

This will stress out soo much the inventory management that many players will hate it but this is just a fact in real life you don't carry a ton in your back, it will help people who play together to share carrying duties IT WILL FORCE players to play together and form up teams to work for a common goal you will see where I go if you keep reading the next section.

From being on the run to settling down to a camp.

Once a group find a proper defensible place might start thinking to make that place their home/base of operations etc. by making a temporary camp there, placing their tents, vehicles around maybe some barricades around, spikes, moving car wrechs to it to build a wall out of cars lined one by one so the zombies can be slowed down for them to being able to pass it is either underneath them or slowly climbing over the car, and many other ways that can be thought of.

They can start making defenses for it, from roaming zombies or making tougher defenses if they have the materials for it against human attackers.

Camps shouldn't be available to be "built" from zero by players but instead they should find these already built "safe havens" in certain and limited locations on the map that groups or bands can occupy them.

The camps can be anything, from an old farm, an office building in a town, an oil rig in the sea, an oil pump on a field, a sawmill in the woods, a quarry, a mine, an underground railway station to even a hydroelectric dam... all camps should have some unique thing about them, like farms(d'oh) or oil rig(2X d'oh) to the dam that provides power.

This is where the pvp motive can come, a group didn't find any resources they are starving but the ones inside don't help others so the group outside have a choice take their chance elsewhere or they become bandits.

Also it can go all ways, the group that has a camp can chose to help some travelers and maybe those guys can become part of that community and help around with chores or they might as well backstab the community, and if a group it's attacked then they try and defend it from bandits, no?

To defend of something needs guards, but the group still might need more supplies, so they will have to send off 2-4 people and do scavenger hunt around the map.

But what if the attacking force already have a camp of their own and can't have another one, but they are there for supplies? what if the group that has the camp which is attacked doesn't have to power to defend it? would they give their own resources to survive and become slaves(temporarily maybe) for someone giving them hard earned resources? would they be happy with that or they will try to counter attack?

Or might as well your group that has a camp, instead of grown happily growing crops raid other camps for supplies, but what if that camp doesn't grow crops and does the same thing as your group does? oh choices, choices... I think this is what it means to survive anywhere, what we do, what we choose will influence those around us and definitely it will influence you as a player.

I know is hard to swallow for the lone wolves out there, but be realistic even if the scenario for a zombie apocalypse isn't plausible you can't manage to survive yourself for a very long period of time, this is what this suggestion does, people working together attacking other people that are together to defend something... "work together or die alone" whatever your objective might be.

From surviving to living in a world filled with zombies.

From having to scavenge for canned food in malls(where they might run out) to having a farm and growing your vegetables, to cooking them, to conserving them from scavenging wood/trees/timber to actually harvesting it and manufacturing it in various stuff like fences for the camp and others wood products.

Since we might have a crafting system, why not grow some cucumbers find some jars and other ingredients(basic stuff not to make every single damn recipe is out there) and make pickles, this section could go on, and on, and on... but you get the idea...

Trade between camps.

If there are 2 or more peaceful groups that have a camp each then they can trade things between them, food from a farm for oil from an oil rig, oil for power from a dam or power plant that runs on oil or even windmills...

Weather/Seasons

The game could use this, a zombie apocalypse isn't only summer, it can be winter or spring or even autumn...

The seasons could affect the game in certain ways, i.e. if it's Spring its somewhat hard to find fruits or berries in case you're thinking of having a foraging feature, maybe the most profitable season to start growing crops, more frequent rains etc.

Summer to have more heat, less frequent cold problems to the health system, easier to find fruits, certain vegetables start to be right to be picked and so on.

Autumn you get heavy rains, less visible weather cold season and problems to it start, all crops are gathered, fruits and other fresh products start to be hard to find.

Winter heavy blizzards really hard to travel during that time, slower movement for players and zombies alike, real problems start to show up when trying to maintain the temperature, colds being more frequently to even having hypothermia and frostbite to limbs if not properly geared.

