willey.erd@oundleschool.org.uk 506 Posted April 15, 2013 nice work on the nailgun ,but it feels a little too clean and brigth for my taste.also, while you're at it, can you make a grav-gun to fling that sawblade?A little too clean? Bear in mind this is heavy WIP and placeholders. The model isn't even done yet! :DIf anyone has any hints with this O2 problem I'm having it would be appreciated, I just can't figure it out. Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 15, 2013 (edited) OK, managed to line up the UV map. Now to sort the .rvmat! Edited April 15, 2013 by Papa Ingasmeeg Share this post Link to post Share on other sites
alphax 99 Posted April 15, 2013 Sure i can make a trash-loot version! :D just takes a few minutes :) It will may have a bit different UV-Maps, cause i have to add faces for the inside. But i'll try to keep it as it's in the normal version, at least the out side parts of the UV-Map :) Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted April 15, 2013 Could someone please explain to me what has happened with the texture? I understand that I screwed up the .rvmat so I'll do that again later, but I can't figure out why the UV has come out like that. I don't seem to be able to do any manual lining up of it or anything, it's just stuck like that. I've been trying for at least an hour now. <_<I'm off to bed, I hope this can be resolved soon!By the way, Sausage, what have you been up to? Is there anything you could showcase/talk about here? ;)I've run into that problem before but I can't recall if it was with Blender or in O2 itself.Open the model in O2 and and click on the UV button.A new window should pop up with the UV map. See if that UV map matches the one you're using to make the texture.Not much going on on my end. Working 70 hours a week so opening O2 to take that screenshot has been the first time I've touched it in weeks. I still have ideas, I just need the time to follow through. :) 1 Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted April 15, 2013 Here is nailgun working in game menus:Enjoy :)Good stuff man. I have to agree with Radivmoe. The icon image doesn't really fit. :) Did you use an image found on the net or is the gun that awesome? :D I'd screenshot the nailgun in O2 and edit out the background and use that as the icon. It'll match the overall feel slightly better. Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 15, 2013 (edited) Good stuff man. I have to agree with Radivmoe. The icon image doesn't really fit. :) Did you use an image found on the net or is the gun that awesome? :D I'd screenshot the nailgun in O2 and edit out the background and use that as the icon. It'll match the overall feel slightly better.Yeah, I'm gonna do that when my friend finishes the model! I'll have to texture and config it as well (with Horde's help). At the moment the thing is an M9 with an 100 round magazine and odd sound. :)And oddly enough the texture just wasn't coming up in the UV Editor, it just suddenly worked. Edited April 15, 2013 by Papa Ingasmeeg 1 Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted April 15, 2013 Is it possible to change the range on it at all? I've never looked. :D Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 15, 2013 Sure i can make a trash-loot version! :D just takes a few minutes :) It will may have a bit different UV-Maps, cause i have to add faces for the inside. But i'll try to keep it as it's in the normal version, at least the out side parts of the UV-Map :)No worries man, looking forward to it. Currently configuring the full one to go in game, will post pics soon. 1 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 15, 2013 Is it possible to change the range on it at all? I've never looked. :DI believe so. It's currently set to about 50 metres but I might reduce it. I was testing it the other day. Share this post Link to post Share on other sites
alphax 99 Posted April 15, 2013 No worries man, looking forward to it. Currently configuring the full one to go in game, will post pics soon.yehaa :) looking forward to see the pics :). If you want or if you need help with the model of the nailgun, i could help if you/your friend want :). Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 15, 2013 yehaa :) looking forward to see the pics :). If you want or if you need help with the model of the nailgun, i could help if you/your friend want :). I was thinking that some kind of sword would be cool - it would be really rare and only found in castles! 1 Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted April 15, 2013 I believe so. It's currently set to about 50 metres but I might reduce it. I was testing it the other day.Definitely consider it. The air powered nailguns can get about 22 meters (some report 45 meters) with the psi cranked up but I'm not sure how accurate they would actually be. I'm not 100% sure about the battery operated variety. I'd aim to give it a little more range than the hatchet and think of it as a rapid fire melee weapon. That could come in pretty handy when swarmed by zombies in a building. Just my two cents. :)I'd love to add a compressor to a truck for powering tools like this. That'll open a lot of doors for beefing up the repair gameplay while increasing the risk quite a bit. :DIt's nice to see this all gaining momentum. 3 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 15, 2013 Well, got the sprats ingame, but the model's tiny and the wrong way up. At least it looks nice in gear. I'll sort it out soon, I've got to go out for a while now! :) Share this post Link to post Share on other sites
