Sutinen 635 Posted March 23, 2013 Hell no.. What makes you even consider this? Share this post Link to post Share on other sites
schrapple 119 Posted March 23, 2013 Hell no.. What makes you even consider this?I changed my mind, your powerful argument has swayed me. Share this post Link to post Share on other sites
schrapple 119 Posted March 23, 2013 I think I've read in some mod-description that they have implemented a loot-cycle like that. It's one way to go, but I think it has it's disadvantages.If I was a bandit, playing in a group, I'd camp NWAF, shooting everyone trying to get close, waiting for the best gear available to spawn in baracks, taking just that, leaving the rest to grow.Rocket mentioned, that in SA, all Loot will span on server-start. I think that's a lot better way to solve it. Someone might just rush through a building, leaving the best stuff behind. It also forces you to look into more distant regions, in hope that there wasn't a player looting yet. I am really excited about that, so I wouldn't appreciate growing loot...I do hope the new loot system works well but I must admit I have doubts.You could slow down the rate at which loot grows by increasing the number of loot points and this would balance out the total amount of loot on the server (but that's a balance issue that would have to be tuned), if it took 2 days for a point to go from some ammo to a weapon people aren't going to wait for that to grow.What I like about it is that it give a good chance to randomize the amount of loot from each point. You could find anywhere from 1 to 100 rounds of ammo at a point, a house that rarely gets visited could be an absolute gold mine whereas a building in a populated city could have almost nothing, I think this adds a degree of realism as well. In a real zombie apocalypse the most obvious places would get cleaned out first, your best finds would come from unusual places that haven't already been picked clean. Share this post Link to post Share on other sites
rossums 2190 Posted March 23, 2013 (edited) What is the point?For a start, the 'good' loot i.e. military gear will only spawn in military areas, if that's not the case the idea is stupid (You should NOT find military weapons on the coast areas like Kamenka and Cherno).The standalone changes the way loot spawning works, everything doesn't have a specific fixed spawn, there are many areas where the loot could spawn at a specific location.As far as 'spawning' weapons is concerned, it's the only way to get it into the game world, it's not meant to be realistic, it's the only way it can work, what purpose does 'growing' items have to play?I can only see it negatively impacting the game.The current high-value spawns (NEAF, NWAF, Stary) are all high-traffic areas purely due to that reason, there is good loot but you must risk your life by entering a high priority area which will more than likely have other players already there or at least making there way there.If items were to 'grow' and spawn in lesser used areas there would be no real areas where conflict would arise, there would be no areas of high priority (Like would realistically make sense).In addition to that, the spawn areas are meant to be quite realistic, military loot in military areas, hunting loot in deer stands, civilian loot in civilian areas - changing that would just imbalance everything even more. Edited March 23, 2013 by Rossums Share this post Link to post Share on other sites
schrapple 119 Posted March 23, 2013 What is the point?For a start, the 'good' loot i.e. military gear will only spawn in military areas, if that's not the case the idea is stupid (You should NOT find military weapons on the coast areas like Kamenka and Cherno).The standalone changes the way loot spawning works, everything doesn't have a specific fixed spawn, there are many areas where the loot could spawn at a specific location.As far as 'spawning' weapons is concerned, it's the only way to get it into the game world, it's not meant to be realistic, it's the only way it can work, what purpose does 'growing' items have to play?I can only see it negatively impacting the game.The current high-value spawns (NEAF, NWAF, Stary) are all high-traffic areas purely due to that reason, there is good loot but you must risk your life by entering a high priority area which will more than likely have other players already there or at least making there way there.If items were to 'grow' and spawn in lesser used areas there would be no real areas where conflict would arise, there would be no areas of high priority (Like would realistically make sense).In addition to that, the spawn areas are meant to be quite realistic, military loot in military areas, hunting loot in deer stands, civilian loot in civilian areas - changing that would just imbalance everything even more.You raised a good point that I hadn't mentioned yet about combat, the thing I enjoyed most about the game was the survival aspect. By creating centralized hotspots the game promotes player combat, decentralizing the map would spread players more widely, surviving against the elements and zombies could be tuned to be a far more difficult task because getting good loot would mean a suicide trip into a hot area full of player laying in wait. But every person has there own opinion on what the game should be, personally if I want to shoot people I play a proper FPS.Also the points wouldn't be total random, military gear could still be fixed to military locations. Randomizing would just mean that the same point doesn't give the same item every time. A point in a barn could spawn a low grade weapon, tool or food but not a military item. Just as a barracks could also spawn a tool or food but could also have a military weapon in it's loot cycle, a barn wouldn't have a military weapon in it's loot cycle. Share this post Link to post Share on other sites
