nookieSTAR 1 Posted February 26, 2013 (edited) Things keeping better i think. After reinstalling DayZ mod on the server..Now we all get kicked by"Script restriction #45 ""Script restriction #21 "ye i know how to update the Script.cfg but i dont know what #45 is and what i must update xD Edited February 26, 2013 by nookieSTAR Share this post Link to post Share on other sites
wolf urine 3 Posted February 26, 2013 You guys messed up their hearing by decrasing the sound of weapons in half, im firing a lee enfield wich was a pretty loud weapon at 20 meters of zombies and they dont react so firing weapons in cities without fear of consequence its what we get now.Looks like not everybody has the same experience as yourself.Fired a G17 low noise weapon at a deer stand and all the zeds from the local village a meadow away desended on me Share this post Link to post Share on other sites
kero81 7 Posted February 26, 2013 Hello @ all! Do we now have a Solution for the Script Restriction #21 Kicks? Share this post Link to post Share on other sites
r4z0r49 4761 Posted February 26, 2013 Hello @ all! Do we now have a Solution for the Script Restriction #21 Kicks?https://code.google.com/p/dayz-community-banlist/source/browse/filters/ 1 Share this post Link to post Share on other sites
Dooskington 0 Posted February 26, 2013 https://code.google....browse/filters/Sorry for being a scrub, but do I just replace the scripts.txt or do I take every file in this link and put it somewhere? I have replaced the scripts.txt on my server before but just want to make sure I don't make anything worse here. Share this post Link to post Share on other sites
nookieSTAR 1 Posted February 26, 2013 I replaced all files.. and restriction #21 is still there.... Share this post Link to post Share on other sites
kero81 7 Posted February 26, 2013 @RAZOR ^^%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/addbackpackcargo.txt -o %a2oapath%/addbackpackcargo.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/addmagazinecargo.txt -o %a2oapath%/addmagazinecargo.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/addweaponcargo.txt -o %a2oapath%/addweaponcargo.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/attachto.txt -o %a2oapath%/attachto.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/createvehicle.txt -o %a2oapath%/createvehicle.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/deleteVehicle.txt -o %a2oapath%/deleteVehicle.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/mpeventhandler.txt -o %a2oapath%/mpeventhandler.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/publicvariable.txt -o %a2oapath%/publicvariable.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/publicvariableval.txt -o %a2oapath%/publicvariableval.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/publicvariablevar.txt -o %a2oapath%/publicvariablevar.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/remotecontrol.txt -o %a2oapath%/remotecontrol.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/remoteexec.txt -o %a2oapath%/remoteexec.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/scripts.txt -o %a2oapath%/scripts.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/selectplayer.txt -o %a2oapath%/selectplayer.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/setdamage.txt -o %a2oapath%/setdamage.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/setpos.txt -o %a2oapath%/setpos.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/setvariable.txt -o %a2oapath%/setvariable.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/setvariableval.txt -o %a2oapath%/setvariableval.txt%curlpath%\curl.exe http://dayz-community-banlist.googlecode.com/git/filters/teamswitch.txt -o %a2oapath%/teamswitch.txtI thought i can use the filters from this Source? Am i wrong? Share this post Link to post Share on other sites
RyanK (DayZ) 40 Posted February 26, 2013 i killed a guy with -38k humanity and i received a murder :( 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted February 26, 2013 @Kero81@echo offset home=D:\DayZ-Privateset Filters=%home%\battleye\Filtersset Bans=%home%\battleye\Banscd %Filters%%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/addbackpackcargo.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/addmagazinecargo.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/addweaponcargo.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/createvehicle.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/deleteVehicle.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/scripts.txt %home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/remoteexec.txt %home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/createvehicle.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/publicvariable.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/publicvariableval.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/publicvariablevar.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/setpos.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/mpeventhandler.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/setdamage.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/setvariable.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/setvariableval.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/filters/teamswitch.txtcd %Bans%%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/bans/bans.txt%home%\util\wget.exe --quiet -N http://dayz-community-banlist.googlecode.com/git/bans/dwbans.txtUse something like that.I must admit i don't use filters much the server isn't online for all that long during testing :-( Dwarden pretty much updates all the script files. Share this post Link to post Share on other sites
