v1adimirr 9 Posted June 18, 2012 Little bit of a problem with Melee. Hit them and the infected fly up in the air for 50 meters then down. Fus do rah!Problem? I think you mean feature. Share this post Link to post Share on other sites
pan_chanlegacy@hotmail.com 0 Posted June 18, 2012 Fu do Rah?more like Falcon punch Share this post Link to post Share on other sites
jordnz 102 Posted June 18, 2012 I love how Deans idea of a hotfix is to chuck a bunch of awesome new shit into the game, hahaha. Cheers bro. Share this post Link to post Share on other sites
esaciar 1 Posted June 18, 2012 Day Z IS awesome new shit!!! Share this post Link to post Share on other sites
belgarionnl 22 Posted June 18, 2012 fix the crap thats broken first i could care less about melee right nowThis... Really.partly I have to agree! however if you are sure that that stuff is already fixed and you only want to add some eye candy to this update then go right ahead XDIt would be better to keep the general understanding of hotfixes:wiki: A hotfix is a change made to the game deemed critical enough that it cannot be held off until a regular content patch.and then add your melee in a normal patch!and just add the melee to a normal patch! Share this post Link to post Share on other sites
Nipos 3 Posted June 18, 2012 Will either one of those melee weapons be available when spawning? Share this post Link to post Share on other sites
araxiel 0 Posted June 18, 2012 YES! Melee weapons. Atleast. And I hope that they are being spread around the world vigorously and that you're going to expand on melee combat. Without a pistole, your literally defensless at the beginning, robing around houses and past an axe, giving you the impression you of teasing and laughing at your problem. Share this post Link to post Share on other sites
thygrrr 1 Posted June 18, 2012 Fix known bugs before writing new code. That's a good rule to live and develop by, starting from day 1, even in alpha.Hotfix should be a hotfix, not bring new features.That said, can't wait for melee & the loot fixes. It's not that anyone would listen to anyone's advice on an internet forum, anyway. Share this post Link to post Share on other sites
Markedgun 15 Posted June 18, 2012 Rocket, quick question, whats the plan with melees against survivors? Will we be able to have duels with each other? If so, that would be EPIC! Share this post Link to post Share on other sites
Dyre 0 Posted June 18, 2012 Thanks so much for introducing the melee as quite a few of us suggested. <3Time to go test it out.EDIT:Considering the amount of of people QQing about being defenceless from spawn, maybe rocket deemed the melee addition critical to hold off the constant whining. ;D Even if we don't spawn with melee, finding a hatchet is easy enough (easier than a gun). Share this post Link to post Share on other sites
Razumen 0 Posted June 18, 2012 So are zombies going to be able to spot you from miles away still :DThis. I agree with making zombies more of a threat, but all the increased aggro distance does is make sneaking into towns more annoying than tense. Crawling more ǂ more challenging.If anything, zombies' hearing should have been buffed, not their sight. Make all those PvPers in Cherno be extra cautious for all those rounds they expend in the big city. Share this post Link to post Share on other sites
rocket8nine 0 Posted June 18, 2012 when is this going to be release? Share this post Link to post Share on other sites
pan_chanlegacy@hotmail.com 0 Posted June 18, 2012 when is this going to be release?when pigs flyor when it's ready, whichever comes first Share this post Link to post Share on other sites
kurozael 22 Posted June 18, 2012 Please do something about the zombies movement being so jagged. I find it really takes out the immersion when a zombie is zig-zagging towards you and their animations are seemingly playing at double speed.If zombies could just face their target and follow them smoothly that'd be awesome, and perhaps the animations need to be slowed down slightly. Share this post Link to post Share on other sites
Louie21 2 Posted June 18, 2012 Prone was not reverted as stated in 1.7.1 hotfix. Rocket' date=' is it getting changed or not?[REVERT'] Secret nerf of prone (you noticed) (stated in 1.7.1)I noticed that it did not get reverted too... I think it should go back to the original design because people get lazy anyways and crouch., now there is almost no reason to prone since it is slow and if you aggro you don't have enough time to get up so your definitely getting attacked.I am willing to adapt to survive though Share this post Link to post Share on other sites
livilaNic 13 Posted June 18, 2012 Fisticuffs at dawn?I'll be there! t(-_-t) :P Share this post Link to post Share on other sites
illmatic (DayZ) 0 Posted June 18, 2012 This all sounds awesome, thank you. Share this post Link to post Share on other sites
relentless@clear.net.nz 12 Posted June 18, 2012 I hope the zombie visual spotting ability remains the same, it gives incentive to play at night when they can't see you very well. Share this post Link to post Share on other sites
glowfow@hotmail.com 55 Posted June 18, 2012 Please do something about the zombies movement being so jagged. I find it really takes out the immersion when a zombie is zig-zagging towards you and their animations are seemingly playing at double speed.If zombies could just face their target and follow them smoothly that'd be awesome' date=' and perhaps the animations need to be slowed down slightly.[/quote']I agree about the animations looking a bit off, but there's nothing wrong with them zig-zagging around, makes it that much harder to hit. I love how it's a lot more challenging than before... when zombies were just an inconvenience as opposed to a genuine threat. Share this post Link to post Share on other sites
r5355k@hotmail.com 0 Posted June 18, 2012 So that is why I can not find any food , hope this goes live soon Share this post Link to post Share on other sites
-Cdn-Chard 96 Posted June 18, 2012 Hatchets, crowbars are awesome... nice work and I can hardly wait to try them out.BUTArma2 has a rifle butt attack that at least one scripter has turned into a melee attack. Can you consider integrating the rifle butt attack so when we run out of ammo or opt for stealth, we can still club our way to safety. It would also mean we don't have to switch away from our main weapon to attack...Now that would be AWESOME Share this post Link to post Share on other sites