Jump to content
Ziliphade

How to make death actually matter more

Recommended Posts

I don't know if it is a server option on how long corpses remain available, but I know i've been shocked a few times I was able to reobtain my gear. Not being able to loot your own corpse I think is not needed. What is needed is a max duration of a player corpse being 5-10 minutes before it disappears.

I had the need on several occassions to kill my own friends or vis versa, in order to help with being bugged by perma knock out or some other disaster, like being stuck in a wall.

I just think 10 minutes automatic hide body option would be more than enough (5 minutes is too short if in a firefight with another group). If the idea of a lockout or not being able to loot your body were such amazing idea's, how is it none of endless amount of DayZ sub mods have it? You don't see this in 2017, Chernarus+, Origins etc...

Share this post


Link to post
Share on other sites
*snip*
The number of potential loot spawns in SA will be MASSIVE.

Due to the number of enterable buildings, and the new loot system (hiding stuff in cupboards under beds etc.) it's easy to see how scavenging is going to require more effort.

Of course finding cool gear is still going to be complete luck. But that's the way it should be.

This of course has NO effect on death/respawn if folks can still just loot their own dead bodies.

Again, any body-lockout, corpse-despawn or server-countdown will only punish folks who play alone.

Teams will be able to bypass most restrictions that can be placed on individuals.

I think we're looking at this the wrong way. There won't be one cure-all solution.

The combination of all the little features to make survival more challenging will automatically have the effect of making getting to your death-point in the first place WAY more difficult.

Limits to how much can be carried by one person will make it more difficult to grab a fallen pal's gear.

Damage to items will mean that nothing will be infinitely reusable.

Risk of infection will make regearing from a dead body unsafe.

All in all, it makes more sense to wait and see how SA plays out than to assume that it's going to be exactly the same as the mod.

Share this post


Link to post
Share on other sites

Oh god please no. Seriously if I buy a game the game shouldn't tell me "You can't play for another hour". I pay money for it let me play it! Standalone is not going to be free.

Also this will be bs because what if i spawn on the coast and got shot before finding a hatchet? I ONCE SPAWNED AND WAS OPENED FIRE UPON WITHIN TEN SECONDS! Imagine having to wait a hour after dieing within ten seconds of spawning.

Edited by harley001

Share this post


Link to post
Share on other sites

Oh god please no. Seriously if I buy a game the game shouldn't tell me "You can't play for another hour". I pay money for it let me play it! Standalone is not going to be free.

Also this will be bs because what if i spawn on the coast and got shot before finding a hatchet? I ONCE SPAWNED AND WAS OPENED FIRE UPON WITHIN TEN SECONDS! Imagine having to wait a hour after dieing within ten seconds of spawning.

This is hardcore survival, there should be a lot of things that set you back, even artificially, if you can't handle extreme conditions, you shouldn't have bought both ARMA2 games just to play DayZ, or you should have waited for the SA, the the situation you described in the last paragraph is a rare occurence unless you are sprinting through the middle of Cherno/Elektro/Bere

Share this post


Link to post
Share on other sites
1. Make people wait a minimum 30min-1hour time limit before they can enter the server their character died in.
Oh god please no. Seriously if I buy a game the game shouldn't tell me "You can't play for another hour". I pay money for it let me play it!
Literally the first line of the first post states any lockout would be from the server you died in. Not the whole game.

I just had to point it out because it's the very first sentence in the entire topic. And you missed it.

Honestly, I don't necessarily support the "lockout" idea, just like I don't really support most unnatural restrictions.

The fact is, death must have harsher consequences.

EDIT:

An hour in DayZ is NOTHING.

If you can still change back to your home-server after the time has passed, it really isn't that big a deal.

I'd still prefer to not do it the way suggested in the OP, but I'm weighing the pros and cons.

Edited by Chabowski

Share this post


Link to post
Share on other sites

Hetsy y u gotta crush all mah dreams in ebery tred ;-;

Sorry bro, didn't realise i was being so harsh on you :) Don't worry, i have 938 brilliant ideas every day but by the time i knock them around a bit i find all the loopholes and only end up with one or two..like Bearpaw gloves or Urinals ;)

Just make the bodies disappear faster? Like, within 5 minutes of dying.

No :) You still need bodies to remain for as long as the server has until next restart. Randomly coming across someone who died in the middle of fuckbutt nowhere 4 hours ago is always a treat.

Share this post


Link to post
Share on other sites

1. Make people wait a minimum 30min-1hour time limit before they can enter the server their character died in.

2. Make it so everybody can loot their body except for them

Dude, know what I have to do to find my dead could body? I usually, have to travel almost once accross the whole map. And every time I just hope that there's still sth left and the cadaver is not hidden. Why should I even bother to find it if I couldn't loot it anyway?

Coolest thing you can do to make death matter more?

