bad_mojo (DayZ) 1204 Posted March 23, 2013 You should be able to move your axe/crowbar/machete the side arm slot. Add two right click options.(move to primary, move to side arm)Why not? Share this post Link to post Share on other sites
Mos1ey 6301 Posted March 23, 2013 Because ARMA 2 doesn't support mellee weapons so they're a reskinned primary gun with tiny range. They'll probably introduce a better system in the standalone. Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted March 23, 2013 (edited) Yeah, but can a sidearm be "reskinned" to do the same thing? Then when a player moves a hatchet to side arm it replaces the weapon with that one. Similar to how the toolbelt item is replaced with a primary weapon when you move it currently. Edited March 23, 2013 by bad_mojo Share this post Link to post Share on other sites
INickeragua 121 Posted March 23, 2013 Maybe some hope for this in SA but probably not now. Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted March 23, 2013 I'm sure it'll be different in standalone, this suggestion was only for the mod.I believe it is possible, but I'm no expert in arma2 modding. Share this post Link to post Share on other sites
Clumzy (DayZ) 377 Posted March 23, 2013 A third melee slot would be nicer. Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted March 23, 2013 Nicer isn't always doable when it comes to modding an existing game engine. 1 Share this post Link to post Share on other sites
colekern 1364 Posted March 23, 2013 Maybe there could be smaller, rarer melee weapons that could be moved to your secondary. Share this post Link to post Share on other sites
Mos1ey 6301 Posted March 23, 2013 Yeah, but can a sidearm be "reskinned" to do the same thing? Then when a player moves a hatchet to side arm it replaces the weapon with that one. Similar to how the toolbelt item is replaced with a primary weapon when you move it currently.I think they'd have to be reskinned handguns, therefore do miniscule damage. Share this post Link to post Share on other sites
Clumzy (DayZ) 377 Posted March 23, 2013 Nicer isn't always doable when it comes to modding an existing game engine.Well if you look at the laser marker, it's treated as a weapon but goes in the binocular slot. That's basically having three weapon slots, so I'm sure something like it is possible. Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted March 23, 2013 I think they'd have to be reskinned handguns, therefore do miniscule damage.I just assumed those numbers could be modified to be on par with their bigger counterparts. Share this post Link to post Share on other sites
-Gews- 7443 Posted March 23, 2013 I just assumed those numbers could be modified to be on par with their bigger counterparts.They most definitely can. 2 Share this post Link to post Share on other sites
colekern 1364 Posted March 23, 2013 I think they'd have to be reskinned handguns, therefore do miniscule damage.You can change the amount of damage the weapons do. Share this post Link to post Share on other sites
zombiekiller777 10 Posted March 23, 2013 I think it should be like a button that pulls out our knife and stabs. Share this post Link to post Share on other sites
Mos1ey 6301 Posted March 23, 2013 You can change the amount of damage the weapons do.Fair enough, wasn't sure it was doable since the OA beta uber-nerf on secondaries.I'm not sure about holstering a hatchet anyway though, I think it would either need a third slot or to be kept the way it is, in the name of logic. Share this post Link to post Share on other sites