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Hoplit

[TUTORIAL] SCRIPT TUTORIALS /Server side/ -for all Host/Map/Mod

Tutorials  

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  1. 1. Do you want me to gather more tutorials?

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Hey Guys!   :)

 

I have more than 1 year DayZ scripting behind me, and I started to gather the scripts again for you guys!

 

(GROWING)New tutorials:

 

- Halo Jump - New/Re-Spawn Only

- DayZ Epoch Admin Tools

- DZMS DayZ Mission System

- Blood Regeneration [OVER TIME]

BDC's Prevent Loot and Zed Spawn (Safe Zones) for 1.8.0.3

- Zabns Take Clothes 2.0

- [EFFECT] No FOG
- Randomized Custom Crash Site Loot
-EMS - Epoch Mission System
-Self bloodbag [updated]
-Add right click option to items
-Deploy Bike
-Remove junk only from roads and custom points
-Intro credits V 1.3.4 - for all dayz mods

-[Epoch] animated heli crashes 
-[Epoch] Safe Zone Commander (God, Anti Backpack Stealing, No Shooting, No Vehicle Weapons)
-[Epoch] Christmas Special Pack

-[Epoch] Vehicle service points (repair, refuel, rearm)

-Set Viewdistance

-Building Snapping 1.6

-[Epoch] Edit/remove trading animations

-ESS - Enhanced Spawn Selection [uPDATED]

-DayZ Group Management

-Community AGN

-Boost for cars

-Multiple character support

-Weapon attachment mod

-Spawn a dog

-Trade From Vehicle 2.0

-Bank Robbery V3

-Loyalty reward system

 

DayZ Mod scripts[PROBABLY OUTDATED]: [*]- Debug Monitor [*]- Auto refuel at any fuel tanks [*]- Adding custom buildings in 3D editor [*]-Custom loading screen [*]-Dogs [*]-Heli lift script [*]-Travel in vehicles back (buggy because outdated, but still working) [*]-Anomalies (random teleports, added custom buldings) [*]-Radio (you can choose the tunes for it) [*]-Increased helicrash spawns [*]-Full moon nights [*]-NPC bandits, survivors, soldiers [*]-Admin tools (admin abilities: Teleport, God mode, invisible skin, zombie shield etc... BATTLEYE TESTED!) [ 1.7.7.1 ] [*]-Snow [*]-Custom helicrash loot [*]-Cool color corrections [*]-Earthquake effect [*]-New Dayz.st admin panel with new features [*]-House lights [*]-Deleting garbage/barricades from the road [*]-Self bloodbag [*]-Street lights [*]-Vehicle flip [*]-Animated helicrash [*]-Custom map markers [*]-Kamenka checkpoint [*]-Excelsior bridge - Chernarus [*]-Vehicle, tent gear counter [*]-Fred's Anti-Zombie Frequency Emitter (AKA Zombie Shield) [*]-Custom loot tables - 1.7.7.1 [*]-Remove parts from vehicles [*]-GPS Video On Start [*]-Fixing fps, lag and desync 1.7.7.1 [*]-Adding Weapon/Ammo crates 1.7.7.1 [*]-Custom flags & billboards [*]-Adding buildings (with scripts) [*]-Clear nights [*]-Costumize weather [*]-Car radio [*]-DayZ of Glory + Levels XP + Banking system + Extras [*]-Tent ignite 1.7.7.1 [*]-Dayz Dual Admin debug monitor [*]-Name Tags 2.2 [*][
___________________________________________________________________________________________________________________________

Check out the tutorials here (Script tutorials topic) : http://www.dayzpatriots.com

I can install scripts for your server! Just create a "Scripting request" on the forum linked above if you are interested! :)

Edited by Hoplit
  • Like 15

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Hej Man,

Just become an admin on a server and I am interested in knowing the basics of scripting before I implement anything. I'd be interested in looking at your tutorials :)

Ks

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Same here, would love to see tutorials for all 4 items in the list. I want my server to be as good as possible. I started by just adding some custom mods like Kill-Msgs, wrecks e.t.c and 100+ extra vehicle spawns but now i want to go onto these type of things to make it even better. Cheers.

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I could share with you a custom snowing script i used around christmas time, it was pretty interesting and something diffrent to see/feel in chernarus, its an easy server side modifcation, i could show you guys a tutorial if you want so.