captainwaffles 41 Posted March 23, 2013 Alright so if your idea is implemented I can just camp a shed and farm as50s that magically grow from other guns and rounds? I didn't realize our guns were pokemon. Can we also have a pokemon league?! Share this post Link to post Share on other sites
schrapple 119 Posted March 23, 2013 Alright so if your idea is implemented I can just camp a shed and farm as50s that magically grow from other guns and rounds?I didn't realize our guns were pokemon. Can we also have a pokemon league?!Not meaning to be rude but if you read all my posts you will find the answers, would take more time than I have to re-explain every detail every time someone jumps in at the end of the thread. Share this post Link to post Share on other sites
hogscraper 328 Posted March 23, 2013 I see where you wanted to go with this, but it wouldn't work on many levels. High grade loot is meant to spawn in a few locations making it more dangerous to try and obtain. Having the ability to find a DMR or better anywhere but a few locations would break the game pretty quick. Now loot piles that have 4-5 spawn points starting off with one piece of loot with the others spawning in over time would be a great way to add to the scarcity of loot. But loot doesn't instantly spawn everywhere on server restart and you are suggesting making it so that there is an a lot more load on the server for a very small payoff. Share this post Link to post Share on other sites
captainwaffles 41 Posted March 23, 2013 (edited) Not meaning to be rude but if you read all my posts you will find the answers, would take more time than I have to re-explain every detail every time someone jumps in at the end of the thread.So no pokemon league? Edited March 23, 2013 by captainwaffles Share this post Link to post Share on other sites
schrapple 119 Posted March 23, 2013 So no pokemon league?What do you do when yours peas and corn touch? Share this post Link to post Share on other sites
liquidmind 320 Posted March 23, 2013 I do hope the new loot system works well but I must admit I have doubts.You could slow down the rate at which loot grows by increasing the number of loot points and this would balance out the total amount of loot on the server (but that's a balance issue that would have to be tuned), if it took 2 days for a point to go from some ammo to a weapon people aren't going to wait for that to grow.What I like about it is that it give a good chance to randomize the amount of loot from each point. You could find anywhere from 1 to 100 rounds of ammo at a point, a house that rarely gets visited could be an absolute gold mine whereas a building in a populated city could have almost nothing, I think this adds a degree of realism as well. In a real zombie apocalypse the most obvious places would get cleaned out first, your best finds would come from unusual places that haven't already been picked clean.If Loot only spawns on server-start, being rare in general, I think adding to what was previously there would be more logical than replacing everything. A house that has not been visited for weeks might give you really good loot but you'd have no chance to know wether someone was there or not. Anything that would add several times a day would not be beneficial I think. The goal should be to make gear more rare, not make it easier to get it. Share this post Link to post Share on other sites
Shakis 33 Posted March 23, 2013 No way man, It just isnt as solid as the current/new loot system that is comming in, plus This could be easily exploited. "Oh I found a DMR bullet better sing to it and wait for it to bloom into a DMR!"afkers, leaving a server for a year, people everywhere would have as50's or the highest level gun, and when does a revolver bullet magically turn into an as50 over time?Put a makarov on the ground.Do other stuff.come back an hour later.makarov evolved into AS50.It's even more exploitable than the current spawn system.I find a revolver."Hmm, let's let this simmer for a bit"Two hours later:"Finally, it turned into a DMR."It's not a horrible idea, and I can see the thinking behind it (encouraging players to visit otherwise quiet locations like Msta and Guglovo), but it's simply too open to exploitation to really be a viable option.Alright so if your idea is implemented I can just camp a shed and farm as50s that magically grow from other guns and rounds?I didn't realize our guns were pokemon. Can we also have a pokemon league?!To the people I've quoted...You know that you can farm loot at the moment and it is probably quicker to farm an as50 under the current system than the once proposed by the op? Share this post Link to post Share on other sites
colekern 1364 Posted March 23, 2013 To the people I've quoted...You know that you can farm loot at the moment and it is probably quicker to farm an as50 under the current system than the once proposed by the op?The current system is decided by random chance. With this system, you're guaranteed to find an AS50 if you wait for a while. Share this post Link to post Share on other sites
tombom 28 Posted March 23, 2013 dumb idea stop your pathetic desperate fight to feel good about your idea Share this post Link to post Share on other sites