Godheim 0 Posted February 26, 2013 Just checked on our server and no issues, ammo tracking works, no issues with eating/drinking, haven't got to hero thingy yet. Share this post Link to post Share on other sites
kero81 7 Posted February 26, 2013 Godheim u havent any Script Restriction #21 kicks on your server? Share this post Link to post Share on other sites
wastelandsamurai 41 Posted February 26, 2013 I really do not like the new consumable item names, they shatter the immersion of the game. This game is one that relies on the immersion created for the game to be fun. This patch is really good don't get me wrong and I love the addition of a variety of consumables but can we please rename these items. It just kinda stupid, If I wanted to see this I'd go buy WarZ. Share this post Link to post Share on other sites
Sutinen 635 Posted February 26, 2013 I really looked forward to see the new quiver thing. It's a good idea, but it's very poorly implemented. Once you fire a bolt out of the quiver, it turns into a singular bolt again. That means, if you want to get your bolts back and make a quiver again, you need to sacrifice 7 inventory slots.And "The arrow was broken and cannot be used again" What the fuck is this bullshit? The crossbow was better pre-patch... 1 Share this post Link to post Share on other sites
ZomboWTF 527 Posted February 26, 2013 too bad the logout block was removed when getting zombie aggro, also having 120 meters max zombie aggro range leaves snipers even safer than they actually allready werehowever, the rest looks good, keep up the good work Share this post Link to post Share on other sites
amarkman 14 Posted February 26, 2013 crossbow bolt stacking = WIN! Machete sounds awesome too :) Share this post Link to post Share on other sites
White Russian 17 Posted February 26, 2013 Hello to the community!My first post at all in here, so please be kind with me and my english.I just play DayZ for a couple of weeks regarding the evolution of the further patches until now, good job imho.What about backpack`s weapon slots, will they be implemented / fixed soon?Is there a chance to keep the idea of bloodbags given by yourself?Thx to the devs to keep the mod alive in any way!Cya in game. Share this post Link to post Share on other sites
valdark 142 Posted February 26, 2013 I'm saddened. You finally had zed as a threat and now you made them easier than ever. 1 Share this post Link to post Share on other sites
Bottlerocket 205 Posted February 26, 2013 I ate me two cans of Herpy Dooves muffins today... Who'da thought muffins in a can could be so good.You could really tase the Doove. Share this post Link to post Share on other sites
VidKo 53 Posted February 26, 2013 Althoug my GUI size is set to very small, since the update my GPS and compass take almost all of my screen... how can I change it back to small? Share this post Link to post Share on other sites
valdark 142 Posted February 26, 2013 too bad the logout block was removed when getting zombie aggro, also having 120 meters max zombie aggro range leaves snipers even safer than they actually allready werehowever, the rest looks good, keep up the good workI agree. I think the zed drifting toward players is supposed to counter the issue with snipers but with logging back on the table it pretty much negates any good the change might have done. Share this post Link to post Share on other sites
Godheim 0 Posted February 26, 2013 Godheim u havent any Script Restriction #21 kicks on your server?No, update your scripts, you have a link few post above. You have everything you need to make it automated. Share this post Link to post Share on other sites
kero81 7 Posted February 26, 2013 LOL yes, its automated. So... i already HAVE the newest Script.txt File. And still Players get kicked with Script Restriction #21 on 1.7.6. :-/ Share this post Link to post Share on other sites
entspeak 374 Posted February 26, 2013 (edited) I really looked forward to see the new quiver thing. It's a good idea, but it's very poorly implemented. Once you fire a bolt out of the quiver, it turns into a singular bolt again. That means, if you want to get your bolts back and make a quiver again, you need to sacrifice 7 inventory slots.And "The arrow was broken and cannot be used again" What the fuck is this bullshit? The crossbow was better pre-patch...Of course, it turns into a single arrow again... How else is it supposed to work? But, you can add single arrows to the same quiver until the max, so you DON'T need to take up 6 slots (it would never require 7). Just get two arrows, combine, get third, combine... etc... You'd only ever need two slots to fill one quiver (one for the original arrow/quiver and one for the arrow your adding to the quiver.) And, I love that you still have to reload after every shot from the quiver.Has the absorption issue been fixed? In the earlier versions, if I shot a chicken or a rabbit (sometimes with the larger animals, too), my bolt was absorbed. And sometimes, this would happen with zeds, too. I don't like the added chance of breaking if there's still the very high chance of losing an arrow to the absorption glitch. It would seem like adding insult to injury.Can anyone say why they made the shift away from steel bolts to wooden arrows? Edited February 26, 2013 by entspeak Share this post Link to post Share on other sites
DubPlate 38 Posted February 26, 2013 edit:NO!Its not fixed!!!Very bad patch. AMMO STILL REGENERATE AFTER DISCONNECT!!!I hoped they repaired it,so, no more sense to play DayZ. Don't be so god dam rude, they're busting their asses fixing all these things tor us, show a little respect. How bout posting your findings in the bug tracker and actually being helpful. 1 Share this post Link to post Share on other sites