Party system, friend list and other lists.

The game should have a friend list where you can add people and see when they come only via an announcement somewhere in the chat.

Also a feature in the game where it will recognize that player as being your friend and god dammit to show his name above his head or a green contour, we're all sick of asking our friends "is that you?" when we meet up with them.

This "name notification" above his head or the contour can and should be visible only if you have a clear view at your friend and definitely not visible through objects and walls.

A Blacklist system could be made also with functioning almost the same as a friend list but the opposite.

You add players that are your enemies(killed, betrayed you etc,) and the game notifies you that an enemy has joined via the chat system.

Also the name notification shouldn't be visible at big distances maybe if he is close to you like 10m away the most and only if you have a clear view to his face or something.

By God make a party/group system where players can share a voice channel and chat via a "radio" which may be picked up by really close player cause you know, you talk if someone is close by like in direct communication they will hear, but not the whole server as in side chat...

We all have friends that can't speak at some point, but is hard to meet up with them when you're in Kamenka and he's in Krutoy Cap, he types over side channel where you should meet up and whole server knows, then rest of the story it's obvious...

If you and your friend are in a party you could use the party radio "frequency" and speak to him(chat or voice) but the whole server won't pick it up, just those who are in range to spy on you.

Groups, communities... Clans.

I mentioned earlier about parties, camps and pvp, and I think if there should be a system in game to call them by size and if they have a big size then that group to have their own name, since as we know the games are played by people that might be part in a clan/guild/w/e they call themselves.

So the game can have a system i.e. a party can be around the size of 5 people in it, a group can be somewhere between 10-20 people in it and lastly but not least if the group has more than 20 people to become a "community/clan/band" it will be called in game where they can have their own name and flag which can raise above a camp.

Also these camps can be occupied by a force that is equally in number or larger than the occupying force.

Occupation of a camp should have more to it, if the camp is there but no one owns it, then a team, group or clan can occupy it, if the clan is occupied by a group then that camp should be "conquerable" only by another a group or clan but only lootable by a team, if the camp is occupied by a clan then only another clan can occupy it and a team or group can only raid it(if they manage it).

Continuity of gameplay while offline.

I think everyone darn hates the times when we place the tents and they are looted over night or our vehicles get stolen overnight.

Maybe the game can have a system in the situation where if our character/team/group/clan has a tent placed then when we go offline, they become bots which the sole purpose to protect the perimeter of the tent/camp, keep dangers away from it human or non-human...

I must emphasize this will help cool off the frustration players have worrying about that they might not see their things when they log back in, also this system mustn't be unfair to a human player i.e. bots shouldn't headshot with a makarov from 1km but also they shouldn't be complete retard.

These bots would bring this sense of the continuity to the game, having something to defend your camp, this way the clan might have a chance to keep that camp, while the ones that are online go for their runs to help the camp grow.

Everything on a different scale.

Again I would repeat something and I can't stress this enough, for the love of God and what's precious make the zombies BE zombies, make hordes zombies, we know in the end the real threat are people, but the fact why zombies are so intriguing is their thing that makes them tic... someone is bitten and he bits someone else and they will repeat this whole circle till it's nothing left and they won't stop from nothing till they have a bite of you even your loved ones.

Remove this from zombies and especially the slowish movement and the freaking fact they.... WE humans are a horde that won't stop from nothing if we get bitten.

Resource struggles between camps, counties or even countries, i.e.

If a county has more farm camps than power or other resources camps and if all the camps work together to rebuild a city and human civilization then they can organize attacks versus other counties(basically versus other servers).

And here I end my wall of text of suggestions, I won't add more health system, vehicle and character customization cause those already were made most probably since I remember reading about something related to lungs, heart, brains and other stuff like that.

