smore98 225 Posted March 9, 2013 (edited) It has grown up, has made mistakes, learned from them, and continues to commit to natural human situations.It transitioned from the public hive to the more efficient and less parasitic private hives.It switched between the original developer to the community developer, who garnered fame and notoriety through-out his share.It plans to get its degree in Standalone.Like the life of the human, it seems like this game and its community changes throughout its existence, from another mod for ArmA to the worldwide phenomenon of the fresh zombie sandbox survival genre. It has went through several phases of popularity to garnering it's own remake and countless spin-offs and maps.At this point, we know that eventually the mod shall begin to recede below the standards of the new standalone, but will always stay in our hearts as a reminder of the battles, bandits, and dynamic community of the marvel we call... Edited March 9, 2013 by The Smorski 6 Share this post Link to post Share on other sites
Dreams_Of_Cheese (DayZ) 71 Posted March 9, 2013 DayZ really is the perfect game. A mix of MMO, RPG and FPS. And I love it with all my beans. Share this post Link to post Share on other sites
smore98 225 Posted March 9, 2013 (edited) DayZ really is the perfect game. A mix of MMO, RPG and FPS. And I love it with all my beans.Under the standards of what genre it is basing itself off of, it is the perfect game, though for its technical standards it may not be.However, so many players had dealt with and even had fun with whatever glitch side-effects they experience through-out their lives, even to the point of telling tales of how they survived the Chuck Norris Zombie.In a manner of speaking, the glitches that had been since patched had been a blast to experience during DayZ development, and cannot wait to see what comes forth. Edited March 9, 2013 by The Smorski Share this post Link to post Share on other sites
OrLoK 16187 Posted March 9, 2013 Are you saying it's alive? Perhaps we have created a monster we cannot control!Seriously, (hello there)The game is an interesting one and has a wide appeal, hence the many spin off's. I think it's testament to Arma's openess and modability.I've always had one of the versions of their battlefield sim on my PC since OFP's release that's the only series that has achieved that in my gaming experience with perhaps FoW/MoW almost doing the same.I'm surprised not more companies have followed the "open world" ideal.Then again, pretty corridors are easier/cheaper to build.RgdsLoK 1 Share this post Link to post Share on other sites
smore98 225 Posted March 9, 2013 Are you saying it's alive? Perhaps we have created a monster we cannot control!Seriously, (hello there)The game is an interesting one and has a wide appeal, hence the many spin off's. I think it's testament to Arma's openess and modability.I've always had one of the versions of their battlefield sim on my PC since OFP's release that's the only series that has achieved that in my gaming experience with perhaps FoW/MoW almost doing the same.I'm surprised not more companies have followed the "open world" ideal.Then again, pretty corridors are easier/cheaper to build.RgdsLoKI believe DayZ succeeded in what many past companies failed to do: an open-world (quite a big one) zombie survival enviorment with dynamic player interaction. Perhaps the latter was a first for some, but rocket got what he wanted out of DayZ with its emotional appeal and strained interaction players would have with each other once they found themselves. It had endless possibilities of how the outcome between two players would be, whether one kills the other on sight, they team up for the better good, or one sticks around till he finds the moment to strike out.Though the indoor environmental in ArmA and DayZ are practically nill, I suppose that is why Standalone has come to reap the legacy, and let the community handle with the mod. For now, I just wait and see what will happen to the mod, but still keep a close eye on SA. 1 Share this post Link to post Share on other sites