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OfficerRaymond

Simple Squad Tactics

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Just a simple tactic for those small clans that want to go full tactical like the big boys and try stuff out. Try this sometime.

My squad usually hunts for choppers/vehicles and often tactically raid towns like Stary or Berezino, and occasionally Cherno and Elecktro. We have started bringing along a sniper with a DMR with 4 mags + a pile of flares and coyote bag loaded to the brink with food and drink for survivors, a M249 SAW heavy gunner with 2 mags 2 or 3 smokes to lay cover, and a bag full of blood bags and bandages for all that are still living, a M4A3 CCO or M16/M4 variant rifleman with at least 5 mags, an AK-74 rifleman with 4 mags and 3 smoke grenades, and an AKM rifleman with at least 4 mags and 1 or 2 M67 grenades.

Before raid, we gather intel on who is in the city through side chat, and plan accordingly. We gather and distribute gear, and make sure each member is going to be set for what could possibly be a long raid (last minute goodbyes to family members, farewell intercourse with girlfriends or wife, and potty breaks :D ). We then all hop in our ural and head off.

At around 900-1000m away, we hide the ural, scout the area for thieves, and debark.

200m out, sniper gives each member a food and drink, and everyone drinks and eats (most fun part with all the jokes being cracked and wiseasses being themselves) and we head out. Sniper sets up at least a 95% FOV on our squad, being able to pick out any person that could be a threat in the future, and snipe any from behind. Single man recons the streets and picks out possible locations of cover and the other two stay about 50-60m away behind buildings and fences in complete cover with the Heavy Gunner anywhere from 15-20m back, trailing them slowly while prone keeping an eye out behind for targets. All the while, the sniper relaying info over teamspeak about conditions, locations, and targets. If he sees any person coming from behind, he shoots to kill, and does use two.

When someone is spotted by any member of the squad, the sniper immediately puts eyes around for more targets, and does this throughout the entire (possible) engagement. The entire squad sets up near each other, 2 Rm behind cover, 1 Rm providing small arms for the Heavy gunner, and Heavy gunner laying down needed suppressive fire.

The target is given one chance over direct or any type of comm available to leave the entire city the opposite direction of the sniper, and the sniper will be informed to watch for this. If he does not comply or turns to fire, he is killed by a hail of gunfire.

This tactic can be extremely fun when you come into contact with another group, organized or not. And when you get into a clan fight... forget about the time of your life, you'll be drooling for more DayZ by the time it is over.

You'll find yourself throwing frags behind walls, popping smokes to prevent or aid escape. And you'll hear a million shots going past your face.

Nothing beats the rewards. Loot gets distributed, stories get told, screenies get places on desktops. What you really get out of it, is a tighter unit, a fun ass freaking day, and more faith in your fellow human being when it all comes together.

See y'all in Chernarus! B)

Edited by OfficerRaymond
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sure this seems funny and a great way to play the game, but did you find a motivation to make these raids or the best part is the journey? just curiousity..

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sure this seems funny and a great way to play the game, but did you find a motivation to make these raids or the best part is the journey? just curiousity..

Usually in the bigger cities, they are food/drink/medical supply raids for the good of everyone. We grab 5-10 food and drink, bandages, blood bags, Morphine, and all the general loot we can find that can be of some use. But who stops by Cherno or Elektro and DOESN'T check the firehouses??? We stop by and see if we can get a nice DMR, or maybe even ammo for our current weapons to bring back and stash for upcoming raids, but they are usually last on the list. The main motivation is to have a shitload of fun, but at the same time survive and maintain a squad mindset, despite some of the jackasses I play with ;)

Raids on places such as NWAF are much more serious and involve much more than basic squad tactics. Those raids are for the good of the entire platoon, and they are mainly to re-stock our arsenal, after the occasional failed raid, or death of a teammate.

Edited by OfficerRaymond

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I'm digging the tactics. The title really does say it all "basic". For the more intense raids i myself (sniper) prefer to have an anti-flank/spotter around me just to feel snuggly, because god knows it can get lonely and cold sitting up in those hills at night :/

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Staying calm has really worked well for my squad... getting all excited when you see a player, or hear a gunshot can make your situational awareness degrade as you start thinking about the possible risk of death. Staying calm has helped us stay focused and has helped us play smart... DayZ is as much about the meta-game as it is about having good accuracy. A dumb player is a dead player.. and to be honest, i've met alot of dumb ones..

Edited by IIParisII

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My clan do it a similar way. Most that want to engage with us dwcide against it when they get pinned down by sniper fire and have tracer pinging their asses.

It's the communication between the group which is the best part, knowing where everyone is and what their arcs are saves a few accidents.

Its good to see fellow tactical hunters

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Moving in groups and keeping your spacing as you move can limit the amount of casualties you take if you come into contact i.e not being huddled together or riding up eachothers arseholes.

A selection of different weapons has its advantage also. My group generally consists of 4 to 7 players so we tend to have at least one/two snipers, one LMG, and a mixture of rifles with automatic capability or longe range effectiveness like the M14.

In contact getting as much rounds down range in theory should keep the opposers head down but being that it's only a game it may not. also having a few smoke grenades can be handy to help with extraction from contacts, i use these alot but thats just me wanting to make things that wee bit more fun and dramatic.

In vehicles if there is 4 or more of my group on we split the team into 2 vehicles, if the convoy comes under contact we always chose to stop the vehicle with the driver side away from the firing point, especially if there is only two players in the vehicle with the passenger sitting behind the driver, so if it is a head on contact we can turn the passenger side towards the contract giving the driver and the passenger behind him cover to get out of the vechicle and to return fire.

As this postee said communication is a big part of surviving, sometimes emotions run high and people shout and roar but that happens.

It's the communication between the group which is the best part, knowing where everyone is and what their arcs are saves a few accidents.

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