I know I will be blamed for many I suggested but I just wanna see all on a different scale one which is hard to achieve but but I know it will be achievable if wanted and I do hope somewhere, someone will listen even if it isn't Bohemia and it will be someone else just it will be a shame to have a different WarZ story... I just felt the need to say these suggestions even if someone suggested them already(sorry maybe that the search function was broken for me don't know), so at least give me the credit for the dedication I had to write such an immense wall of text.

Oh, and one last thing, thank you for reading my beloved wall of text and sorry it took this much

Edited by Kitami

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I just skimmed but:

Almost all the time I heard kid voices in side channels

No side channel in vanilla standalone, I hope...

The ratio of zombies is too little, zombies doesn't pose a real threat if they aren't pimped in speed, c'mon!

True, they need to have a good chance of catching careless survivors... they do in every single "running zombie" movie, why not in game?

don't rush things up just to launch a product to impatient kids

Agreed, people these days have no patience, I blame it on... people these days? Everything has to be now now now. Too distracted to wait something out... I know people who can't sit through a movie without texting...

Remake the game location to happen in a huge country(very huge country) instead of having 50servers hosting Chernarus map, make this country's counties into realms/shards w/e you want to call them where each of that county is hosted by a server out of those 50 so instead of having only Chernarus we can have CountryZ(don't wanna point fingers at countries).

Doubt this will ever happen.

Guns like DMR should be rare to see not being on everyone's back like it is now and guns like M107, AS50 should be unique drops

I don't even think those rifles should be in the game, you wouldn't find USMC DMRs in Eastern Europe, makes little sense. The .50s are just... <_< I hope Bohemia doesn't put any .50 caliber weaponry in the standalone, it's stupid.

Melee combat system should be introduced to and it should look and feel realistic.

Yup, and it should be more a bit more complicated than simply "clickclickclick", that's no fun and just results in both people dying most of the time.

they become bots which the sole purpose to protect the perimeter of the tent/camp, keep dangers away from it human or non-human...

No bots, no bots.

I started skimming faster near the end.

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Got to say I read the whole post, some good point's that if done correctly could we awesome in game. The weather is one i completely agree on, The weather should be going through the seasons, how that is implemented could make the game that extra bit better. Party system also is something I agree with. This also Building/repairing/maintaining and inventory management.

Other than that, nice wall of text you have!!!

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Really agree with weather. Although I believe that it should not be decided by server-side. Rather, the weather [imo] should come from a central database (like the Hive) that creates an artificial dynamic weather system that's REALTIME (ie..2 months of snow, is 2 months of snow). This is asking a lot, but the fact that servers can run full night-only or day-only is ridiculous.

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The weather/season's good and the radio with different frequencies for exclusive chat is excellent. Other sugestions have been discussed before, but still valid for arguing about. A note to Gews about weapons: they should all be in the game, but in different degrees of scarcity and their ammo should be even scarcer to non-existent. It is not unrealistic that as infection broke loose, all military resources came to play in a global scale and from all countries. It then stands to reason that these forces fought to the best of their ability, (last shot,) before being overun. Would be cool to have to decide on your old trusty shotgun with more ammo or the .50 of two shots ;)

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Continuity of gameplay while offline.

I think everyone darn hates the times when we place the tents and they are looted over night or our vehicles get stolen overnight.

Maybe the game can have a system in the situation where if our character/team/group/clan has a tent placed then when we go offline, they become bots which the sole purpose to protect the perimeter of the tent/camp, keep dangers away from it human or non-human...

I must emphasize this will help cool off the frustration players have worrying about that they might not see their things when they log back in, also this system mustn't be unfair to a human player i.e. bots shouldn't headshot with a makarov from 1km but also they shouldn't be complete retard.

These bots would bring this sense of the continuity to the game, having something to defend your camp, this way the clan might have a chance to keep that camp, while the ones that are online go for their runs to help the camp grow.

Hi again peps, it seems to me that this part I suggested might get a little misunderstood if not properly explained.and I forgot to put an extra string of the idea that I had about this, so yea basically I forgot and missed to add a few bits of detail into it.