doodleisbrutal 33 Posted March 23, 2013 Alright so if your idea is implemented I can just camp a shed and farm as50s that magically grow from other guns and rounds?I didn't realize our guns were pokemon. Can we also have a pokemon league?! https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSNi9-oYYgzfRVL-6eFCPQPD78wKhCs2YK_Bt4z0_NMdEOdYC9H1w Share this post Link to post Share on other sites
Shakis 33 Posted March 23, 2013 (edited) The current system is decided by random chance. With this system, you're guaranteed to find an AS50 if you wait for a while.I was assuming that an AS50, being a military weapon, would still only spawn in a barracks for instance.Under the current system, although based on chance, given enough time you WILL find an AS50 if it is on the loot table.Both systems essentially boil down to the same thing - time. Commit enough time and you get the best gear.Like wise, one industrial building is enough to get a chopper in the air.The only difference between the two methods are how you spend your time before you get the AS50 Edited March 23, 2013 by Shakis Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted March 23, 2013 Both systems essentially boil down to the same thing - time. Commit enough time and you get the best gear.The only difference between the two methods are how you spend your time before you get the AS50The new loot system has objects hidden and stashed in out of the way areas. (under and behind furniture, for example)This is a better method of preventing loot-farming because of the unpredictability of item placement, as opposed to definitely knowing where loot-piles are (but not knowing what's spawned).Currently, players could jump server or force a loot-respawn and know exactly where to look when they come back. In SA it's aimed towards making players scavenge. Actually searching an entire building in the hopes for finding something useful.The sentiment is appreciated. I'm sure we all want to add more of a challenge to looting and gearing up, it's just that a "random-chance" of a certain object appearing in a certain place is preferable to any situation where you can wait for a particular spot to "grow" something more worthwhile.It would literally become a loot-farming minigame of folks camping spots, acting as scarecrows, waiting for some low value gear to have a better yield. Share this post Link to post Share on other sites
Shakis 33 Posted March 24, 2013 Okay, I may have made a huge mistake, has the loot system been changed in the mod? I haven't played vanilla DayZ in a long time now... I logged in to try the new vault out.I understand that the SA will have the scavenging loot system which is obviously better than what we have now, and I'm sure I read that Rocket wants to have a sort of loot economy too that the server will monitor.My point was that there is really no difference between growing loot and the current loot system (or the old one if it has been updated in the mod). Share this post Link to post Share on other sites
Sourcarrot 27 Posted March 24, 2013 The waiting for spawn to grow into something cool is a good point and could be a problem, I imagined that it would take hours if not days for something top end to finally develop though. So waiting would really be unrealistic, unless you came back in a few days.What about restarts? Before anything could become something good the server would restart. This is so flawed in so many ways Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted March 24, 2013 @ShakisIf there's no difference then there's absolutely no reason to select this over the current system.The way I see it, current loot-farming is abuse of the system (moving piles or server-hoppping).The suggested system would essentially be making loot-farming an intended feature.AFAIK vanilla servers haven't changed loot-spawn rules. Share this post Link to post Share on other sites
OTehNoes 21 Posted March 24, 2013 Yeah this system is way too exploitable, not to mention unrealistic. Besides, loot respawns anyway! So even if the good areas get looted, when the server restarts some just as good loot could be there. Share this post Link to post Share on other sites
GOD™ 2795 Posted March 24, 2013 This thread still alive?Hmm. Share this post Link to post Share on other sites
GOD™ 2795 Posted March 24, 2013 (edited) Just gonna leave this here... Edited March 24, 2013 by GOD™ Share this post Link to post Share on other sites
cgsprite 0 Posted March 26, 2013 I don't think every so often it should grow, since you will definitely impact on how people flock to those areas. People will camp more than ever knowing every so often it'll grow larger by what ever number. Also, since the item spawn locations have grown it's almost pointless with the new art and areas. Share this post Link to post Share on other sites
Sckizman 0 Posted March 26, 2013 This suggestion is probably one of the top of unrealistic suggestions... And when you said 'is it more unrealistic than an as50 magically spawning somewhere' Yes it is. Cause that as50 has a history to why it got there.. A sniper could've gone to that spot pre-apocalypse, and died, leaving the as50 to sit there.. Or its in a barrack, and a marine left his weapon in the heat of the moment. There's no reason to make ammo or whatever to grow, Since there are so many more loot spawns coming to the standalone that if it would be like the way you suggest, people would go camp a single car-wreck and just wait for that makarov to turn into a m4a1 SD or something like that. There, Made my case. Share this post Link to post Share on other sites