Survive until you get killed by a hacker on day 3.

Edited by Ken Bean

Share this post


Link to post
Share on other sites

Dude, know what I have to do to find my dead could body? I usually, have to travel almost once across the whole map. And every time I just hope that there's still sth left and the cadaver is not hidden. Why should I even bother to find it if I couldn't loot it anyway?

Coolest thing you can do to make death matter more?

Survive until you get killed by a hacker on day 3.

You are a very special chi- person, and everyone loves you, now go to sleep and let people discuss things. Edited by Ziliphade

Share this post


Link to post
Share on other sites

You are a very special chi- person, and everyone loves you, now go to sleep and let people discuss things.

Yeah I know. But trust me, your ideas are awful.

Think about new people. It's quite frustrating enough without time outs.

And not only for the new people. Forced time outs are not best fun times for everyone.

A game should not be about frustrating people. Not only. ;D

See the game has lots of other challanges. The late game for example is very week. You ran out of interesting tasks quite soon. This maybe even is a reason why so many people are cheating.

1. because its frustrating

2. because they dont know what to do else

There also are still a lot of bugs. Zeds glitching through walls and stuff. Additional, you have loads of cheater and the server situation is not best. So I don't know what one would do to make this situation even worse by adding additional fun killer.

The game can be played in very different ways. It's up to the player to create the challenges. If you always run to Cherno and die there, then again spawn in Cherno and so on, the death really does not matter much. I see. But this depends on how you play. Most thing that matters if you actually made a progress before you died. This hurts.

I think your ideas might be good for a sm version, rally hardcore stuff, finding empty tin cans 99% of the time and so on. But I figure I wouldn't enjoy it very long.

Edited by Ken Bean

Share this post


Link to post
Share on other sites

I don't think a timer is the right way to do it.

Share this post


Link to post
Share on other sites

I don't think a timer is the right way to do it.

The game progress a player made would be a better catalyser.

Edit

It really would emphasise the team play a bit more. This would be a great thing. But the team mate would need to wait the time as well, ingame, maybe alone. 30 minutes time out? I don't know, maybe I'm just to new for the game for that.

Edited by Ken Bean

Share this post


Link to post
Share on other sites

How about, death can cause equipment to break. And the game should reward team play such is squad mates protecting your body so you can retrieve your items. If you completely remove the ability to get your gear back you will ruin a huge dynamic in the game.

Edited by horsesattack

Share this post


Link to post
Share on other sites

Yeah I know. But trust me, your ideas are awful.

Think about new people. It's quite frustrating enough without time outs.

And not only for the new people. Forced time outs are not best fun times for everyone.

A game should not be about frustrating people. Not only. ;D

See the game has lots of other challanges. The late game for example is very week. You ran out of interesting tasks quite soon. This maybe even is a reason why so many people are cheating.

1. because its frustrating

2. because they dont know what to do else

There also are still a lot of bugs. Zeds glitching through walls and stuff. Additional, you have loads of cheater and the server situation is not best. So I don't know what one would do to make this situation even worse by adding additional fun killer.

The game can be played in very different ways. It's up to the player to create the challenges. If you always run to Cherno and die there, then again spawn in Cherno and so on, the death really does not matter much. I see. But this depends on how you play. Most thing that matters if you actually made a progress before you died. This hurts.

I think your ideas might be good for a sm version, rally hardcore stuff, finding empty tin cans 99% of the time and so on. But I figure I wouldn't enjoy it very long.

You think ideas are going to be brushed aside because being a new player is hard? Go play your console.

Share this post


Link to post
Share on other sites

Maybe. I wouldn't enjoy it. Maybe they add an option to define a time out, e.g. on veteran servers or whatever. Generally it's not a good idea in my book. Would have a better one.

Edited by Ken Bean

Share this post


Link to post
Share on other sites
Go play your console.
Don't use that as an insult. It just makes you look like an ignorant bigot.

I'm also a console gamer. Is that really relevant to the situation?

Generally it's not a good idea in my book. Would have a better one.
If you've got a better suggestion, share it with the class.

Share this post


Link to post
Share on other sites

Don't use that as an insult. It just makes you look like an ignorant bigot.

I'm also a console gamer. Is that really relevant to the situation?

If you've got a better suggestion, share it with the class.

When someone makes a comment that stone-headed than yes it is.

Share this post


Link to post
Share on other sites

How about, death can cause equipment to break. And the game should reward team play such is squad mates protecting your body so you can retrieve your items. If you completely remove the ability to get your gear back you will ruin a huge dynamic in the game.

This "huge dynamic" is one of the things ruining the game

Share this post


Link to post
Share on other sites

Worst thing that handicaps team play are the communication system and that you cant make up teams.

I know, most of the pros here are already using team speak channels, but you play in teams anyway. Others don't.