Explanation to the idea:

What I stressed out here that we the players, gather stuff in our tents and it's God damn frustrating when it get's looted or flatten and the same think can be added to vehicles... we dislike being robbed and not having the possibility to defend it or have a slight way to defend it.

Disabling the feature to rob camps/tent/vehicles would be down right stupid cause then it would be unfair to the side that does the robbing but also us the players can't stay 24/7 into a game w/o sleep just to defend something that isn't real in the end but still put a lot of effort getting that.

If hopefully the game will be made more harder in scarcity of resources and not made for CoD/CS kids(don't get me wrong they're great games, but they address to a total different audience and game pace than what I think the majority of DayZ fans seek), then we would feel even more bitter when we do get robbed and being unable to protect our crap...

On a further note DayZ will have camps one way or another if they can be build by anyone and anywhere.... we might have empty camps everywhere like but the same thing goes... we wouldn't be able to protect them while offline and even if a camp might be built by a clan of 20ppl or more, I don't know how if all players might want to do "guard" shifts to protect that for a long period of time because they will get bored and in the end we will reach to the same conclusion, we will lose all our gathering work for nothing.

Maybe I expressed myself calling out the name of "bots", maybe the word of "npc" is more appealing, in the end won't matter how it's called if it does what it should do and that is:

IF the player has a tent, a vehicle then that player goes offline then AND ONLY THEN his character becomes a living npc with the sole duty to linger around that tent or vehicle and protect it at all costs.

I didn't said that the "npcs" should stray away from their sole purpose to give us a bit of reassurance that something keeps an eye on our stuff.

Addition to:

Continuity of gameplay while offline.

Since I forgot to add this I might as well add it here...

When a player goes offline and if he has something defensible or his group/clan has a camp, he's character becomes an "npc" and frees a player slot in the server capacity so other player can join, it shouldn't keep the slot occupied or anything like that.

And on another note related to them, it would be stressful if then tent etc. is attacked and the npc defense fall and dies then all the loot of the player to be lost...

But instead, the npc should have a random loot created in it based on few factors that he has: depending what he's wearing then you might get something from his clothing, maybe some weapon rounds, maybe something from his tools or his weapon, random chance generated into his loot table but definitely they shouldn't be lost from the player.

Also if an objective that is defended falls, then when the player logs in he might log into a random spot few km away from that objective.

Again thanks for reading and hopefully people might contribute to this, maybe perfect the ideas and make them grow, maybe Rocket and Bohemia take a peak to this and decides to have something out of it.

Edited by Kitami

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What happens after the player logs off has also been discussed much, without a satisfactory solution. I once proposed to have the character appear sleeping (even snoring :) ) while afk but u can't have someone take a nap in a hostile world for a week! I think the best choice, from the ones presented to date, is that the player "diggs in" before logging off. It would take a while before u prepare an appropriate hiding place for u and your stuff and even longer if u would like to burry not just yourself and loot, but also your vehicule. After having your hide-out ready u then log off and everything in contact with your character disappears untill u log in again. This seems to work fine with rocket's idea of underground bases that are not part of the world.

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Addition to:

Continuity of gameplay while offline.

Since I forgot to add this I might as well add it here...

When a player goes offline and if he has something defensible or his group/clan has a camp, he's character becomes an "npc" and frees a player slot in the server capacity so other player can join, it shouldn't keep the slot occupied or anything like that.

And on another note related to them, it would be stressful if then tent etc. is attacked and the npc defense fall and dies then all the loot of the player to be lost...

But instead, the npc should have a random loot created in it based on few factors that he has: depending what he's wearing then you might get something from his clothing, maybe some weapon rounds, maybe something from his tools or his weapon, random chance generated into his loot table but definitely they shouldn't be lost from the player.

Also if an objective that is defended falls, then when the player logs in he might log into a random spot few km away from that objective.