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Okay going to make the tutorials guys! :)

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Hey,

i think its amazing that youre making those tutorials, ill be looking forward to them myself:) (just got my own server) i would love to see a lift cargo with heli tutorial if thats somehow possible. Thanks alot for what youre doing:)

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Yeah, i currently got both auto-fuel and debug working in the past 2 days and am now moving on to a heli lift / tow script which is on the forums but i cannot get it 2 work for some reason. still waiting for a reply from the guy that made the post. Unless you get your tutorial up which can help me get it working :)

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Got the following working,

custom loading screen working

full moon nights

tow / lift

increased crash sites

What im looking for, is how to spawn zeds in forests.

Edited by kaysio

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Please please please make tutorials mate, There are a lot on here but NONE of them are clear. Especially since 1.7, Make it as clear as possible and remember to name all the programs you are using. I would love some help with my server too. Thanks :)

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Sorry guys, I didn't have much time for it. :/ I'll make it tomorrow +I made the full moon nights work :)

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I'm making the tutorials atm! Check out it on our forum! www.patriots.freeforums.org

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Auto refuel worked thx. Also implemented BTC cargo drop. But do you have a working fast rope script for namalsk? I can deploy/cut the rope and have the option to fast rope but nothing happens...

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I'm working on it. I red about this problem, I'm going to do my best.

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Please help me stay this topic on the first page, to help more people!

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Hi!

I only find this, if it doesn't work, i think there is no more solution for it. Try this:

in your =BTC=_fast_roping_init.sqf change line 9 to


} foreach (nearestObjects [[3000,3000,0], BTC_roping_chopper, 50000]);

and replace your =BTC=_functions.sqf with


BTC_deploy_rope =
{
hint "Rope deployed";
_veh = vehicle player;
_veh setVariable ["BTC_rope",1,true];
if (BTC_AI_fast_rope_on_deploy == 1) then {_fast_rope = [_veh] spawn BTC_AI_fast_rope};
WaitUntil {!Alive _veh || !Alive player || (((getPos player) select 2) > BTC_fast_rope_h) || format ["%1",_veh getVariable "BTC_rope"] != "1"};
_veh setVariable ["BTC_rope",0,true];
};
BTC_cut_rope =
{
hint "Rope cut";
_veh = vehicle player;
_veh setVariable ["BTC_rope",0,true];
};
BTC_fast_rope =
{
hint "fast roping";
_unit = player;//_this select 0;
_veh = vehicle _unit;
_unit action ["EJECT",_veh];
diag_log format ["FASTROPE: ejecting"];
_unit setPos (_veh modelToWorld [2,1,-2]);
unassignVehicle _unit;
_unit switchMove "LadderRifleStatic";
_unit setDir (getDir _veh - 90);
diag_log format ["FASTROPE: Waiting for condition 1"];
WaitUntil {!Alive _unit || (((getPos _unit) select 2) < 1.5)};
diag_log format ["FASTROPE: Checking if condition"];
diag_log format ["Alive: %1 , Low Enough: %2 , Speed Low: %3",Alive _unit,(((getPos _veh) select 2) < BTC_fast_rope_h),speed _veh < 20];
if ((((getPos _veh) select 2) < BTC_fast_rope_h) && speed _veh < 20) then
{
diag_log format ["FASTROPE: if passed"];
_unit setVelocity [0,0,0];
_unit playMove "LadderRifleDownOff";
if !(isPlayer _unit) then {_unit move [((getPos _unit) select 0) + 3,((getPos _unit) select 1) + 3,0]; diag_log format ["FASTROPE: Unit Moved"];};
};
if (((getPos _veh) select 2) > BTC_fast_rope_h) then {hint "The chopper flew away! The rope has been cut!";};
};
BTC_AI_fast_rope =
{
_veh = _this select 0;
_veh flyInHeight (BTC_fast_rope_h - 2);
_time = time + 60;
WaitUntil {!Alive _veh || !Alive driver _veh || (((getPos _veh) select 2) <= BTC_fast_rope_h) || _time < time};
doStop _veh;
if (Alive _veh && Alive driver _veh && (((getPos _veh) select 2) <= (BTC_fast_rope_h + 1))) then
{
{
if !(isPlayer _x) then {_fast_rope = [_x] spawn BTC_fast_rope;sleep 3;};
} foreach assignedCargo _veh;
};
sleep 3;
_veh move position _veh;
};

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