One thing that really really kills most team action is that on many servers the direct and global chat functions are just plain disabled. This actually plays out like they would have forbidden to form a team for lots of player. Remember, most other user are not forum folks in the vast majority and they also hardly start using team speak stuff.

Boils down to:

- Group management system is needed

- Communication system is needed

- Ziliphade needs to learn better insults, since he sucks big stile at this.

Then you still can add optional time outs for different difficulties or for being defined sever wise.

Edited by Ken Bean

Share this post


Link to post
Share on other sites

Making the mistaken assumption that console gamers are somehow automatically less hardcore than PC gamers, then calling somebody else "stone-headed"?

You're either a hypocrite or an idiot.

Pick one.

@Ken Bean:

What discussion are you having?

This topic isn't about team play, it's about the consequences of death in a survival game.

I don't care how much dick Ziliphade sucks.

That's his private business and I'll leave him to it.

I don't judge him just because he's a massive cock-gobbler.

EDIT:

I think this might be getting a little off-topic. :D

Edited by Chabowski

Share this post


Link to post
Share on other sites

Worst thing that handicaps team play are the communication system and that you cant make up teams.

I know, most of the pros here are already using team speak channels, but you play in teams anyway. Others don't.

One thing that really really kills most team action is that on many servers the direct and global chat functions are just plain disabled. This actually plays out like they would have forbidden to form a team for lots of player. Remember, most other user are not forum folks in the vast majority and they also hardly start using team speak stuff.

Boils down to:

- Group management system is needed

- Communication system is needed

- Ziliphade needs to learn better insults, since he sucks big stile at this.

Then you still can add optional time outs for different difficulties or for being defined sever wise.

Making the mistaken assumption that console gamers are somehow automatically less hardcore than PC gamers, then calling somebody else "stone-headed"?

You're either a hypocrite or an idiot.

Pick one.

@Ken Bean:

What discussion are you having?

This topic isn't about team play, it's about the consequences of death in a survival game.

I don't care how much dick Ziliphade sucks.

That's his private business and I'll leave him to it.

I don't judge him just because he's a massive cock-gobbler.

EDIT:

I think this might be getting a little off-topic. :D

Ok for bean what the hell is "stile"? and for Chabow I make the correct assumption because in too many instances is it often true, there exists a large portion that are not as i catagorize them to be, but MOST of the ENTIRE PLAYERBASE are that way, if you are going to start riding the console/PC argument train, leave, this is about further developing the game, and a lot of people are too damn scared to have that happen, and it annoys the holy fuck out of me.

Share this post


Link to post
Share on other sites

Just make the bodies disappear faster? Like, within 5 minutes of dying.

That's enough time for your buddies/killer to pick up any disease ridden( :)) valuables you might have had on you, while also preventing you from just running back to the corpse.

This is not a huge issue for me, but it would be nice if the temptation of running back to your corpse could be stifled somehow, be it through diseases or whatever.

Why not just prevent you from looting your own corpse?

Share this post


Link to post
Share on other sites

I'd appreciate it, if Ziliphade stopped making all these suggestion threads. This goes hand in hand with not getting upset when he isn't greeted as our savior of gaming.

If i was Hestaine or Steak, I'd leave a funny comment here.

Share this post


Link to post
Share on other sites

The discussion has run its course.

The general consensus appears to be that lockout-timers and artificial means to prevent looting your corpse are unpopular suggestions.

You can't dictate "solutions" to a problem if you haven't yet witnessed it in its natural habitat (DayZ SA).

Anyhoo, dry your tears, you're supposed to be a badass, remember?

FYI - statistically, the most played game on PCs is Solitaire.

So the majority of the PC playerbase isn't exactly edgy-hardcore.

Share this post


Link to post
Share on other sites

I'd appreciate it, if Ziliphade stopped making all these suggestion threads. This goes hand in hand with not getting upset when he isn't greeted as our savior of gaming.

If i was Hestaine or Steak, I'd leave a funny comment here.

In what way do I imply i want every single suggestion to be the absolute answer? I often get upset in every thread because they get derailed from the subject matter and go on to things that have nothing to do with what I want discussed, and then when things get back on the rails there has been so much talk about the other shit that it interferes with suggestions for the right shit.

It's what I like to call a shit bowl, and most of my threads end up in one, so I hope you can see why exactly I'm upset and stop putting words in my text like 90% of the people I have met on these god foresaken forums so far.

Share this post


Link to post
Share on other sites

@Ken Bean:

What discussion are you having?

This topic isn't about team play, it's about the consequences of death in a survival game.

I see. I thought he may want to achieve sth reasonable with this. ^^

Anyway, it doesn't add much to the realism level if you just make your cadaver unlootable for you.

Maybe a perma death would come closer then. But you can make finding stuff way harder, removing tents and automatically losing items, survival skills you need to learn again and such things.

Edited by Ken Bean

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×