Again thanks for reading and hopefully people might contribute to this, maybe perfect the ideas and make them grow, maybe Rocket and Bohemia take a peak to this and decides to have something out of it.

I think its a nice idea, and in the a right direction but I would be a liar if I said that I liked it, I think it would be better if you could set up traps around the tent or vehicle, and if a player triggers the trap, Depending on what the trap is, it could injure or even kill him/her. But the only problem with that idea of my own is you will have people placing and setting up traps everywhere not just to protect the gear you have collected, unless you add in some script or whatever that the trap can only be placed within a certain radius of a tent/vehicle or camp.

But seeing that the basses you will create will be under ground, players will have to find some sort of hatch to get in, like in Lost, when John and Boone find the hatch door.

The only reason I don't like the NPC idea is, I don't want to put my trust in some AI to keep my stuff safe til I'm back online. Its not really authentic, players can steal the gear when you are online, so to keep it fair they should be able to do it when you are offline. I think the setting up traps is probably the only idea where you can keep it realistic and authentic.

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After having your hide-out ready u then log off and everything in contact with your character disappears untill u log in again. This seems to work fine with rocket's idea of underground bases that are not part of the world.

Well this is ok also tho I feel it keeps the same issue I have with DayZ, people playing solo and only teaming up to go killing people that just spawned not to mention when you're offline your stuff it's 100% safe it's a bit carebearish...

My impression playing DayZ is that players only try to work together to band up working together or to meet up and put a bullet into each other skulls and if they do manage to get along their sole purpose will be the one to go to Cherno or Elektro in a bigger group and kill whoever passes around there and not to get the hatchet from the new freshly spawned guy, hence I stated I feel playing CoD/CS zombie mode.

The camps/bases idea that I stated in my 1st post from this thread is meant to bring a few more elements to the game, the fact that a community of survivors(or a clan of gamers) have a stable base of operations, they bring fresh resources and possibilities of surviving through the dangers that the game throws at us, they can be the main pvp attraction of the game as clans struggle to occupy and defend that camp, in the end it will bring one clear fact you can't survive alone and it gives a new purpose to the players in game.

Tho if I recall correctly Dean stated at PAX that there won't be any bases above but I must specify this again, I'm not suggesting that these camps can be built by anyone anywhere, but instead to be just a few of each already built in a few revamped areas specially for them.

Also another thing that he stated at PAX was something that he was right about "DayZ wouldn't be here w/o the streamers" etc., many streamers played with their clan mates when they played.

So this will bring something more to those streamers/clans out there and maybe new clans and streamers also will be attracted to play the game and increase DayZ popularity.

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I agree with the whole party radio system, but the rest of the party ideas are just making the game more arcade-y. In the SA, there will be loads of clothes, so you'll have to have good memory and communication to know what your friend looks like and where he is. Good communication is key and we shouldn't cater to people with bad communication. Maybe on a Recruit server, but I still despise the idea of adding a sort of sixth sense to people and they somehow know their enemy is on the server (world) or their friend is the guy running down the street.

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One does not preclude the other Kitami. There can be bases the way u discribe them, (or not,) while players can have the possibility to create hiding holes in the apropriate terrain also. It would give more flexibility to casual players.

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No to clans, no to NPCs.

Crafting should be improvised only. Like, no creating bullets for your gun, or using a factory to create guns.

Just simple things that me and you can do.

I'm not sure if you mentioned that in your post, but I think you did. I read it yesterday, I forgot. sorry.

But besides that everything else is okay.

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If enough people feel like it, they will create a clan. That's the beauty of dayz :)

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No to clans, no to NPCs.

Crafting should be improvised only. Like, no creating bullets for your gun, or using a factory to create guns.

Just simple things that me and you can do.

I'm not sure if you mentioned that in your post, but I think you did. I read it yesterday, I forgot. sorry.

But besides that everything else is okay.

Nope I didn't mentioned of such things, I dislike the fact there is way to much weaponry right now and crafting bullets would the very last thing I would think about it.

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