alphax 99 Posted April 15, 2013 (edited) I was thinking that some kind of sword would be cool - it would be really rare and only found in castles!Make ready for the Master Sword out of Zelda in DayZ xD no, just kidding :P. I'll look into it.Oh, the part of the scaling could be a mistake of mine had done a bit of weird downscaling... does Arma has its own Units, or can i just use meters/centimers? (Here i had used Centimeters, the model is something about 20cm long, will be fixed with the trash version - at least i hope that i can do so :P. And with the flipped Z/Y axles hm.. i know that Blender is a bit different there to other 3d Modelling software, Blender uses the Z Axle as vertical line and not the Y axle as many other modelling tools do. Why? I don't know. But we may can fix it, by rotating the Model. Trial and Error... could take some time. But i woud first try to rotate it around -90° at the Y axis.But at least, it looks really nice so far. :) Edited April 15, 2013 by AlphaX 1 Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted April 15, 2013 You may need to create the other LODs for it if you haven't already. There's one that determines it's position relative the ground (I'm assuming the ground lod, lol). You can tinker with the scale the same way we made the cans enormous so we could see the textures clearly. You just have to play with the scale until you're happy. You can also copy a soda can in next to your sprats can and have a good idea of the scale right away. Then delete the soda can when you're done scaling the sprats. (had to google what a sprat was. :D ) Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 15, 2013 It was my fault, I scaled it down about 40 times because I thought it would be too big. I've done all the LODS (following Elvaron's awesome guide) and I think it just needs a bit of tweaking now. The model's in place so just need to get the latest string table and push when finished. :D 1 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 15, 2013 Sprats, glorious sprats: 4 Share this post Link to post Share on other sites
radivmoe 47 Posted April 15, 2013 (edited) A little too clean?Bear in mind this is heavy WIP and placeholders. The model isn't even done yet! :DIf anyone has any hints with this O2 problem I'm having it would be appreciated, I just can't figure it out.ok, btw, the clean part was for the nailgun. the sawblade would look good if that was actually a texture.Edit: not good, great. Edited April 15, 2013 by radivmoe Share this post Link to post Share on other sites
alphax 99 Posted April 15, 2013 (edited) Wow, awesome :D!Here is the trash version of the sardines https://dl.dropboxus...5s_HADdInQ&dl=1its the Sardines_trash.blend.Its using the same UV-Maps :).I've also created a texture for the military mug, you can take a look at it if you want :). Edited April 15, 2013 by AlphaX 3 Share this post Link to post Share on other sites
radivmoe 47 Posted April 15, 2013 i do not regret returning to this topic. REFOLLOWED! 2 Share this post Link to post Share on other sites
radivmoe 47 Posted April 15, 2013 (edited) oh, i almost forgot. my uncle used a nailgun not too long ago to make a new barn (yes my uncle is a farmer. actually most of the relatives at my mother's side is) and it had "drum magazines" that held like 100 nails. would be nice to see a nailgun version of the SAW. :PEdit: spelling Edited April 15, 2013 by radivmoe Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 15, 2013 I was gonna give it 100-rounds anyway in a strip, or something to that effect. Thanks AlphaX as always, I'll just plop that in and then I can push it for 1.7.8 (which is where these are working towards). I'd love to see this texture! :) Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 15, 2013 Looks cool! I'm wondering about where the mugs would fit into the game. I think for now they'll be military trash for the military mugs and civilian trash for the civilian ones! Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 15, 2013 (edited) Just testing the empty sprats now, if happy will push immediately. :)Then to work on another of your models. Thanks for the textures for the military mug BTW, I'll make sure to make a couple of versions and see what I can do about putting them ASAP (having tested them).Oh, AlphaX, also, Is it possible to have a closed cereal box? The opened one only really serves as trash loot. Edited April 15, 2013 by Papa Ingasmeeg Share this post Link to post Share on other sites
alphax 99 Posted April 15, 2013 ah damn, found a wrong normal in the cerealbox model... i'll do a fixed version that comes with an fancy texture :) 1 Share this post Link to post Share on other sites